Fallout 4 - Wasteland Workshop Official Trailer

Ugh, in my defense I grabbed the Season pass when it was still 30 bucks and I thought they would do DLC as they had done before; 4-5 new maps filled with content and quests. So for me, paying 30 for 4 largish DLC seemed reasonable. So far it's been mostly filler stuff with a little good mixed in [Robot crafting]. It kind of feels like a bait and switch. Remember those giant DLCs we released in the past? Well, you're getting tiny ones and maybe a large one or two.

And on to the arena stuff. I decided to try and make one for the fun of it, and decided to have 2 Gunners face-off against two raiders. Built a large concrete arena with cover, a metal screened wall I thought could not be fired through, and went and sat on my elevated throne to watch the fighting. They fired at me. So I dropped down, to watch the fight through the metal screened walls, they shot through that. How the hell am I or my settlers supposed to watch an arena fight, when there's no safe way to watch it? To make matters worse, a female ghoul settler hurried over and shot the remaining Gunner and said, "I had to...there was no other choice." And I felt like such a monster, I'd forced one of my people to needlessly kill a man I had captured for no real good reason. FUN. Oh, and the notice that pops up that says caged Raiders will increase settlement attacks, they weren't kidding. I left my settlement to grab some more concrete, and when I returned, a god damned army of Raiders met me. A bunch of grunts, three of them in power armor, and two or more with missle launchers. FUN.
 
If Far Harbor is the only real "story" driven new land mass dlc they release, I predict a revolt by their fans, especially the ones who picked up the season pass at $50.
 
If Far Harbor is the only real "story" driven new land mass dlc they release, I predict a revolt by their fans, especially the ones who picked up the season pass at $50.
The landmass is going to be the story. Though with all of the boasting about the bloated DLC size it seems like they're compensating for something. :smug:
 
Though with all of the boasting about the bloated DLC size it seems like they're compensating for something. :smug:
Yes they do seem a little small...in the brains department.

J4NBkbB.jpg
 
I think one of those threads is where I grabbed that comment. As for if anyone here started those, to me it looks like they may be legit BGS fans who have had enough and I'm sure if they don't have an account here they will shortly.
 
I don't get the appeal for the "arena" stuff. This just doesn't look very interesting on any level (even if forgetting the character is immortal):


Imagine the amount of time it must've taken for the player to build this arena and after all of that work: This is the reward they get to reap.

Anyway, something interesting to note about this DLC on Metacritic is that there are barely any reviews for it. Makes me wonder how many people actually bought it.

So, anyway, because of the low amount of reviews, both critical of user I'll just be listing each individual review score for the different versions of the game.

PC Critic
IGN: 55

PC User
Kommerzbanshee: 3
Selig: 1
Chapa9dj: 0
Thatoneotaku: 0

PS4 Critic
Areajugones: 65
Destructoid: 40

PS4 User
Destroyer67: 8
MrTibster: 3

Xbox Critic
N/A

Xbox User
Troublewalking: 5
MrTibster: 3 (again?)
BrushedRed: 0

Automatron had more reviews out than this DLC did by this time so it makes me wonder just how many who use metacritic actually went out and bought it. And out of the ones that did, only 1 user gave it a positive review and 1 gave it a mixed, the rest are all in the red.

Links:
http://www.metacritic.com/game/pc/fallout-4-wasteland-workshop
http://www.metacritic.com/game/playstation-4/fallout-4-wasteland-workshop
http://www.metacritic.com/game/xbox-one/fallout-4-wasteland-workshop

If Far Harbor is the only real "story" driven new land mass dlc they release, I predict a revolt by their fans, especially the ones who picked up the season pass at $50.
Nah, I predict that there will be a sound stern talking to by their fans like "Bethesda, you know you shouldn't do this stuff, we expect better from you, but we still love you."
 
That Destuctoid review's pretty great, and funny to boot! I had much of the same issues the reviewer had. Had The Combat Zone been released as it should have, dialogue options would have allowed betting, contained fights, AI, and corpses being cleaned up for new fights. Instead we get a simple on/off for animals to be aggressive towards the player and settlers, and yet even with the tower on, differing critters will attack each other on sight. Humanoid enemies will outright attack whomever, making viewable combat impossible. I had a mutant hound magically leave his concrete cell and cruise around. So much for my planned mutant zoo! This DLC is so half-assed it's not even funny.
 
What did Bethesda walk out into the street and ask some hobos to voice act for them so they could save more money?

Speaking as a guy who's done some recording--the real question is: if these actors are the limiting factor, why *didn't* they walk out into the street and choose some hobos. They could use the money and would probably do just fine. :)

Half of the time the problem is not the voice actors, it's the direction, and in Beth's games also the way they're edited and played back. Inflection is very important and games tend to ruin that.

Of course, to be fair, that part's really pretty hard to get right. To make convincing voices in a game, you'd need a big budget, and a studio, and... oh wait.
 
One of their selling points were the 100 energy rngines (that used a vanilla model)... I literaly downloaded a mod that added those in like 3 weeks ago.
 
Well I actually agree on the "No meaningless choices" part as actually more pointless choices would be stupid, but actually think it improves Fallout by focusing on shooting and town building?
Fallout was known for being a game in which plot and choices took importance, not mindless action and playing with digital legos.
The DLC should have had 'meaningful' choices.
 
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