Fallout 4 went from Mostly Positive to Mixed in recent reviews

It's basically an addiction for some. The game is a Skinner(?) box, it gave them initial pleasure, but they can no longer find that thrill, so they scrounge the game for that high. Consider I was in that spot once, I can't really blame them.
Did you mean Sandbox?

Suffice to say, proper cRPG is a remedy, then. But then, you ought to be willing to swallow the pill before truly feel the benefits of the medication.
 
Did you mean Sandbox?

He had it right the first time, it's a conditioning cage with a small animal that pushes a button or pulls a lever in response to something and food or some other reward comes out.

If there's anything Bethsoft & friends are good at it's marketing, as evident by the soon to be released remaster of Skyrim to wash the awful taste of fo4 from everyone's mouth in preparation for TES6. By the time fo5 starts to roll around they will probably have thrown a better dev a bone to make a "spin-off" fallout title in the quickest amount of time with the lowest budget they can muster and a new batch of suckers will be ready to buy whatever garbage they hype on the new better looking console, then they'll beat their own sales record on the first day and add that to the hype fuel for whatever crap they half-ass next.

Bethesda went from making games to making money, and with their symbiotic relationship with the publishing side the only thing that could have stopped them (bankruptcy) has been staved off forever. Bethesda is EA now, and the only hope for fallout is a new IP from another dev inspired by fallout.

As someone who grew up with fond memories of fallout, having to watch it die twice is pretty awful, but I'll have my moment of silence and move on to Cata DDA and other great titles and I recommend everyone else do the same.
 
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I disagree with this. I think having to repair and maintain your weapons is one of, if not the only thing Bethesda did right when making a post-apocalyptic game. Hell, in Fallout 3, you can't repair a weapon past a certain % unless your Repair skill met the requirement, one thing that Obsidian removed when they make New Vegas which disappointed me, even though they did added a 75% threshold before your equipment start to function improperly. Sure, the system isn't perfect where it became a loot-fest with us carrying 10+ same weapon simply to repair and maintain the one's we're using, but they shouldn't just outright trash it away. A New Vegas mod to make equipment repairing better, the Alternative Repairing, gave us, well, better alternatives when it comes to repairing and maintaining equipment. Back then, looking at a trailer for Fallout 4, I saw weapon parts and stuff like that. I assumed Bethesda learned from the New Vegas mod, so now we can repair equipment with parts instead of having to find a whole thing to do that. To my chagrin, nope you don't repair weapons in that game anymore (and some of the stupid excuses was, simply, because Skills were removed :freak:).

Honestly, I don't get why people dislikes having to maintain and repair your equipment in a video game. I've seen the same deal with people complaining having to repair their weapons in Soulsborne games. Did people really hate it if their shoot-and-loot fest got interrupted by having to look after their stuff?
In a way, what Obsidian did with the Repair system made no difference to me (probably because I have not played Fallout 3 in over three years, so I forgot how the system worked). The way weapons (mainly the ranged ones) would break after over a hundred shots fired just seem really stupid to me. It felt like a cheap way of making the Repair skill useful. Maybe if the system only applied to Melee weapons, and were more durable, and only need to be repaired with tools, then I could get past it and not consider it an issue, anymore.
 
I've seen the same deal with people complaining having to repair their weapons in Soulsborne games. Did people really hate it if their shoot-and-loot fest got interrupted by having to look after their stuff?
Depends, which one? :lmao:
Very durable, but permanent until repair in 1
Cardboard roll durability but resetting at bonfires (checkpoints-iiin-disguiiise) at 2
Virtually unbreakable in 3
 
I think that the DLC has really but a damperen on it. The DLC has been really disappointing and there should be more more dlc. The seasson pass was way over priced.
 
Well i was't debating fallout 4 but addressing the mixed reveiws for fallout 4 lately. I think that reasson why people have been giving fallout 4 bad reveiws recently was because of the DLC. Sure some people dind't like fallout 4 but recent its been taking alot of flack because of the DLC and the overpriced season pass
 
Well i was't debating fallout 4 but addressing the mixed reveiws for fallout 4 lately. I think that reasson why people have been giving fallout 4 bad reveiws recently was because of the DLC. Sure some people dind't like fallout 4 but recent its been taking alot of flack because of the DLC and the overpriced season pass

I'm not debating Fallout 4 either. But if the first effort wasn't very good it's going to become more noticeable the more that's released.
 
Agreed however that has been many patches to fix issues so overall experience has increased for sure. But i guess if you don't like the game you don't like the game
 
At this point, arguments that Bethesda made video games for people who never even play video games rings even truer. There are better sandbox and/or open-world games out there than what Bethesda ever made. The Witcher 3 beats Fallout 4 in nearly every aspect, yet there are still people trying to argue how FO4 is better than Witcher 3.

