At this point, arguments that Bethesda made video games for people who never even play video games rings even truer. There are better sandbox and/or open-world games out there than what Bethesda ever made. The Witcher 3 beats Fallout 4 in nearly every aspect, yet there are still people trying to argue how FO4 is better than Witcher 3.
In a way, what Obsidian did with the Repair system made no difference to me (probably because I have not played Fallout 3 in over three years, so I forgot how the system worked). The way weapons (mainly the ranged ones) would break after over a hundred shots fired just seem really stupid to me. It felt like a cheap way of making the Repair skill useful. Maybe if the system only applied to Melee weapons, and were more durable, and only need to be repaired with tools, then I could get past it and not consider it an issue, anymore.
Well, like I said, the system wasn't perfect, could've been improved, yet Bethesda's decision to remove it entirely is yet another step in dumbing down the game. Underrail, for example, have a near-perfectly working weapons breaking-maintaining-repairing system, where we only have to look for/buy/make a repair kit (in which it can be made from scraps) to repair our equipment instead of having to find the whole thing, and nobody complain about it at all (except for the fact that weapons break like crazy, while headgear, armors, and boots nearly didn't break at all. This has been criticized, and hopefully would be fixed by next big update or next project). Really, like I said, they had been 'taking inspirations' from modders (to the point of selling them as DLCs), why not go all out and implement that Alternative Repairing mod from New Vegas? To think they would show weapon parts, but there's no repair at all..... *sigh*
Depends, which one?
Very durable, but permanent until repair in 1
Cardboard roll durability but resetting at bonfires (checkpoints-iiin-disguiiise) at 2
Virtually unbreakable in 3
Mostly Dark Souls 1. Thing is, Miyazaki admitted how in Dark Souls 1 equipment didn't break enough, and he supposedly also listen to the fanbase criticizing how in Dark Souls 2 it breaks too much, so Dark Souls 3 was supposed to be in-between where "it breaks enough for you to care". So... really? Virtually unbreakable in 3? I thought it was like in Dark Souls 2 where it's on average only ~100 durability and can be repaired by resting on "checkpoints-iiin-disguiiiiise~"? I've only played the game up until the second bonfire of the Walls of Lothric so I can't know more about it
Honestly, people complaining about having to repair their equipment should listen to Andre, and I quote:
Andre of Astora said:
Most weapons and armor are mighty sturdy indeed. But every hunk of metal has its breaking point. If you notice durability running low, it's time to repair. You can ask a blacksmith like meself, or do it on your own with a grindstone. The nice thing about weapons...they never betray you. So pay them a little respect, eh?
Really, that quote by Andre is one of the reasons why I LOVE the Soulsborne series so much. Simple mechanics like weapon repairing seamlessly blended in with the gameworld at large, making a believable, immersive, and atmospheric world.
I think that the DLC has really but a damperen on it. The DLC has been really disappointing and there should be more more dlc. The seasson pass was way over priced.
It wasn't that there should be more DLCs, but rather there should be no Workshops DLCs but story-based DLCs taking place away from the Boston Commonwealth.
Agreed however that has been many patches to fix issues so overall experience has increased for sure. But i guess if you don't like the game you don't like the game
Funny, I heard otherwise. Patches are breaking stuff even more, here and there, and especially mods.