Fallout 4 is really disappointing.

No, the GECK is coming out in April.
I have a guess why they didn't realease it right after the game hit the shelves - so they could sell their crappy DLCs. But, I am curious, is there any real reason why they could not just throw it out? Like programing or changing so much on the GECK just to make it more accessible? I mean those are more or less development tools. And the GECK is sure not some kind of rocket science here. They should know how this works after 15 years. And yet it takes them what? Almost half a year to release that thing ...
 
http://imgur.com/f5ChXth

Okay take a looksy

The game totally forces you to follow a set path. Hate that shit. There's god-damn invisible walls everywhere! AND THE SHIT THAT LOOKS THE COOLEST IS OUT OF REACH.

There's no real reason to explore the games locations. Nobody goes, "Hey, this looks pretty cool!" "I wonder what's inside!" as much. At least there's a fun quest to do there.

I'd really like it to be like Fallout 4's map and have things to go do for the sake of exploration.

And we're not ignoring the fact that there's deathclaws fukin 2 feet away from the player's start. Might as well put up an invisible wall.

AND I CANT GO ON THE OVERPASSES. NNNGHhH. LOOK AT THEM, THEY LOOK SO FUN TO CLIMBB. I WANT TO HOLD THEM WITH MY GREASY MITTS.

AND WHY HASNT THE NCR TAKEN ADVANTAGE OF THIS PERFECT TRADE ROUTE 300 FEET ABOVE ANY AND ALL RAIDER THREATS?? SHITS FINE SLAP SOME SCRAP METAL ON IT. RUB SOME STEEL IN THERE.

MILES AND MILES OF THE SHIT. LOOK AT IT GOOOOOOOOOOOOO. ALLLLL THE WAY TO FUCKIN CANADA WOOP-DE-DOO.

I THINK MY CAPSLOCK MAY BE BROKEN, HANG ON.

okey, so in summary: obsidian cannot make mapp.
 
There's no real reason to explore the games locations. Nobody goes, "Hey, this looks pretty cool!" "I wonder what's inside!" as much. At least there's a fun quest to do there.

I'd really like it to be like Fallout 4's map and have things to go do for the sake of exploration.
You realize it's the Mojave desert right? I lived in that area and even today outside the city or tourist traps there is fuck all to do, so I'd say Obsidian was pretty faithful to actual areas topography. I'd also like to point out that Obsidian had a rushed development cycle and decided to focus on content instead of , "hey look a squirrel" type shit that BGS spent 7 years making. I'll take great writing, quests, and characters over generic dungeon #231 with 200 year old notes any day, but that's because I kind of like RPG's.
 
Except you can get to the north from Goodsprings by simply collecting some explosive charges from the Powder Gangers and asploding the first couple of Cazador's then just dashing past the others.

There is a pass by an old train station to the east of Primm that has one single Deathclaw in it. Easy to cripple the legs with some explosives then just dash right past it.

And you can get past Sloan by simply using a stealth boy.

There are some invisible walls in FNV that I don't get why they're there at all but they aren't 'that' many.

I think they did as reasonably good of a job as they could considering the awful engine limitations and the shitty scaling down of world design just so that it could be sandbox.
 
You can also just get a decent enough gun (like the incinerator at Primm) and then gun down super mutants or dash past them or sneak past them at Big Mountain and then just hop down some hills to the north and avoid the occasional deathclaw.
 
You can also just get a decent enough gun (like the incinerator at Primm) and then gun down super mutants or dash past them or sneak past them at Big Mountain and then just hop down some hills to the north and avoid the occasional deathclaw.
True, it's hard but enough sneak makes it possible.
 
You don't have to follow a set path, I went directly north through the deathclaws to the Strip the first time I played the game. I suspected that I was probably doing it wrong but the game didn't stop me or anything. I agree about the invisible walls, I hate those, but I don't agree with anything else. I found plenty of reasons to explore the game's locations. I actually liked the FNV map a lot, which probably isn't something many people would say even around here, but that's mainly because it felt like a place that could exist, which sure as shit isn't a feeling I get when playing Fallout 4.
 
