Fallout 4 review - No Todds, no Masters

Obsidian also still had Tim Cain, and with the still relatively recently joined Leonard Boyarsky, both are currently working on super-sekrit project by which Tim Cain, in the Codex, proclaimed, "Well, there is only one way to find out." to a post saying how Tim Cain can no longer make a game "with such a tight world, interactivity and feel" (probably Fallout 1 or Arcanum).

So.... well, we'll see about that.
 
Loved that "doors now have shadows" bit. That was a thing at one point?
 
Obsidian also still had Tim Cain, and with the still relatively recently joined Leonard Boyarsky, both are currently working on super-sekrit project by which Tim Cain, in the Codex, proclaimed, "Well, there is only one way to find out." to a post saying how Tim Cain can no longer make a game "with such a tight world, interactivity and feel" (probably Fallout 1 or Arcanum).
There's a rumour going round the Obsidian forums that it's a second Pillars of Eternity game. :dance:
 

Indeed, so?

Chris wants to nuke the NCR so that fallout can feel more like 'fallout'. He even went so far to add it into the DLC as an option, because if he was in control he would had done it.

To me, that would be a move as bad as Bethesda's norms. Games in a series should ADD onto another, to progress, not kick over everything for the newbies. If [general plural] you can't add anything more to a series, then the series is *done*, or you have really bad writing and imagination, especially since Fallout shall stay in the USA and that still has:
  • The Northwest
  • The Southeast
  • The Ozarks
  • Texas
  • Alaska - yea, I'm counting Alaska -
  • Florida
to be visited and can surely have their own storylines, plots, factions, and conflicts which are free from the NCR or Caesar's Legion or the damn BoS or Muties and still be Fallout, which is at its barest - not the BoS, not the FEV, not the NCR - a sort of 50s cultural America which suffered a nuclear war in 2077 against Commie China and people surviving and rebuilding there.
 
Indeed, so?

Chris wants to nuke the NCR so that fallout can feel more like 'fallout'. He even went so far to add it into the DLC as an option, because if he was in control he would had done it.

To me, that would be a move as bad as Bethesda's norms. Games in a series should ADD onto another, to progress, not kick over everything for the newbies. If [general plural] you can't add anything more to a series, then the series is *done*, or you have really bad writing and imagination, especially since Fallout shall stay in the USA and that still has:
  • The Northwest
  • The Southeast
  • The Ozarks
  • Texas
  • Alaska - yea, I'm counting Alaska -
  • Florida
to be visited and can surely have their own storylines, plots, factions, and conflicts which are free from the NCR or Caesar's Legion or the damn BoS or Muties and still be Fallout, which is at its barest - not the BoS, not the FEV, not the NCR - a sort of 50s cultural America which suffered a nuclear war in 2077 against Commie China and people surviving and rebuilding there.
And if they were feeling particularly edgy, we could count locations in Canada, since it was annexed and was now a part of the USA too.
 
to be visited and can surely have their own storylines, plots, factions, and conflicts which are free from the NCR or Caesar's Legion
I don't see why everyone assumes that Fallout needs to be outside the NCR or Caesar's Legion.

There's this whole assumption that if Fallout is set in a civilized area, then it's no longer a wasteland, but almost every single fantasy RPG is set in some kind of recognised nation, yet because of the magical monsters and conflicting power groups, there's enough conflict for it to feel dangerous and uncivilised. I don't see why the same logic can't apply to post-apoc.
 
I don't see why everyone assumes that Fallout needs to be outside the NCR or Caesar's Legion.

There's this whole assumption that if Fallout is set in a civilized area, then it's no longer a wasteland, but almost every single fantasy RPG is set in some kind of recognised nation, yet because of the magical monsters and conflicting power groups, there's enough conflict for it to feel dangerous and uncivilised. I don't see why the same logic can't apply to post-apoc.

Sure, I'm not saying we need to be in wastes. I like the 'post-post apoc' view of Fallout. Heck, I'm as excited as a jitty for Fallout: The Frontier, which has that in Portland.

But the other regions of the USA could provide their own unique nations based on their local culture. A northwestern Ecotopia. A big and fierce independent Texas, biting against everyone not their own, for good or ill. A southern hodgepodge of black republics from Marxist to ethnic and coastal city-states with agrarian estates trading with each other, etc, etc....
 
Chris wants to nuke the NCR so that fallout can feel more like 'fallout'. He even went so far to add it into the DLC as an option, because if he was in control he would had done it.

