Lanfear
Mildly Dipped
Oh? Why?That being said; Fallout NV's map design sucked.
Oh? Why?That being said; Fallout NV's map design sucked.
I have a guess why they didn't realease it right after the game hit the shelves - so they could sell their crappy DLCs. But, I am curious, is there any real reason why they could not just throw it out? Like programing or changing so much on the GECK just to make it more accessible? I mean those are more or less development tools. And the GECK is sure not some kind of rocket science here. They should know how this works after 15 years. And yet it takes them what? Almost half a year to release that thing ...No, the GECK is coming out in April.
Because desert.Oh? Why?
http://imgur.com/f5ChXthOh? Why?
You realize it's the Mojave desert right? I lived in that area and even today outside the city or tourist traps there is fuck all to do, so I'd say Obsidian was pretty faithful to actual areas topography. I'd also like to point out that Obsidian had a rushed development cycle and decided to focus on content instead of , "hey look a squirrel" type shit that BGS spent 7 years making. I'll take great writing, quests, and characters over generic dungeon #231 with 200 year old notes any day, but that's because I kind of like RPG's.There's no real reason to explore the games locations. Nobody goes, "Hey, this looks pretty cool!" "I wonder what's inside!" as much. At least there's a fun quest to do there.
I'd really like it to be like Fallout 4's map and have things to go do for the sake of exploration.
Except you can get to the north from Goodsprings by simply collecting some explosive charges from the Powder Gangers and asploding the first couple of Cazador's then just dashing past the others.
True, it's hard but enough sneak makes it possible.You can also just get a decent enough gun (like the incinerator at Primm) and then gun down super mutants or dash past them or sneak past them at Big Mountain and then just hop down some hills to the north and avoid the occasional deathclaw.
You don't have to follow a set path, I went directly north through the deathclaws to the Strip the first time I played the game. I suspected that I was probably doing it wrong but the game didn't stop me or anything. I agree about the invisible walls, I hate those, but I don't agree with anything else. I found plenty of reasons to explore the game's locations. I actually liked the FNV map a lot, which probably isn't something many people would say even around here, but that's mainly because it felt like a place that could exist, which sure as shit isn't a feeling I get when playing Fallout 4.snip
You realize it's the Mojave desert right? I lived in that area and even today outside the city or tourist traps there is fuck all to do, so I'd say Obsidian was pretty faithful to actual areas topography. I'd also like to point out that Obsidian had a rushed development cycle and decided to focus on content instead of , "hey look a squirrel" type shit that BGS spent 7 years making. I'll take great writing, quests, and characters over generic dungeon #231 with 200 year old notes any day, but that's because I kind of like RPG's.
Even though I also say that they delay the GECK so they can sell DLCs modders would have already made if the tools were available, I think the real reason GECK is being delayed is because they are making it integrate somehow into Bethesda.net, maybe to be able to upload the plugins the modder makes directly into the new mod network Bethesda said they will have.I have a guess why they didn't realease it right after the game hit the shelves - so they could sell their crappy DLCs. But, I am curious, is there any real reason why they could not just throw it out? Like programing or changing so much on the GECK just to make it more accessible? I mean those are more or less development tools. And the GECK is sure not some kind of rocket science here. They should know how this works after 15 years. And yet it takes them what? Almost half a year to release that thing ...
I'm surprised that modders didn't already reverse engineer an unofficial GECK themselves with as long as it has taken for Bethesda to release it.
On the New Vegas map subject, sure I hate the invisible walls but complaining about having Deathclaws not too far from the player's starting position, what's wrong with that?
There should be danger out there ready to pound you into the ground instead of EVERYTHING level scaling with you including the fucking mole rats. It makes exploration boring as hell when there's generic dungeons and buildings with level scaled enemies and loot(which pales in comparison to what the player can craft).
I don't like the loose story with lazy thrown together quests and I sure would prefer a well thought out story with good characters, writing, choices, and anything else that would compliment those.
okey, so in summary: obsidian cannot make mapp.
New Vegas was made in something like 1.5 years. Fallout 4 had 4 to 7 years of development. And despite that, New Vegas is truer to Fallout than anything Bethesda has produced.That being said; Fallout NV's map design sucked. Bite me.
Fixed it for youexcept that's fucking wrong
Fallout 4 isn't an RPG. It's a sandbox shoot n' loot game. Before you go spouting BS learn to look stuff up.
I don't care much about Fallout 4, but you saying it's an RPG is stupid. Minecraft is classified as an RPG(even though it technically isn't) while Fallout 4 isn't. Stop spouting bullshit.
Fixed it for you
Plugging your ears and telling yourself otherwise isn't going to change the fact that a stack of papers stashed somewhere in Rockville, Maryland declares that Super Mario RPG is going to be advertised as an RPG, while the rest of the world has fully acknowledged that it will be called an RPG, known as an RPG, remembered as an RPG, and representative of this generation's RPGs. Congratulations, the world is perfectly fine. Have a biscuit.
Are you on crack right now? If so, I forgive you. If not, it just looks like your trying to put fancy websites into your post for no reason.No, I don't count NMA, RPGCodex, or RPGWatch, or any other sites alike as part of "the rest of the world", they're like forgotten little pocket dimensions that I go on tours to from time to time. For the culture and the scenery, of course.
That is apparent Mr. Zag, perhaps it is time to take an RPG nap.I don't know where I'm going with this