Fallout 4 - Wasteland Workshop Official Trailer

If anybody's wondering what exactly this DLC comes with, here's a video showing it all off.



Even for $5, I wouldn't pay for this, but now we wait and see what happens post-launch.
 
Do things like the little robots models still slowly tunnel through tables and shelves?
Are there finally some wall structures for those larger hangar-type structures (/edit: Apparently not. Goddamnit)?
 
Hang on, I just read through a couple of Steam Reviews... Does this fucking DLC make some items already existing in the game world available to build in your settlements? Like, a bus for example. It's in the gameworld, it's part of the game, it's not a new model or anything, yet you can't build it until you buy this DLC?

Like, what the fuck?

I'm flabbergasted. This should be free. It should be a free update to be able to craft already existing models in the gameworld in your settlements, putting them behind a paywall is just flat out wrong. It's like on-disc DLC for crying out loud. Like, there is a fighting character that is already made, all the animations and voice acting and move-set and everything is already done, it is already completed. HOWEVER! In order to have access to it, you gotta pay for a separate DLC.

This is insanely greedy of Bethesda.

I mean, if this DLC added in 'new' models that are 'not' in the gameworld (which it also does) then it'd be fine. But the fucking bus? It's already in the game, it should already be available to you to craft. This... It just doesn't make any sense to me.

How much content does this DLC actually provide? Like, how many 'new' models/items are available to you and how many old ones that should have been free update are now behind a paywall?

And nevermind the fact that once the GECK is released then people will mod the game to allow 'every' model in the game to be built at a workshop. So putting the bus behind a paywall is just dumb.

I don't... Like I said I'm flabbergasted at this decision on Bethesda's part. Fuck Konami Bethesda.

At the very least it is getting a shitty reception from people who bought it.
 
I noticed that you can now build fusion generators (y'know, those things that you can loot fusion cores from but that continue to work as normal?), so yeah, some assets are already there.
 
When I was playing this game I had the Homemaker mod and when a pre-GECK mod shits all over the actual developers paid DLC with in game assets something is wrong.
 
so you can farm fusion cores?
I don't think so, they just added another power generator that didn't look like junk.
Stuff you can do yourself given ten minutes with the GECK.
IF WE HAD ONE
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So, fire barrels, candles, campfire, kitty bowl.
All stuff we already have in the main game but can't craft.

Ok? Ya'll with me so far?

We have them in the main game...
We already own the content...
But we can't craft them.

Right?

Ok.

Noooooow.
Do ya'll remember that the gore bags was released as a free update for the workshop along with bunch of signs?
Yeah.

Why are main game content locked behind a paywall for this DLC?

I mean, they can't use the excuse that they couldn't do it for some reason, they clearly could just release a free update that gave us gore bags and new signs, but a fire barrel and a campfire needs to be behind a paywall?

I look at this DLC's content and I have to wonder; Is this what has taken up Bethesda's time? I mean, are they so lazy that this is all they could muster up? This is it? The main game itself feels a lot like Bethesda's just been sitting around with their thumbs up their asses but this DLC is just... I don't get it. This is it?

Again, I'm flabbergasted.

This is way worse than Horse Armor.
 
I just played around with it last night, for a long while, and I enjoyed the new stuff, but I have quite a few issues. For starters, if you do like the settlement building, there's quite a bit of stuff to play with, though most of it isn't essential to the game. Capturing enemies and forcing them to square off should have remained in-game at The Combat Zone, assets that already exist in-game should have been included with the free update, and there's no guide or helpful hints on how to make certain things work--it's very frustrating trying to figure some of the wiring and triggering for traps. The price is too much. This should have been maybe 2-3 bucks tops. Not 5. They at least make it clear you can trap raiders, Gunners, and super mutants, but cannot "tame" them, they can only be trapped and released. The cages for tricking them into a trap are kind of funny in a very silly kind of way; floors covered in caps, painted promises of chems. I'm currently making a badass settlement on Spectacle Island, so that's been fun. But again, I think this along with the last dlc, had they been included in the main game would have garnered some love from me. I would at the very least say the game quests are so-so at best, but at least there's fun combat and crafting. As is, it feels like buying some vanilla portions of the game at piecemeal. Not a good thing.