In a way, what Obsidian did with the Repair system made no difference to me (probably because I have not played Fallout 3 in over three years, so I forgot how the system worked). The way weapons (mainly the ranged ones) would break after over a hundred shots fired just seem really stupid to me. It felt like a cheap way of making the Repair skill useful. Maybe if the system only applied to Melee weapons, and were more durable, and only need to be repaired with tools, then I could get past it and not consider it an issue, anymore.
Well, like I said, the system wasn't perfect, could've been improved, yet Bethesda's decision to remove it entirely is yet another step in dumbing down the game. Underrail, for example, have a near-perfectly working weapons breaking-maintaining-repairing system, where we only have to look for/buy/make a repair kit (in which it can be made from scraps) to repair our equipment instead of having to find the whole thing, and nobody complain about it at all (except for the fact that weapons break like crazy, while headgear, armors, and boots nearly didn't break at all. This has been criticized, and hopefully would be fixed by next big update or next project). Really, like I said, they had been 'taking inspirations' from modders (to the point of selling them as DLCs), why not go all out and implement that Alternative Repairing mod from New Vegas? To think they would show weapon parts, but there's no repair at all..... *sigh*

Depends, which one? :lmao:
Very durable, but permanent until repair in 1
Cardboard roll durability but resetting at bonfires (checkpoints-iiin-disguiiise) at 2
Virtually unbreakable in 3
Mostly Dark Souls 1. Thing is, Miyazaki admitted how in Dark Souls 1 equipment didn't break enough, and he supposedly also listen to the fanbase criticizing how in Dark Souls 2 it breaks too much, so Dark Souls 3 was supposed to be in-between where "it breaks enough for you to care". So... really? Virtually unbreakable in 3? I thought it was like in Dark Souls 2 where it's on average only ~100 durability and can be repaired by resting on "checkpoints-iiin-disguiiiiise~"? I've only played the game up until the second bonfire of the Walls of Lothric so I can't know more about it :shrug:

Honestly, people complaining about having to repair their equipment should listen to Andre, and I quote:
Andre of Astora said:
Most weapons and armor are mighty sturdy indeed. But every hunk of metal has its breaking point. If you notice durability running low, it's time to repair. You can ask a blacksmith like meself, or do it on your own with a grindstone. The nice thing about weapons...they never betray you. So pay them a little respect, eh?
Really, that quote by Andre is one of the reasons why I LOVE the Soulsborne series so much. Simple mechanics like weapon repairing seamlessly blended in with the gameworld at large, making a believable, immersive, and atmospheric world.

I think that the DLC has really but a damperen on it. The DLC has been really disappointing and there should be more more dlc. The seasson pass was way over priced.
It wasn't that there should be more DLCs, but rather there should be no Workshops DLCs but story-based DLCs taking place away from the Boston Commonwealth.

Agreed however that has been many patches to fix issues so overall experience has increased for sure. But i guess if you don't like the game you don't like the game
Funny, I heard otherwise. Patches are breaking stuff even more, here and there, and especially mods.
 
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Agreed however that has been many patches to fix issues so overall experience has increased for sure. But i guess if you don't like the game you don't like the game
Patches can't do much to fix bad writing, lazy quest design, one-dimensional NPCs and a lack of cohesive vision for the whole game.

I do agree, at least somewhat, with your point about the DLC being a big factor in why recent reviews for the game have gotten worse, though.
 
And this, I think will explain why most of them will simply buy the next Bethesda game like hot cakes as well. Because people don't care anymore. They just want that entertainment value. And they buy in overhyped bullshit. And I know this sounds like I hate those people, but I do not! It's actually normal behaviour when you think about it. Beacuse people don't care what game they really buy, they just want to have mindless fun. Once the next Bethesda game is released, they will pretty much forget about the experience they had with F4.

I don't think Bethesda will greatly suffer from Fallout 4. There was waaaay to few backlash for this. It hasn't seen the same kind of uproar as Arkham Knight, Mass Effect 3's ending or Aliens Colonial Marines. Fallout 4 is a mediocre turd, but it is by no means an utter failure, to say it like that. Bethesda games are to RPGs simply what Tacco Bell is to Mexican Food.


The general audience can still be left feeling disappointed and ripped off, even if they don't have a faculties to properly articulate it. It was the same thing for the Star Wars Prequels, which never surpassed the hype of the Phantom Menace by a long shot in the box office.
 
