Fallout 4 Wish List

TamaNeko said:
What, Tenpenny Tower wasn't enough? Screw those ghoul bastards! :x
Hell no. That situation and the different outcomes were pretty great. The game needed a lot more of that sort of thing.
 
No more handholding in dialogue. I don't want to know that this is an option that will give me a better reward because it has a % sign next to it. I want to choose what I think the NPC will want to hear, etc.

Also, the intelligence dialogues, sigh...Does anyone at Beth remember what it was like to get a high intelligence check in F1 &2 dialogue. Your character mind rapes the NPC, and it is glorious.
 
I have a few small but relatively important improvements in mind that would positively impact a possible sequel.
For one thing, lock picking needs to be real time, no more sitting in a spot for eons attempting to gain entry while everyone else is frozen in time. To compliment that, there should be no minigame, only your character executing the action his or herself.
This way they could alter the skill so that not only are you able to pick more difficult locks at higher levels, you are also capable of picking locks much faster, thus reducing the chance of being caught red-handed while in the process of breaking in. Upgrading the skill would have a much stronger and visible effect than the simply lackluster reward of being able to pick a slightly more difficult lock.

Similarly, hacking should, ideally, use a similar system to Vampire The Masquerade: Bloodlines, with an interesting interface (more than just a generic listing) and password hacking being dictated by character skill, as in Bloodlines, watching jumbled letters form into a password relevant for your general area would be immensely satisfying.
 
Two versions of the game

One that is AO and aimed at the PC crowd. One you have to buy online since no one wants to carry AO titles.

It must have a solid RPG with hardline quests that really make a difference. I dont mean the kind you can just save and reload, rather ones that much further down the line come back and bite you on the ass. NPC's that have depth and meaning.

A level system that has paths that make a difference. Such as when you put x amount of points into first aid then you can get to put points into a stronger perk such as doctor (aka wasteland). Special perks (not magic clothes or bobble head bulltshit) for solving a hard quest or learning some forgotten lore.

No level caps and no scaled areas. If your level 1 and you go running off into the Deathclaw breeding grounds you deserve to die. By the end of the game you should be hardcore enough to survive a total kick ass ending with one ultra hard fight. Unless you are sneaky type that finds the hidden ways to just bypass that fight and blow the enemies to ash.

Multiple start path choices. You can begin as a vault dweller that gets say a bounus to science and tech but less resistance to radiation and less liked since he or she is a "privileged one". Or as a local town dweller that gets a bonus to outdoor skills and combat but less science and tech savy. Or possibly a wander or raider that everyone just hates but has serious combat bonus.

Finally a stripped down light version of the above game that involves alot of head shots, gun battles, and point and click and puzzles that any ones cat could figure out. This must have a teen rating that everyone from Wal-Mart to 7-11 will carry so that the console kiddies can pour a ton of cash into the game makers coffers to justify the real AO game.
 
13 (or 12 or 14 whatever) = Bring back the greatest thing in fallouts. That sarcastic, filthy and so hillarious humor, which made FO1&2 so great games.
 
I don't know how anyone can claim Fallout 3 was dumbed down. It was everything I could have hoped for in a true Fallout sequel.
 
bob_bastard said:
I don't know how anyone can claim Fallout 3 was dumbed down. It was everything I could have hoped for in a true Fallout sequel.

You don't honestly want a response on that one right?
 
bob_bastard said:
I don't know how anyone can claim Fallout 3 was dumbed down. It was everything I could have hoped for in a true Fallout sequel.

Really? Because, even tho I am enjoying the game very much, it clearly isn't as sophisticated with its interactions as fallout 1 or 2 were.

Case in point, no skilldex, no left click to examine things more closely, no using specific items on other objects to see what will happen etc.

Also, no real diplomacy or charisma options. Limited dialog choices and uneven application of SPECIAL. You can put endurance down to 1 and survive and have a 1 charisma and still be able to talk to everybody. WTF?

Fallout 3 is a very good game. It's probably the only Bethesda game I genuinely like (so far) but it certainly is a step back in terms of ACTUAL interaction.

