Fallout 4 gameplay videos leaked, Bethesda starts taking them down

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This picture says it all. If i didn't know who was developing this game, and you would show me this picture, it would be like an eureka moment instantly.
 
If they put a bit of forest in the western area of the map instead of wastelands, it would be pretty easy to hide the invisible wall without putting in a cliff or terrain feature that doesn't make sense.

You just slowly make the trees grow closer together, and add in some impassable bushes at ground level. Sprinkle a few rocks here and there for variety. Now you have something that isn't navigable but is incredibly more immersive than hitting a glass wall.

If the area is swampy, put in some quicksandy mud conditions that the character gets stuck in and wont want to go through unless they have incredible patience because it slows them down more and more the deeper they go.

The options aren't endless when it comes to hiding the invisible wall in the open, but every single first person game does it in some way or another and it doesn't even take long to come up with workable ideas based on the setting.
Old world blues had head-popping sonic emitter towers, so it's not like the method even needs to be a physical thing in your way.

Making a text pop up that says you can't go any further is just the laziest way possible, short of an invisible wall without a text message.
 
They can't be that stupid ...
I think you mean they can't be that Bethesda. And yes, yes they can. Though to be fair, it could be a scam run by the Memory Den. Maybe you get scammed and you get called out for being Bethesda enough to think they have a time machine.
 
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Do we even know what the main conflict of the setting is? Even after all the leaks we have no idea why the narrative core of the main quest is....
I'm going to roleplay as Emil (beats head repeatedly with heavy object). Dur hur, the Institutes is new Enclave and Brotherhood of Steel want stop them, dur hur hur. And son is lookie for instead of father. And, uhm... Enclave comes back and wants to be real Enclave! Am I being convincing?
 
They confirmed "after endgame play" so there can't an ending whre the player character dies...
 
They really don't want to release the Quakecon footage:

<blockquote class="twitter-tweet" lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/Mr_Seven007">@Mr_Seven007</a> less than a week before launch I don't see any way we'd put out footage that is months old</p>&mdash; Pete Hines (@DCDeacon) <a href="https://twitter.com/DCDeacon/status/661966542645522432">November 4, 2015</a></blockquote>
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I mean what was the point of making that footage in the first place? For a bunch of silly recaps? And now with the leaks they don't want to counter that with official footage?
 
Ah, well there goes that. Of course I should've expected post-end gameplay. For a second there I nearly forgot all the whining about New Vegas got to the point where they had to make a patch that creates separate auto-save because people didn't stop to read the text that popped up before starting the last mission.

But then again you could "die" in Fallout 3's ending.
 
They confirmed "after endgame play" so there can't an ending whre the player character dies...

There still could be, but I see no problem with after endgame play. Having to save before and leave everything hanging feels unnatural.
What, you they're gonna pull a Red Dead Redemption ending? I don't really have a problem with saving before the end. Hell ,LoZ pretty much indoctrinated me to it.
 
Well there are no settlement endings again so of course post endgame play makes sense for them, it's not like player actions will actually have any effect outside of the very last one, and that one will probably have very little effect, just like with FO3....
 
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