It was a bad chose for fallout 4 , I mean really bad. But people still moaned about FNV and FO3 dialogue ? However when you return to playing them games dam does that system trump the dialogue system in FO4. Its like playing a completely new game
*poor attempt at humor*Ok, mybe Pete I-don't-discuss-realism Hines still doesn't believe it.
one of the earlier interview by games informer is that the current conversation system was to giving Cinematic feeling with multiple NPC could join the conversation. the wrong thing they did is why they choose to go to mass effect style ith voiced protagonist?The fact that they had to admit that it was not working as expected tells really volume in my opinion.
Huh? Really? Doesn't seem to work like that. Hell, Underrail with its dialogue format worked far better to make multiple NPCs joining the conversation, lol.one of the earlier interview by games informer is that the current conversation system was to giving Cinematic feeling with multiple NPC could join the conversation. the wrong thing they did is why they choose to go to mass effect style ith voiced protagonist?
I disagree. You would need to hire multiple voice actors so the player can choose which voices he want to choose for a character he would want to role-play. No matter how you try to twist it, it just wouldn't feel right. If the character we made only say very little, that would completely defeat the point of being able to role-play characters with more than 2-3 sentences to say (that is, characters with at least 4 INT). But that's not the bigger problem, because the elephant in the room is the voiced character itself.I still say a voiced protagonist could be done in Fallout with the right framing. If the main character was a backgroundless drifter like The Man with No Name from The Good, The Bad, and the Ugly, the type of guy who says little but whatever he does say or do is really profound or badass, then it would be fine.
I still say a voiced protagonist could be done in Fallout with the right framing. If the main character was a backgroundless drifter like The Man with No Name from The Good, The Bad, and the Ugly, the type of guy who says little but whatever he does say or do is really profound or badass, then it would be fine.
As it is the voiced protagonists just feel gross to play because they fight you every step of the way whenever you want to say something badass or influence the world with speech. It's always "Igor! Fetch me the Brain!" and "I've taken care of those raiders for you."
I can't say I remember this, the only grievance I had with 3 and NV's dialogue system was the lack of low intelligence responses.But people still moaned about FNV and FO3 dialogue ?
I can't say I remember this, the only grievance I had with 3 and NV's dialogue system was the lack of low intelligence responses.
I wouldn't say that was a problem deserving of an entire needless and hated overhaul, it sounds like more of a personal preference.
Not everyone , as I had no problem either. However there are to 'fix' the dialogue system this makes the box better so you don't have to scroll down. I didn't mean the whole system of it but i think quite a few wanted it changed so they could see all the options with out scrolling down
I meant the dialogue box of 3&NV being too small didn't warrant a total overhaul to the despised dialogue wheel of 4.I don't think its was a 'hated overhaul' It was just I guess some people felt the box could of fit all the dialogue in or something.
I meant the dialogue box of 3&NV being too small didn't warrant a total overhaul to the despised dialogue wheel of 4.
Thats been going on since oblivion. Ive recently played skyrim. For close to 100 hours and i think ive done at least 3/4 of the game yet there are people who spend 500 hours on a single character... On console! I dont know how they do it...What baffles me though, there's some people who 'admitted' they play FO4 for 10000000 hours, up until now. I don't know what to say about those people, doesn't seem there's THAT much to do in the game....
maybe people who have a demanding job in real life, and using bethesda game as relaxing and time waster..? that's why openworld sandbox is popular among newcomer.Thats been going on since oblivion. Ive recently played skyrim. For close to 100 hours and i think ive done at least 3/4 of the game yet there are people who spend 500 hours on a single character... On console! I dont know how they do it...
"Demanding job in real life", "relaxing and time waster", played Skyrim for 1000000000 hours, unmodded on top of that. I've seen people like that, some of them where middle/high-schooler.maybe people who have a demanding job in real life, and using bethesda game as relaxing and time waster..? that's why openworld sandbox is popular among newcomer.
i respect some people decision to put a lot efffort into gaming thing, but it certain that not everyone is also the same. i myself were somekind between coregaming and hardcore gamer, but still find some fun with casual gaming like mmo. Fun is subjective"Demanding job in real life", "relaxing and time waster", played Skyrim for 1000000000 hours, unmodded on top of that. I've seen people like that, some of them where middle/high-schooler.