Crni
Reality? What do you mean by that? That some company like Bethesda (and before them Interplay) decided to make out of the Fallout games something they never have been in the first place? With the exception that Bethesda was successful (in selling it to the masses).
I am not talking about quality here mind you.
Look, lets get "real" then. Beth is a company with a certain formula which has not changed since Morrowind. Albeit some might argue they have become more "bland" in what they do. - And I somewhat agree when comparing Morrowind to Oblivion, I was really hyped about Oblivion because I loved Morrowind, but well ... decide for your self Oblivion review
They, Bethesda, imposed their Oblivion-Morrowind Formula over the Fallout concept not making a symbiosis here or even trying to get even close to what made Fallout a quality RPG - Fighting the good fight with your voice ...
The reason why this works for Beth is because they sacrifice Fallout for Oblivion. Literally. Its what their player base likes. We had tons of those discussions on their forum about that before the game was released. The Beth people enjoy it to wander in some cave full with random enemies to find this super-duper-fat-man on the end of the cave. Neat. But thats not Fallout for me.
You know there is nothing wrong with Beth games for the people that enjoy them. And thats fine for me. But reality is they made Fallout in to something it never was supposed to be. You like that. Fine, I respect that. But don't act like its "reality" how to design a game. See kick starter projects. See Fallout Vegas. See Diablo 3 and why its "top down" and not "third person" or "first person".
If we ignore for a moment that Vegas is first person/real time gameplay it offers a lot more quality content compared to F3.
And I am really NOT happy with the way Beth is designing their games because with in Todds own words, they "skip" the design phase. And that is I am afraid one of the reasons which can lead to major plot holes and even bad quality in writing. Maybe if they had a proper "concept phase" or what ever you want to call it they might have avoided situations where your companions flat out refuse to perform actions for you that kill you but leave them COMPLETELY unharmed because someone decided "Fallout 3 has to be about sacrifice!". Or a strange plot where the super evil boss decided its all pointless now because you the player said so and now he kills himself ... wow. And Beth got awards in writing for that ... (I am not expecting poetry here, but seriously a bit more quality cant hurt either I mean a 12 year old might writte some better stuff ... )
Well fallout hasn't been a top down cRPG for a very long time, has it?
Its what the original developers chose for the game. They did it on purpose. I don't know what that has to do with anything. Both first person games and top down cRPGs have a long tradition on the PC. And both made PC gaming what it is today. just that the one is a "niche" genre.
This whole derail started after I said
I get what you are saying, more importance on story, dialogue , quest design, connected-ness of your actions and their affect on the game world, and I agree those should be the main focus of the fallout games. But I disagree that the exploration for sake of exploration should be removed, it should be up to the PC to decide how to play and what to do, give options not take them away right?
and then you went on to a lecture about game design in general, which is fine as it was informative. Yes, I have read your design manifesto and agree with most of the points you make, but they are points made in moot. WHY? well because as you put it
That some company like Bethesda (and before them Interplay) decided to make out of the Fallout games something they never have been in the first place?
so here we are, now, 2013, awaiting Fallout 4. If you can't look to the future of the series, why even post on the F4 threads?
It has changed, expecting a "PURE CRPG" experience out of any future FALLOUTS as long as Beth holds the license is ridiculous and borderline crazy. It will remain somewhat of a "HYBRID" because if it ain't broke(in regards to sales) why fix it? I hope it does get better in regards to writing and game mechanics but I know it won't be going back to "Classic" FALLOUT anytime soon.
They, Bethesda, imposed their Oblivion-Morrowind Formula over the Fallout concept not making a symbiosis here or even trying to get even close to what made Fallout a quality RPG
what do you mean? things like-->>
importance on story, dialogue , quest design, connected-ness of your actions and their affect on the game world, and I agree those should be the main focus of the fallout games.
Things I said I wanted and DIDN"T say were well done in 3.
Things I pointed out that should be more of a focus than random exploration, without neutering that part completely?
I would also like to see a more in depth version of the SPECIAL system, STATS in general, perks more focused and a better blending of actions to action points. I never said I wanted a carbon copy of F3, which seems to be the words you are trying to put in my mouth.>>
But reality is they made Fallout in to something it never was supposed to be. You like that. Fine, I respect that. But don't act like its "reality" how to design a game.
If we ignore for a moment that Vegas is first person/real time gameplay it offers a lot more quality content compared to F3.
You mean more along the lines of what I said I wanted?
Well fallout hasn't been a top down cRPG for a very long time, has it?
Its what the original developers chose for the game. They did it on purpose. I don't know what that has to do with anything.
.
It was in regards to your statement about expectations. Your expectations being in line with the original FALLOUTS, the series has changed, its not "PURE" and it won't be for a long time.
I understand the crux of your argument, that sandbox exploration with no purpose directly connecting it to the main story or any quest will ruin the game.Or so you made it seem with this
When ever you start to mix typical cRPG mechanics in to a first person game you will never have the same quality like in a clear shooter or pure cRPG, simply because the principles behind each game are contrary.
At least thats what I gather considering you never addressed many of my points. I don't agree with that statement and obviously it didn't condemn the game for a lot of people. It will never be "PURE", yes you are right about that, it is not a "PURE CRPG" anymore, whether or not it was designed that way from the go is moot because as it stands , now , present day, it is a "HYBRID".
And even if you or I "can" enjoy it the experience is still subpar compared to a game for example that was made without any RPG elements and is a game with a strong focus on the story, the exploration and gameplay.
This is as subjective as you can get. Why because it is not pure?
***KEEP IN MIND I AM NOT ARGUING FOR F3, DON'T KNOW WHERE YOU GOT THAT IDEA. I AM SIMPLY REASONING THAT HAVING A PORTION OF THE NEXT GAME SIMPLY FOR EXPLORATION WILL NOT RUIN A GAME THAT HAS THE FOLLOWING ALREADY ACCOUNTED FOR.
-Good writing / Story arc
-Good Dialogue
-Decisions that have lasting consequences over the game world
-Good quest design-with branching arcs
-Quality FACTIONS
-etc
So to reuse your steak and cake analogy, as long as they cook the steak (the ABOVE MENTION BULLET POINTS) I still want some cake (exploration for the sake of exploration). It is ok to put them in the same bowl, you know why? Because it all ends up in the same place.