Prone Squanderer
A bit of a Sillius Soddus.
I.e Obsidian may not be the guarantee of quality it used to be.
According to Chris, but for all we know he might have just had creative differences with the rest of the team.
I.e Obsidian may not be the guarantee of quality it used to be.
Tyranny was just fine without him. Not to mention, Fallout's creator works there now... just saying.I.e Obsidian may not be the guarantee of quality it used to be.
There's a rumour going round the Obsidian forums that it's a second Pillars of Eternity game.Obsidian also still had Tim Cain, and with the still relatively recently joined Leonard Boyarsky, both are currently working on super-sekrit project by which Tim Cain, in the Codex, proclaimed, "Well, there is only one way to find out." to a post saying how Tim Cain can no longer make a game "with such a tight world, interactivity and feel" (probably Fallout 1 or Arcanum).
And if they were feeling particularly edgy, we could count locations in Canada, since it was annexed and was now a part of the USA too.Indeed, so?
Chris wants to nuke the NCR so that fallout can feel more like 'fallout'. He even went so far to add it into the DLC as an option, because if he was in control he would had done it.
To me, that would be a move as bad as Bethesda's norms. Games in a series should ADD onto another, to progress, not kick over everything for the newbies. If [general plural] you can't add anything more to a series, then the series is *done*, or you have really bad writing and imagination, especially since Fallout shall stay in the USA and that still has:
to be visited and can surely have their own storylines, plots, factions, and conflicts which are free from the NCR or Caesar's Legion or the damn BoS or Muties and still be Fallout, which is at its barest - not the BoS, not the FEV, not the NCR - a sort of 50s cultural America which suffered a nuclear war in 2077 against Commie China and people surviving and rebuilding there.
- The Northwest
- The Southeast
- The Ozarks
- Texas
- Alaska - yea, I'm counting Alaska -
- Florida
I don't see why everyone assumes that Fallout needs to be outside the NCR or Caesar's Legion.to be visited and can surely have their own storylines, plots, factions, and conflicts which are free from the NCR or Caesar's Legion
I don't see why everyone assumes that Fallout needs to be outside the NCR or Caesar's Legion.
There's this whole assumption that if Fallout is set in a civilized area, then it's no longer a wasteland, but almost every single fantasy RPG is set in some kind of recognised nation, yet because of the magical monsters and conflicting power groups, there's enough conflict for it to feel dangerous and uncivilised. I don't see why the same logic can't apply to post-apoc.
Some of the things Chris says makes me glad that he was not the only person in charge of Fallout New Vegas and that there were people like Sawyer ready to counter his points (something that every competent creative team should have lest we get a repeat of Emil's borefest and Lucas's complete freedom).Chris wants to nuke the NCR so that fallout can feel more like 'fallout'. He even went so far to add it into the DLC as an option, because if he was in control he would had done it.
To me, that would be a move as bad as Bethesda's norms.
That makes you sound like an obsessed Skyrim fanboy and I meant that as an actual degrading insult since I have an extremely negative view of obsessed fanboys.Basically, it's lines like that which cause me to roll my eyes and wonder why I bother. Basically, the absolutism and inability to see anything good in Bethesda or its writing. I could talk all day about Skyrim and it's writing, world-building, and characters.
I'll take a weakened Obsidian over Bethesda any day. At least I can guarantee some good writing or effort in their games over Bethesda's walking simulators.I.e Obsidian may not be the guarantee of quality it used to be.
That makes you sound like an obsessed Skyrim fanboy and I meant that as an actual degrading insult since I have an extremely negative view of obsessed fanboys.
The only things obsessed Skyrim fanboys tend to do when discussing Skyrim is repeat what seems to be 'good' about its writing, world-building and characters while not addressing its flaws. If we wanted to do that and not drive in the point that Skyrim has its flaws (and pretty substantial ones at that) with retrospect in mind, there is no point on making a discussion. It'll be more like a circle-jerk and no one wants that.
The fact that you put down games like Dark Souls for not affecting you in a similar way to Skyrim is why people here mock your love of Skyrim so hard. It's troll-like behavior (based on the numerous trolls NMA gets) and it often leads to responses befitting said behavior.
You mentioned those as if Skyrim doesn't have any of those.KOTOR 2 was half-finished, literally, and Vampire: The Masquerade: Bloodlines turned into a murderous slugfest in the last part of the game. Need I mention all the flaws of Alpha Protocol? All of which are some of my all time favorite games too.
You mentioned those as if Skyrim doesn't have any of those.
At least those games had redeeming qualities.
What does Skyrim had in comparison? Oh, right, all of those things you LARPed so hard, it's the only thing you could talk about while completely ignoring others's point about how all of those things you mentioned were just in your head.
Fixed* Exploration
* A blank slate character
Eh, it gets pretty boring quickly due to it being pretty basic and repetitive. The weapon and skill variety is just so limited.* Good Graphics
* Engaging gameplay
Most quests seem interesting at first, but the vast majority just turn out to be dungeon crawls, preferably through draugr-infested ruins.* A variety of enjoyable quests across multiple builds
Ultralinear dungeons with very little mixing up and always a convenient door at the end leading you back to the start? Nah.* Great level design
Same problem as above, the explorable locations are way too similar to each other and the variety kinda lacks. You get ancient nord ruins, dwemer ruins, and ruined castles. Oh, and mines. Eh.* Exploration
Yes. Not exactly an achievement, really, just reusing their usual character creation process from the past few games.* A blank slate character
Debatable, I found the dragon-stuff a bit childish to be honest.* Good lore and integration into game
But very little variety.* Loads and loads of content
What? It's all super generic. You get generic dragons, generic trolls, generic wolves, generic everything. Just because the giant rats are now called "Skeevers" doesn't mean they're not fucking giant rats. The only thing remotely interesting are hagravens. Where are the more interesting and unique looking enemies, all the cool deadric creatures from Morrowind? Clannfears, Hungers, Deadroths, Golden Saints, Scamps, Winged Twilights... The Daedra all had their unique servants, and now? Nothing besides Dremora.* Excellent monster design
wut* Good balanced enemies
Equating critics to haters is a pretty immature thing to do. Nothing wrong with liking a game (like I said, I did like Skyrim a long time ago), it's just stupid to compare critics with haters (it's something most irrational fanboys do these days, referring haters as ungrateful members of a fanbase as I have witnessed) because not every supposed hater is irrational. Some have legit grievances with a product and have valuable insight in a product's flaws so calling them all haters is quite disingenuous. It just requires filtering, something that a sweeping statement does not do justice.That's okay, I have an extremely negative opinion of haters.
Troika. Not Obsidian and they were screwed by a lot of factors. Need I remind you of how Troika worked on the game without pay and after office hours to ensure that the game was somewhat completed?Vampire: The Masquerade: Bloodlines
Because of interference by LucasArts. Granted Obsidian should have argued harder for a longer dev time and a further release date but the game was rushed out for a holiday release. Plus LucasArts refused Obsidian the opportunity to release their own self-made patch (though thankfully mitigated by the Sith Lords Restoration mod that sort of, matches what Obsidian wanted to bring in).KOTOR 2 was half-finished
Sure they are but one should not forget the circumstances surrounding those games which are still classics that hold up. Flaws definitely would erupt from such circumstances (plus over-ambition has always been one of their problems). On the other hand, Bethesda can't use the same excuse with how financially stable they seem to be so that's why the narrative appears to be "Obsidian good, Bethesda bad" simply because with all of Obsidian's flaws, they do certain things better than Bethesda, things that appeal to many.Obsidian's games are some of the most flawed in the world.