You realize it's the Mojave desert right? I lived in that area and even today outside the city or tourist traps there is fuck all to do, so I'd say Obsidian was pretty faithful to actual areas topography. I'd also like to point out that Obsidian had a rushed development cycle and decided to focus on content instead of , "hey look a squirrel" type shit that BGS spent 7 years making. I'll take great writing, quests, and characters over generic dungeon #231 with 200 year old notes any day, but that's because I kind of like RPG's.

They were very faithful. They travelled the whole of that particular area of the Mojave and most of the towns in Fallout: New Vegas exists in real life under a different name and approximately the same proportions, with the same landmarks and similar buildings.

Plus, they probably had fun doing it, and that's always a plus, because what's the point of having a job if not to enjoy it? Besides making money that is, but I can hardly blame people for that unless it's all they exist for.
 
I'm surprised that modders didn't already reverse engineer an unofficial GECK themselves with as long as it has taken for Bethesda to release it.

On the New Vegas map subject, sure I hate the invisible walls but complaining about having Deathclaws not too far from the player's starting position, what's wrong with that?
There should be danger out there ready to pound you into the ground instead of EVERYTHING level scaling with you including the fucking mole rats. It makes exploration boring as hell when there's generic dungeons and buildings with level scaled enemies and loot(which pales in comparison to what the player can craft).
Like the couple of Deathclaws in the middle of a road I randomly came across, running away from them after they spotted me was exhilarating and had me frantically trying to make a quick getaway. I love having bigger badder things ready to crush you as opposed to "Oh look another level scaled enemy".
I don't like the loose story with lazy thrown together quests and I sure would prefer a well thought out story with good characters, writing, choices, and anything else that would compliment those.
 
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I have a guess why they didn't realease it right after the game hit the shelves - so they could sell their crappy DLCs. But, I am curious, is there any real reason why they could not just throw it out? Like programing or changing so much on the GECK just to make it more accessible? I mean those are more or less development tools. And the GECK is sure not some kind of rocket science here. They should know how this works after 15 years. And yet it takes them what? Almost half a year to release that thing ...
Even though I also say that they delay the GECK so they can sell DLCs modders would have already made if the tools were available, I think the real reason GECK is being delayed is because they are making it integrate somehow into Bethesda.net, maybe to be able to upload the plugins the modder makes directly into the new mod network Bethesda said they will have.

EDIT: The first time I played FNV I went through the Cazadores, I just run and run and used an antivenom I stole from Doc Mitchell's and some stimpaks that we can get when the Powder Gangers attack and we can go around gathering supporters to defend the town and I survived even at such a low level
 
I'm surprised that modders didn't already reverse engineer an unofficial GECK themselves with as long as it has taken for Bethesda to release it.

I got the impression that they just legitimately couldn't.

On the New Vegas map subject, sure I hate the invisible walls but complaining about having Deathclaws not too far from the player's starting position, what's wrong with that?

The invisible walls were really bad and I blame Bethesda's engine for that. I will note that stealthing it pass Deathclaws and taking the secret path near Black Mountain (dead NCR ranger, bear traps, falling boulders) and skipping the entirety of south Mojave was one of the most memorable moments in video games that I've had. The fact that a developer considered that option alone bumped Obsidian to the one of the top spots in my book, and this was back before I knew the difference between Fallout 3 and New Vegas.

There should be danger out there ready to pound you into the ground instead of EVERYTHING level scaling with you including the fucking mole rats. It makes exploration boring as hell when there's generic dungeons and buildings with level scaled enemies and loot(which pales in comparison to what the player can craft).

I don't like the loose story with lazy thrown together quests and I sure would prefer a well thought out story with good characters, writing, choices, and anything else that would compliment those.