Mostly Dark Souls 1. Thing is, Miyazaki admitted how in Dark Souls 1 equipment didn't break enough, and he supposedly also listen to the fanbase criticizing how in Dark Souls 2 it breaks too much, so Dark Souls 3 was supposed to be in-between where "it breaks enough for you to care". So... really? Virtually unbreakable in 3? I thought it was like in Dark Souls 2 where it's on average only ~100 durability and can be repaired by resting on "checkpoints-iiin-disguiiiiise~"? I've only played the game up until the second bonfire of the Walls of Lothric so I can't know more about it :shrug:

Honestly, people complaining about having to repair their equipment should listen to Andre, and I quote:

Really, that quote by Andre is one of the reasons why I LOVE the Soulsborne series so much. Simple mechanics like weapon repairing seamlessly blended in with the gameworld at large, making a believable, immersive, and atmospheric world.
"Boonfireee, Checkpoints-iin-disguiiise" is from Pewdiepie's Soulsborne videos, he says that every single time he mentions bonfires xD
Some of the cut plot elements could have been interesting, though. Priscilla being the waifu heroin and Andre some sort of Hefestus in his relation with Mr.G. He is litteraly Godo from Berserk tho
In Dark Souls 3, corrosion and hitting surfaces is not near as dangerous and common in 2, corrosion is gone but for a Pyromancy.
Add the durabilty tresholds, that are sky high, except for rare cases like katanas and brittle weapons...
In fact, Limit Breaker's channel tried to do a guide on how to purposefully break equipment for Fashion Souls' sake, the video is one hour long, and they didn't even get it done!
Durability was a real mechanic in 2, and it had some interesting aspects to it, like Santier's Spear and the primal Weapon Arts
 
"Boonfireee, Checkpoints-iin-disguiiise" is from Pewdiepie's Soulsborne videos, he says that every single time he mentions bonfires xD
I know! His Dark Souls LP playlist is one of the best Dark Souls LP ever, so hilarious and every time he managed to beat a boss in the early game, I'm pretty sure literally every Souls veteran can relate to his feelings and expression.

Too bad he didn't finish Dark Souls 2, and Dark Souls 3 kind of hanging up in the air at the moment, too. Fortunately he did finished Bloodborne AND the Old Hunters DLC. Really good stuff.

Some of the cut plot elements could have been interesting, though. Priscilla being the waifu heroin and Andre some sort of Hefestus in his relation with Mr.G. He is litteraly Godo from Berserk tho
Why did all of the good games ought to have some pretty good stuff to be cut? We were also supposed to have some dialogue with Artorias. Though, I had to admit, that cut dialogue with Artorias is on the same level as the Berserk chapter that revealed WAY too much (Griffith's encounter with the Evil), to the point that Kentaro Miura had to rebuke that entire chapter.
Also, Berserk is king. Hurry up the anime remake so the manga can continue, already!

In Dark Souls 3, corrosion and hitting surfaces is not near as dangerous and common in 2, corrosion is gone but for a Pyromancy.
Goddammit, really?! This is what have been talked about during the earlier days of Dark Souls 1, how Miyazaki revealed his intention to make the game 'more accessible'. This is the problem with trying to make sequel where the narrative that supposedly tied it together was left any vague, and the mechanics was same old-same old but had to be stripped to its barest form. It's a damn shame I didn't get to experience Demon's Souls Black-White Tendency mechanic...

Add the durabilty tresholds, that are sky high, except for rare cases like katanas and brittle weapons...
In fact, Limit Breaker's channel tried to do a guide on how to purposefully break equipment for Fashion Souls' sake, the video is one hour long, and they didn't even get it done!
Durability was a real mechanic in 2, and it had some interesting aspects to it, like Santier's Spear and the primal Weapon Arts
Yeah, Santier's Spear was pretty good and it's very cool to discover you could turn the weapon into a virtually unbreakable weapon with better combo and faster speed. Anything like it in Dark Souls 3? Just say yes, but don't mention its' name, I wanna discover it by myself~
 
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Agreed however that has been many patches to fix issues so overall experience has increased for sure. But i guess if you don't like the game you don't like the game
Bughtesda and their so called ''patches'' that fix one bug and add ten more.. Ehh NO. The reason that Steam reviews are ''going down'' for Bethesda's so called ''Fallout 4'' is that more people is starting to realize that they will not come back to this boring and bland game with forced stupid story aka FO3 in reverse lol, yet they still back to New Vegas or even modded Skyrim. My only hope for FO4 is a mod called ''Tales from the Commonwealth'' (called 3DNPCs or Interesting NPCs for Skyrim).
 
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- Goddammit, really?! This is what have been talked about during the earlier days of Dark Souls 1, how Miyazaki revealed his intention to make the game 'more accessible'. This is the problem with trying to make sequel where the narrative that supposedly tied it together was left any vague, and the mechanics was same old-same old but had to be stripped to its barest form. It's a damn shame I didn't get to experience Demon's Souls Black-White Tendency mechanic...

