Fallout 4 Mods will be available on Xbox One

Most of these mods are going to be trivial things like simple re-textures or NEW GUNZZ and armor. Larger mods require FOSE/NVSE anyway.

I honestly believe that Bethesda thinks that mods are just, armor, guns and cosmetics. I have a bad feeling that the mods for Fallout 4 are going to be pretty shallow. I would like to be proven wrong but so for it doesn't look good.

From what I've seen, most mods for fallout mods are just fetch quests, nudity/skimpy armour, weapon stat changes and basic critters/children as companions. Only a few are either quality quests, companions, enb or weapons/armour
 
It's the creation engine, it's gonna be as flexible mods wise as Skyrim, what could affect mods negatively if they have no alternative for that horrendous Dialogue Cross System.
 
You can plan a lot of things but in the end it's Microsoft and Sony that have to make it happen. I say we wait till the game is released. Anything else is just pure speculation.

But with saying that I still have my doubts that the consoles will see the exact same mod support like the PC.
 
Most of these mods are going to be trivial things like simple re-textures or NEW GUNZZ and armor. Larger mods require FOSE/NVSE anyway.

I honestly believe that Bethesda thinks that mods are just, armor, guns and cosmetics. I have a bad feeling that the mods for Fallout 4 are going to be pretty shallow. I would like to be proven wrong but so for it doesn't look good.

From what I've seen, most mods for fallout mods are just fetch quests, nudity/skimpy armour, weapon stat changes and basic critters/children as companions. Only a few are either quality quests, companions, enb or weapons/armour

There's the clutter-removal mods, weather mods, open-ended mods and new start mods as well

Give it a few months after release and I'm sure we'll have a lot of great mods for PC that can be carried over to XBone
 
Most of these mods are going to be trivial things like simple re-textures or NEW GUNZZ and armor. Larger mods require FOSE/NVSE anyway.

I honestly believe that Bethesda thinks that mods are just, armor, guns and cosmetics. I have a bad feeling that the mods for Fallout 4 are going to be pretty shallow. I would like to be proven wrong but so for it doesn't look good.

From what I've seen, most mods for fallout mods are just fetch quests, nudity/skimpy armour, weapon stat changes and basic critters/children as companions. Only a few are either quality quests, companions, enb or weapons/armour

I'm sorry but did you get the mods for Skyrim confused with Fallout's? Not saying that Fallout doesn't have its skimpy or mediocre mods but the ones for Skyrim outnumber Fallout's by a mile.
 
Both of you are being extremely reductionist with Mods, sure there are armor and nudity mods for both, but the amount of Quality mods for both games is huge, and a lot of the mare very intricate, they even require Script Extenders.
 
Which makes me wonder how mods for Xbox will work seeing as how many mods need script extenders.
 
I wonder how they will work at all. It seems like the next step would be to monetize it. Bethesda didn't pitch that idea for no good reason.
 
Doubt it, they already saw the backlash from the Skyrim Paid mods debacle. And that was from their Biggest demographic.
 
Doubt it, they already saw the backlash from the Skyrim Paid mods debacle. And that was from their Biggest demographic.

Not this generation but at some future point. I think they were testing the water.
 
But the water spat a huge serpent on their face, I think they might be warier about that now. But who knows, maybe the console market will prove a better ground to try it, most console players are not used or attached to free high quality mods so they might be more receptive to the idea?
 
But the water spat a huge serpent on their face, I think they might be warier about that now. But who knows, maybe the console market will prove a better ground to try it, most console players are not used or attached to free high quality mods so they might be more receptive to the idea?

This is what I am counting on. I think the average console gamer doesn't care for all the tinkering you have to do to get mods to work. They just want to download the mod and play it like they would with DLC. Guns and armor would be very easy to get working. I can even see Bethesda making a lot of content for sale on the mod marketplace. The ease of access might warrant some sort of subscription or microtransaction scheme. It wouldn't be unheard of. Correct me if I'm wrong but doesn't Team Fortress 2 have items that people can create and charge for?

I think it would be harmful to the modding community, but the console owners might go for anything since they don't normally have mod access. Give them a little taste and then start charging. It might sound foolish but I guarantee you they are trying to work that in. Horse armor to the extreme.
 
When I see how many people cheer for the always online and DLC mentality of some companies it would not surprise me actually. You just have to sell it correctly. I mean could you imagine if someone in the late 1990s told you how intrusive games would become today? I mean with all that DRM, always online and DLC stuff? Gamers would have lynched you.
 
When I see how many people cheer for the always online and DLC mentality of some companies it would not surprise me actually. You just have to sell it correctly. I mean could you imagine if someone in the late 1990s told you how intrusive games would become today? I mean with all that DRM, always online and DLC stuff? Gamers would have lynched you.

War never changes but the gaming world sure did. Back then even having to acquire a patch for a game was uncommon. Well, unless you wanted Fallout 2 or Daggerfall to be playable. :v

It is, actually, a very interesting thought experiment - to force yourself into a mindset of a gamer from the nineties and project that perspective onto modern context. An utterly alien landscape, although, upon consideration, also an inevitable outcome. Back then it was a Wild West of creativity. Chaos. As many successes as failures. Now, it's all about the bottom line. Streamlining. When money is involved you'll get just about... here.
 
I am not sure. Most gamers probably can't even imagine themself 6 months ago ...

"I hate this game! I HATE this company! SO many bugs! Shitty story! And bad gameplay! I will NEVER EVER buy anything from them anymore!"

goees on to buy the sequel on first day of release.
 
Give it a few months after release and I'm sure we'll have a lot of great mods for PC that can be carried over to XBone
A few months after release and we will just be getting the mod tools. They are withholding them again. No date on the release, just a nebulous "Early 2016".

The thing is that all Xbox mods will have to go through Bethesda.net's system, and I would not be surprised if they try to make you sign away all copyright in the process. While and basic modification of their variables or assets remains their property, it is quite possible to insert new assets or script code into the game, like many of the mods they 'borrowed' to have innovation for Fallout 4. So I can see the Xbox users getting a lot of gameplay mods, but fewer new asset mods.
 
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When I see how many people cheer for the always online and DLC mentality of some companies it would not surprise me actually. You just have to sell it correctly. I mean could you imagine if someone in the late 1990s told you how intrusive games would become today? I mean with all that DRM, always online and DLC stuff? Gamers would have lynched you.

War never changes but the gaming world sure did. Back then even having to acquire a patch for a game was uncommon. Well, unless you wanted Fallout 2 or Daggerfall to be playable. :v

It is, actually, a very interesting thought experiment - to force yourself into a mindset of a gamer from the nineties and project that perspective onto modern context. An utterly alien landscape, although, upon consideration, also an inevitable outcome. Back then it was a Wild West of creativity. Chaos. As many successes as failures. Now, it's all about the bottom line. Streamlining. When money is involved you'll get just about... here.

I enjoyed one of these thought experiments the other day, when I found myself watching a guy streaming cs:go to hundreds of people, except he wasn't even showing gameplay.. just opening skin cases over and over for $2.50 USD each time.

I suddenly realized how old I've become when I recalled the time before monetization of expansion and mod content when gun reskins for a shooter game were free and plentiful and this was the norm and not the exception.

"In my day, everyone in CS looked like spiderman with a golden gun and it cost us nothing, and we walked uphill to school.. BOTH WAYS!"
 
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