Quick edit: Check out the Steam reviews, oh boy. More than half are negative, and self-proclaimed fans are expressing criticisms. How much do you want to bet they'll release a patch that adds more stuff that they--Whoops!--didn't get a chance to add because stuff.
 
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When I was playing this game I had the Homemaker mod and when a pre-GECK mod shits all over the actual developers paid DLC with in game assets something is wrong.
I just looked up Homemaker, it blows this DLC out of the water when it comes to new stuff to craft.
So far, the only thing this DLC has got going for it is the Arena elements and I have no idea if that's worth 5 bucks.
 
I just looked up Homemaker, it blows this DLC out of the water when it comes to new stuff to craft.
So far, the only thing this DLC has got going for it is the Arena elements and I have no idea if that's worth 5 bucks.
Fucking arena should have been in the base game. Next they'll add a robot racing ring functionality...
 
Fucking arena should have been in the base game. Next they'll add a robot racing ring functionality...
Should've done that with Automatron.

If they release another robot DLC people would just go "hang on, why wasn't this part of the robot DLC?"
 
I just looked up Homemaker, it blows this DLC out of the water when it comes to new stuff to craft.
So far, the only thing this DLC has got going for it is the Arena elements and I have no idea if that's worth 5 bucks.
Homemaker was way better than this shit and it was free. I believe it also added those fusion generators too because I could craft them, might have been this solar panel/ fusion reactor mod I was using though. http://www.nexusmods.com/fallout4/mods/8172/?
 
Nah, Homemakers adds those fusion generators, too. Also big-ass industrial generators, too. Really cool.
 
I think they will release another mod.. Erhh DLC like Wasteland Workshop, all the files in the Data folder starts with ''DLCworkshop01'', why is 01 in the name? It's suggest ''WW 2'' that they will release later.. Again for $5 lol

P.S. Bethesda you should be really ashamed, when pre-GECK mods are way better that your paid mods/DLC's..
 
Interestingly enough, it is receiving quite a lot of criticism even from its own fanbase over at their forums.
 
Interestingly enough, it is receiving quite a lot of criticism even from its own fanbase over at their forums.
Even at their forums people realise that people making free mods actually did an equal job to Bethesda even without the Creation Kit.
Does Wasteland Workshop allow multistory walls? Homemakers does...
Oh, it also adds the cooler, smaller PA stations. Get your shit together, BGS.
 
And that's pre-geck, I'm actually really really interested in seeing what people can do with this settlement shit when the GECK finally does arrive. Might bring a breath of fresh air into Fallout 4. While I can't stand the mechanic for a 'Fallout' game on its own merits I think that it could have a lot of potential.

I mean for fucks sake, this is what Bethesda should've spent their time working on. Making the most out of the settlments mechanic which was already underwhelming. Adding tons of new features to craft and ways that settlements are handled. Maybe having to place trade routes and supply lines along the roads and paths on the map and scouting them beforehand to make sure the road is a safe one or they'll get jumped by enemies. Hire guards and mercs to protect them and ensure that your settlements have a balance in the amount of income that they make and the expenses they have to pay out. Make different settlements benefit from different things. A coastal settlement could have fishing and maybe even a mirelurk farm that you could set up. A settlement in a city area could be focused on scavenging it flat out production of stuff.

That's what this DLC should've been about. Making settlements matter. Fleshing them out in every conceivable way.

Like I said, if there's anything I do look forward to when it comes to mods its the settlement ones. If pre-geck can do this and pre-Fallout 4 could do things like Settlers then I wonder what they can do with this.
 
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