To me, that would be a move as bad as Bethesda's norms.
Some of the things Chris says makes me glad that he was not the only person in charge of Fallout New Vegas and that there were people like Sawyer ready to counter his points (something that every competent creative team should have lest we get a repeat of Emil's borefest and Lucas's complete freedom).
Sure, he wrote a lot of my favorite games and he has the skill in writing but there are times where I question his opinions on certain matters considering how jaded he is by the industry (probably from watching how triple-A 'graphics' always sells better than complex and strong writing).

Basically, it's lines like that which cause me to roll my eyes and wonder why I bother. Basically, the absolutism and inability to see anything good in Bethesda or its writing. I could talk all day about Skyrim and it's writing, world-building, and characters.
That makes you sound like an obsessed Skyrim fanboy and I meant that as an actual degrading insult since I have an extremely negative view of obsessed fanboys.

The only things obsessed Skyrim fanboys tend to do when discussing Skyrim is repeat what seems to be 'good' about its writing, world-building and characters while not addressing its flaws. If we wanted to do that and not drive in the point that Skyrim has its flaws (and pretty substantial ones at that) with retrospect in mind, there is no point on making a discussion. It'll be more like a circle-jerk and no one wants that.

The fact that you put down games like Dark Souls for not affecting you in a similar way to Skyrim is why people here mock your love of Skyrim so hard. It's troll-like behavior (based on the numerous trolls NMA gets) and it often leads to responses befitting said behavior.

I.e Obsidian may not be the guarantee of quality it used to be.
I'll take a weakened Obsidian over Bethesda any day. At least I can guarantee some good writing or effort in their games over Bethesda's walking simulators.
 
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That makes you sound like an obsessed Skyrim fanboy and I meant that as an actual degrading insult since I have an extremely negative view of obsessed fanboys.

The only things obsessed Skyrim fanboys tend to do when discussing Skyrim is repeat what seems to be 'good' about its writing, world-building and characters while not addressing its flaws. If we wanted to do that and not drive in the point that Skyrim has its flaws (and pretty substantial ones at that) with retrospect in mind, there is no point on making a discussion. It'll be more like a circle-jerk and no one wants that.

The fact that you put down games like Dark Souls for not affecting you in a similar way to Skyrim is why people here mock your love of Skyrim so hard. It's troll-like behavior (based on the numerous trolls NMA gets) and it often leads to responses befitting said behavior.

That's okay, I have an extremely negative opinion of haters. :)

Oh and I never put down Dark Souls.

I said it wasn't for me so far.

But I suppose that doesn't serve your agenda.

I have very little respect for the idea I'm ignoring the flaws of the game. I don't. I've said what I think of the game's flaws and have said they are grossly outweighed by the good of the game. The response to this seems to be "But you don't see the FLAWS." I *DO* and I think the flaws re not remotely as problematic as the benefits are good. I've said this with Fallout 3 and to a far lesser extent Fallout 4.

Basically, I roll my eyes at the fact I have to view a game which is flawed by the idea the flaws are more important than the good. That there's some nebulous Platonic game which any deviation from is erroneous versus the idea a flawed game which is massively fun and makes my life better is not better than a "perfect" game which is not fun. I would love to dissect the good and the bad of the game but so far conversation has been "Obsidian good, Bethesda bad" which is such bullshit because Obsidian's games are some of the most flawed in the world.

KOTOR 2 was half-finished, literally, and Vampire: The Masquerade: Bloodlines turned into a murderous slugfest in the last part of the game. Need I mention all the flaws of Alpha Protocol? All of which are some of my all time favorite games too.

Pfft.
 
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KOTOR 2 was half-finished, literally, and Vampire: The Masquerade: Bloodlines turned into a murderous slugfest in the last part of the game. Need I mention all the flaws of Alpha Protocol? All of which are some of my all time favorite games too.
You mentioned those as if Skyrim doesn't have any of those.

At least those games had redeeming qualities.

What does Skyrim had in comparison? Oh, right, all of those things you LARPed so hard, it's the only thing you could talk about while completely ignoring others's point about how all of those things you mentioned were just in your head.
 
You mentioned those as if Skyrim doesn't have any of those.

At least those games had redeeming qualities.

What does Skyrim had in comparison? Oh, right, all of those things you LARPed so hard, it's the only thing you could talk about while completely ignoring others's point about how all of those things you mentioned were just in your head.