As it stands, Fallout 3 is a 3rd person Action/Adventure game with some light RPG elements. It's very fun, but not as complex as it's predecessors.
 
i personally think that if bethesda makes fallout 4 , it will be even worse sequel to Fallout/Fallout 2 then fallout 3 is. I found the dialogue in Fallout 3 to be horrible.
but theres always hope.

On topic: I would want better, more complex dialogue, meaningful consequences from players actions, better storyline, world that is logical when compared to earlier games...and pretty much everything that has been mentioned earlier in this topic. Oh and Power Armour that doesnt suck basketballs. :evil:

Edit: agreed...they will most likely milk the series dry.Very very dry. :(
 
I really don't think there's any doubt they are going to make #4. They've got a cash cow in their stable.
 
soggie said:
5) Epic plot
C'mon, creating pure water for people is a good story? How about something more epic, like the hero's vault being invaded in the beginning and having the hero escape the vault with only a holotape with a cryptic message. And then turns out that the only survivor of the vault, you, holds a valuable key that several major factions wants, only to find out in the end that this whole shebang was an elaborate conspiracy weaved by a hidden antagonist intending to play the factions against each other. Add a twist to the hidden antagonist being somebody the hero knows very well? That would create enough choices in the game (which faction you choose, how would you rally the wasteland to face the new threat) to make an RPG player drool for months.
Your hero wakes up in the wastes with complete amnesia and nothing but a cryptic holotape. The message: "Kill STALKER"
 
Personally I think plot lines in which the player is an amnesiac should be cut back.
I only forgive such storylines if it is as well written as Planescape Torment, but except for PT that never is the case.
 
I would like for them to stop doing this sandbox play/environment and go back to traveling via a map and focusing there time and energy are distinct locals, characters, atmosphere, and stories.
 
Have Fallout take place in a MUCH larger location, similar to the originals. No more once city bullshit, it makes the game feel to dense and it loses the wasteland feel.
 
I liked the "Make a fallout homage using Silent Storm" suggestion. No fear of a lawsuit if you don't use anything that is under IP (You can't IP post-apocalyptic wasteland), and then you could really argue 'by gamers, for gamers' again, not 'by corporate tools, for profit'
 
Seamless environments
More NPC's
No plot holes
Larger cities
More cities
More varied game world
More factions
No default enemy faction (can join all of them)
Better stealth system (it seems to have got worse from Oblivion)
Ditch the Karma system - should be affected by witnessed acts only
Add prisons or something rather than just hostile town when caught (this is worse than oblivion in F3)
Allow a speech/science oriented character more chance in the game (I must admit F3 isn't 'that' bad for this)
Get rid of leveled enemies (WTF were they thinking it makes it piss-easy)
Make combat slower outside of VATS
Make VATS more accurate (atm I barely bother using it)
Add in a motorcycle like the horse was in Oblivion but better (combat perhaps?)
Add in more roaming travellers, seperate farms/estates, etc.
Generally make the game more populated
Set it closer to the war (perhaps have the intro watching the bombs come down)
Base it somewhere new (perhaps not USA?)
Dialog options based on intelligence (stupid character)
Killing children

EDIT: Oh and of course keep the great development team and Bethesda. Oblivion, Morrowind and FO3 are all incredible games and I'd love to see what tehy could do with more time and experience with the Fallout series.
 
The 'great development team and Bethesda' are the ones responsible for a game where your wish list for the next one is so big. If they were so 'great' wouldn't the game be 'better' than Oblivion?

Though I like the 'not in the USA' idea. Would be good to see how the rest of the world is doing. Also wouldn't be a danger of people saying 'this isn't true to Fallout' as it would be a completely new country where 'old' Fallout rules don't apply. Of course you'd need some similarity otherwise why bother calling it Fallout. Maybe also have a quest to travel to the US to give a bigger link.
 
Eh I think part of Fallout's charm is it's western approach to setting. The deathclaw, the endless wastes, the desert. The western US defines Fallout IMO.
 
Back
Top