Hell no. That situation and the different outcomes were pretty great. The game needed a lot more of that sort of thing.TamaNeko said:What, Tenpenny Tower wasn't enough? Screw those ghoul bastards!
Hell no. That situation and the different outcomes were pretty great. The game needed a lot more of that sort of thing.TamaNeko said:What, Tenpenny Tower wasn't enough? Screw those ghoul bastards!
bob_bastard said:I don't know how anyone can claim Fallout 3 was dumbed down. It was everything I could have hoped for in a true Fallout sequel.
bob_bastard said:I don't know how anyone can claim Fallout 3 was dumbed down. It was everything I could have hoped for in a true Fallout sequel.
Your hero wakes up in the wastes with complete amnesia and nothing but a cryptic holotape. The message: "Kill STALKER"soggie said:5) Epic plot
C'mon, creating pure water for people is a good story? How about something more epic, like the hero's vault being invaded in the beginning and having the hero escape the vault with only a holotape with a cryptic message. And then turns out that the only survivor of the vault, you, holds a valuable key that several major factions wants, only to find out in the end that this whole shebang was an elaborate conspiracy weaved by a hidden antagonist intending to play the factions against each other. Add a twist to the hidden antagonist being somebody the hero knows very well? That would create enough choices in the game (which faction you choose, how would you rally the wasteland to face the new threat) to make an RPG player drool for months.