* Good Graphics
* Engaging gameplay
* A variety of enjoyable quests across multiple builds
* Great level design
* Exploration
* A blank slate character
* Good lore and integration into game
* Loads and loads of content
* Excellent monster design
* Good balanced enemies
 
* Good Graphics
* Engaging gameplay
Eh, it gets pretty boring quickly due to it being pretty basic and repetitive. The weapon and skill variety is just so limited.
* A variety of enjoyable quests across multiple builds
Most quests seem interesting at first, but the vast majority just turn out to be dungeon crawls, preferably through draugr-infested ruins.
* Great level design
Ultralinear dungeons with very little mixing up and always a convenient door at the end leading you back to the start? Nah.
Markarth looked cool though, and the general art direction was on point, though, if a bit generic.
* Exploration
Same problem as above, the explorable locations are way too similar to each other and the variety kinda lacks. You get ancient nord ruins, dwemer ruins, and ruined castles. Oh, and mines. Eh.
It's fun at first to get into new locations, but it gets old way too quickly because you always know what awaits you.
* A blank slate character
Yes. Not exactly an achievement, really, just reusing their usual character creation process from the past few games.
* Good lore and integration into game
Debatable, I found the dragon-stuff a bit childish to be honest.
* Loads and loads of content
But very little variety.
* Excellent monster design
What? It's all super generic. You get generic dragons, generic trolls, generic wolves, generic everything. Just because the giant rats are now called "Skeevers" doesn't mean they're not fucking giant rats. The only thing remotely interesting are hagravens. Where are the more interesting and unique looking enemies, all the cool deadric creatures from Morrowind? Clannfears, Hungers, Deadroths, Golden Saints, Scamps, Winged Twilights... The Daedra all had their unique servants, and now? Nothing besides Dremora.
I get that Skyrim (the province) isn't as weird and unique as Vvardenfell, but was it really so hard to come up with something cool for the world of Skyrim? Something more unique than mammoths and "horkers"?
* Good balanced enemies
wut
They're all the same, with the level scaling hidden by giving them new names, but not changing anything but their damage and their health bar. I guess you could say that enemies always being of equal difficulty is being balanced...

Anyway, I do like Skyrim, but you seem to have a very rose-tinted view on it. It's enjoyable, but not because it's actually good. More because it's a quick power fantasy in a visually pleasing and cool world. But Skyrim lacks so much depth in pretty much everything besides lore, and most of the goods parts were already written for the previous games.
Skyrim only looks good when you forget how much of a step down from the previous games it is.
 
That's okay, I have an extremely negative opinion of haters. :)
Equating critics to haters is a pretty immature thing to do. Nothing wrong with liking a game (like I said, I did like Skyrim a long time ago), it's just stupid to compare critics with haters (it's something most irrational fanboys do these days, referring haters as ungrateful members of a fanbase as I have witnessed) because not every supposed hater is irrational. Some have legit grievances with a product and have valuable insight in a product's flaws so calling them all haters is quite disingenuous. It just requires filtering, something that a sweeping statement does not do justice.

Vampire: The Masquerade: Bloodlines
Troika. Not Obsidian and they were screwed by a lot of factors. Need I remind you of how Troika worked on the game without pay and after office hours to ensure that the game was somewhat completed?

KOTOR 2 was half-finished
Because of interference by LucasArts. Granted Obsidian should have argued harder for a longer dev time and a further release date but the game was rushed out for a holiday release. Plus LucasArts refused Obsidian the opportunity to release their own self-made patch (though thankfully mitigated by the Sith Lords Restoration mod that sort of, matches what Obsidian wanted to bring in).

Obsidian's games are some of the most flawed in the world.
Sure they are but one should not forget the circumstances surrounding those games which are still classics that hold up. Flaws definitely would erupt from such circumstances (plus over-ambition has always been one of their problems). On the other hand, Bethesda can't use the same excuse with how financially stable they seem to be so that's why the narrative appears to be "Obsidian good, Bethesda bad" simply because with all of Obsidian's flaws, they do certain things better than Bethesda, things that appeal to many.
 
Oh, almost forgot something about Skyrim: Blackreach was awesome. I still think the dwemer ruins of Morrowind were cooler, but it was nice to see what a proper dwemer city might have looked like.
But this thread isn't about Skyrim, so I'll shut up here and copy my post above to the other thread :D
 
Yeah ... now if only the game had an actuall proper city ... the last time they even tried was in Morrowind with Vivec.
 
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