We can't all expect every game to have those! Not everyone likes being pounded into the dirt at every turn and not everyone cares about writing. I do, but you and I are hardly the only people in the world.
 
okey, so in summary: obsidian cannot make mapp.
That being said; Fallout NV's map design sucked. Bite me.
New Vegas was made in something like 1.5 years. Fallout 4 had 4 to 7 years of development. And despite that, New Vegas is truer to Fallout than anything Bethesda has produced.

The stuff that Obsidian deliberately put in New Vegas is infinitely smarter than the stuff that Bethesda has deliberately put into Fallout 4. The last time Bethesda made a game with content that the player would probably not ever see, but was there to add to immersion and create a believable world, was Morrowind.
 
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except that's fucking wrong

Fallout 4 isn't an RPG. It's a sandbox shoot n' loot game. Before you go spouting BS learn to look stuff up.

I don't care much about Fallout 4, but you saying it's an RPG is stupid. Minecraft is classified as an RPG(even though it technically isn't) while Fallout 4 isn't. Stop spouting bullshit.
Fixed it for you ;)
 
Fixed it for you ;)

Plugging your ears and telling yourself otherwise isn't going to change the fact that a stack of papers stashed somewhere in Rockville, Maryland declares that Fallout 4 is going to be advertised as an RPG, while the rest of the world has fully acknowledged that it will be called an RPG, known as an RPG, remembered as an RPG, and representative of this generation's RPGs. Congratulations, the world is perfectly fine. Have a biscuit.

No, I don't count NMA, RPGCodex, or RPGWatch, or any other sites alike as part of "the rest of the world", they're like forgotten little pocket dimensions that I go on tours to from time to time. For the culture and the scenery, of course. :P

I don't know where I'm going with this
 
Plugging your ears and telling yourself otherwise isn't going to change the fact that a stack of papers stashed somewhere in Rockville, Maryland declares that Super Mario RPG is going to be advertised as an RPG, while the rest of the world has fully acknowledged that it will be called an RPG, known as an RPG, remembered as an RPG, and representative of this generation's RPGs. Congratulations, the world is perfectly fine. Have a biscuit.

Don't want no stank RPG biscuits, but thanks for the offer.

No, I don't count NMA, RPGCodex, or RPGWatch, or any other sites alike as part of "the rest of the world", they're like forgotten little pocket dimensions that I go on tours to from time to time. For the culture and the scenery, of course. :P
Are you on crack right now? If so, I forgive you. If not, it just looks like your trying to put fancy websites into your post for no reason.

I don't know where I'm going with this
That is apparent Mr. Zag, perhaps it is time to take an RPG nap.

It's funny to watch you try and support a game being an RPG when it is so obviously not. I doubt you have actually played any RPG. Please prove me wrong.

Further more, your argument is like saying that Gummy bears is an RPG cartoon. If it is something that you watch and has the same ending regardless and your input doesn't matter other than "press the pew pew button" it isn't a role playing anything.

Also
Minecraft Fallout 4 roleplaying for those naysayers out there, fun fact, it has 10 times the view of any Fallout 4 Shit video.
 
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As someone who discovered Fallout when he got a free copy of Fallout 1 and 2 (among other games) when I bought Soldier of Fortune 2 from Macplay in 2002, I can't describe to you know much I loathe Fallout 4.

There's nothing I can say that hasn't already been said about how vapid, lame and utterly dumbed down Fallout has become. I slogged through it on my PS4 and was stunned by the YES, NO (YES), SARCASTIC YES and I'M DUMB EXPLAIN IT TO ME YES dialogue wheel. The complete lack of choice about my morality was the real kicker. Thankfully I found redemption in Wasteland 2 though I concede to not getting terribly far with Wasteland 1.

I came here to commiserate and introduce myself like one of those addict meetings.

I'm Teddy and I'm a real Fallout-alholic. My hatred of all things Bethesda Fallout has hurt my friends, family and loved ones. /sarc
 
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