- Yeah, Santier's Spear was pretty good and it's very cool to discover you could turn the weapon into a virtually unbreakable weapon with better combo and faster speed. Anything like it in Dark Souls 3? Just say yes, but don't mention its' name, I wanna discover it by myself~

- Well, i'm not really complaining about durability, just that it is mostly pointless, so why keep it? Or even think about something to replace it! And what is that "Black-White Tendency?" I'm about to get the game on a second hand store, i'm curious.

- Nope, that was the issue. I haven't seen anything like that, and not even a moment i had to worry about my gear's condition. It must be in the same dark pit along Poise :twitch:

Hell, even i could think about something they could have done: If you can remember the first arc of Naruto, the main rival, Zabuza, uses some kind of curved greatsword, and it has the special power that allows the sword to repair with the blood of slain enemies (for the iron lol). That would be sick and a good reference, but nope.

Or Ichigo's blade from the start of Bleach, it's iuuuge and gets bigger and bigger, but then it breaks like cheese.

Or even a game one, some of the swords from Terraria have some very smart "progress" along the game; the Excalibur/Dark Edge is a sum of the different early "Biome" swords, then it's a Excalibur/Dark Edge, and then, with a Broken Hero's Blade, you get the True version. And then combining them both it came the Terra Blade? Not that sure about the last part
 
- Well, i'm not really complaining about durability, just that it is mostly pointless, so why keep it? Or even think about something to replace it! And what is that "Black-White Tendency?" I'm about to get the game on a second hand store, i'm curious.
Eeeh, like I said, there's a reason why durability is a good mechanic in Dark Souls (and also any other games which is about survival and rebuilding or recovering/restoration), especially from Andre's description on repairing and maintaining our equipment. It's what separate the Soulsborne games from generic hack n' slash games; you don't actually hack n' slash in a Soulsborne games (though you do with THE Greatsword. Guts's Dragonslayer FTW), you ought to carefully time and direct each strikes so it's meaningful and not wasting your stamina and durability hitting walls and stuff.

Black-White Tendency is a mechanic that's (sadly) exclusive to Demon's Souls. You can read it in the wiki, but I suggest you find out about it by yourself in-game. It's something akin to Good-Bad Karma, but with its own differences (I was about to say 'twist' but not exactly).

Damn, where I live we don't have Gamestop or any kind of second hand store, so it's nearly impossible to find a copy. I sincerely hope a Demon's Souls remaster for PS4, that game deserves it so bad.

- Nope, that was the issue. I haven't seen anything like that, and not even a moment i had to worry about my gear's condition. It must be in the same dark pit along Poise :twitch:
What a shame.

Hell, even i could think about something they could have done: If you can remember the first arc of Naruto, the main rival, Zabuza, uses some kind of curved greatsword, and it has the special power that allows the sword to repair with the blood of slain enemies (for the iron lol). That would be sick and a good reference, but nope.

Or Ichigo's blade from the start of Bleach, it's iuuuge and gets bigger and bigger, but then it breaks like cheese.

Or even a game one, some of the swords from Terraria have some very smart "progress" along the game; the Excalibur/Dark Edge is a sum of the different early "Biome" swords, then it's a Excalibur/Dark Edge, and then, with a Broken Hero's Blade, you get the True version. And then combining them both it came the Terra Blade? Not that sure about the last part
You can't blame From, and especially Miyazaki, though. They loved Berserk SOOOOOOO much, at this point might as well assume they had fetish for it. I can't think of any other that can beat it, even though my friend recommended some names that's supposedly a good read if you love Berserk.

P.S we're derailing a Fallout 4 thread into a Soulsborne topic. Sorry guys!

In case nobody had mentioned this yet, Fallout 4 Season Pass is at Mostly Negative on Overall, by now. Even people who bought it when it was $30 are pissed off too, lol.
 
I think you might be right on that one. I myself have turned my attention to making a mod myself on FNV and have't played FO4 for months now. Its not necessarily that I would't enjoy playing it but its more how there seems to be endless xbox one updates and game updates I probably take all night before I can even play the dam game !
 
I think above the negative reviews, the thing that got through to Todd Howard was that the first created and most downloaded mod by a factor of millions was a mod that did only one thing; completely dismantle the four option wheel, which was the feature that he pushed the hardest for.

I think that javelin to the heart fucked him up real bad, and why he made a confession at E3 2016.
 
Yeah, I like to think as well that this is what happend, but I think you would have to be a very special kind of person to NOT realize that pretty much everyone, their mother and their dog hate this wheel in F4. Couldn't have been more obvious if someone was using a sledge hammer with 'This is really shit, you konw' writen all over it. Ok, mybe Pete I-don't-discuss-realism Hines still doesn't believe it.

The fact that they had to admit that it was not working as expected tells really volume in my opinion.
 
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