Fallout 4 Wish List

TheRatKing said:
Eh I think part of Fallout's charm is it's western approach to setting. The deathclaw, the endless wastes, the desert. The western US defines Fallout IMO.

I sort of liked the idea that the series under Black Island was slowly moving from West to East, allowing us to witness the development of the states as we have adventures.
 
I sort of liked the idea that the series under Black Island was slowly moving from West to East, allowing us to witness the development of the states as we have adventures.
You mean Black Isle right?

I guess I would like to see how all the states fared, but I really do like the desert feel, and although the midwest would work, I really don't think big metropolitan areas would fit Fallout very well.

IIRC, Black Isle wasn't responsible for any of the movements east. 14 degrees east started moving the series east in tactics, and BOS, I don't even know where that was supposed to be located.

Hmm, where was Van Buren set? I forget.
 
I meant Black Isle, was probably thinking about something else when I wrote that.

Anyway, I liked the idea that the sequels would move to the East Coast, showing progress of the wasteland society along the way.

Hmm, where was Van Buren set? I forget.

Arizona, Nevada, Colorado and Utah.
 
As long as it was done right, I think I could like that. For something like that to really work though, you need a single team with a single vision, for a long, long time, which is next to impossible in the computer game market.
 
What they need to bring back for fallout 4 is the story telling, the rich characters, oh and i almost forgot this one, THE FUN. You can't replace the master with a computer, even Frank Horrigan was more interesting and complex that president eden. I'd like the return of turn based combat, the little texts that accompanied the items you found, the inability to ditch addictions by paying any doctor 50 caps (i worked hard to get addicted to rad away), and an actual story worth hearing to name a few.
 
I don't really mind the combat, but if they could do all those magnificent dialogs, stories and quests of FO1/2 i would be pleased. And not make anithing about water purification, FEV or Encalve pl0x
 
I agree with all but 8, and 10 depending on how it's pulled off.

I like how it was done in FO2; how Karma and Reputation were two different things. You could do the "right" thing for a city or group which ends up being negative for your karma. And vice-versa. A group of otherwise 'good' people might keep their women locked underground for 'protection' or rely on slave labor. If you do the morally 'right' thing and free the slaves the townspeople won't be able to survive.

I'm all for that kind of thing. Feel free to pull any kind of stunt where the 'nice' thing and the 'right' thing aren't in alignment - as long as you give the player the opportunity to know that it is so.

But if you're going to try to screw the player for trying to be nice at every corner without warning, sure it's grim and dark, but it's also NO FUN.

Okay, minigames. Or more generally, player skill vs. character skill. An RPG should not be an FPS. This much is accurate. The speed of your mouse should not affect your ability to play the game; that's the ideal we're working with. Unfortunately, it isn't true. It wasn't even true in FO2.
I'm not 100% for a game based completely on character skill. Player involvement is important too, and I think there's a happy medium. If a mini-game can increase player involvement, immersion, and chance-of-success remains influenced by character skill, I think it is an improvement on a skill roll only. FO3's lock picking mini-game was nice. Technically it only took into account three skill levels (25, 50, and 75 IIRC), but it worked well enough as a proof-of-concept for me. There was no time limit or silly metronome whose rhythm you had to match. It looked like real lock picking.

I would be opposed to minigames which grossly put player skill above character skill, but I don't think more along the lines of what I've described above would be guilty of that. I would also be opposed to mini games which don't represent the activity they're simulating. "Persuasion" minigames, for example.
 
Will I get flamed for saying " I wish i know more about the Chinese at the other side of the world"?

Perhaps the Chinese build a lot of vault-like shelter that accessible to all people instead like the one in US where certain people that reserve a spot in the vault only able to escape the nuclear holocaust.

Like the phoenix, instead of turn into wasteland after the nuclear holocaust like the USA, the Chinese rose up become a utopia(lol funny communist propaganda become real). After the country stabilized, they send expeditionary forces to check the good old USA.

And the story move on when BoS+Enclave+other normal people interact or clash with the Chinese expeditionary forces....many things can happen with the Chinese landed on the soil of USA. Think about it.....either side with the Chinese or against them or join them because you want to steal their secret.

Woulda like this happen instead of stuck at knowing the fate of the USA only. Also a good way to expand the Fallout universe.

Or am I just being silly and become a flamebait for thinking about this?

anyway just a thought from my boring brain...
 
TheRatKing said:
Have Fallout take place in a MUCH larger location, similar to the originals. No more once city bullshit, it makes the game feel to dense and it loses the wasteland feel.

You do know the whole earth is a fallout zone after the war? The game don't stop beeing "Fallout game" only because you go into a ruined city.

Fallout 4 should take us to China some part in the game.
 
You do know the whole earth is a fallout zone after the war? The game don't stop beeing "Fallout game" only because you go into a ruined city.

Yes, it does, because all the wasteland feel is gone.

Fallout 4 should take us to China some part in the game.

Yeah, like Tibet. Imagine mutated monks with panda bear launchers. This is what Fallout is about.
 
The Dutch Ghost said:
TheRatKing said:
Eh I think part of Fallout's charm is it's western approach to setting. The deathclaw, the endless wastes, the desert. The western US defines Fallout IMO.

I sort of liked the idea that the series under Black Island was slowly moving from West to East, allowing us to witness the development of the states as we have adventures.

I like the idea of moving across the state as well really. But what makes it just bad is again the strong focus on "old" factions. Either the Brotherhood or in F3 the Enclave.

I mean exactly that takes away the charm of moving trough the post apoc US ! To explore how some area evolved without any Brotherhood or Enclave.
 
I fear that most likely the Enclave will be the bad guys in Fallout 4 again, crawling out of yet another hidden base.

I really would have liked to see some new technological oriented groups as well as anti technology groups and of course other governments.

A confrontation between the NCR and a rivaling government from the East sounds like a good idea.
 
I personally would like more tactical style combat in it. Such as leaning over corners, using ironsights, et cetera.
 
Well, you may call me nostalgic but since we're on a wish list here's #1: make it isometric again. No real RPG can be FP since TB wold look crappy at best, aside from the missing overview of a situation.
And there's a #2 also: the stats and skills are of only matter for the players progress, since the alias is a role, well this is what it means roleplaying, dosn't it?
As for #3: make it original. What I mean is, don't recycle anything you seemingly don't really understand. See, has one of those 'Brotherhood' addicted freaks ever checked their origin as described in Cpt. Maxson's journals found in Mariposa? I guess not. So why recycle them and piss of all whose remembrance reaches further than the last ten minutes for God's sake?
Hell, there's even a #4: the world must fit together and your actions must have an impact on it. And I don't mean being totally destructible, that's just funny but not more.
My favored #5 of rememberable NPC's has already been mentioned.
The Quests are #6. Make them solvable in many ways, or add at least Quests for many ways. Maybe I just want to talk my way through the game, or sneak around, whenever possible?
And a final #7, just to be hated for, why not a multiplayer? As I understand, CRPG's descended from Pen 'n Paper games, now one imagine to play for example my favourite 'Cyberpunk' alone. I think I'd get bored with it in ten minutes, and thus including the rolling of the stats and filling out the char-sheet. And I think in a role playing game players, who fulfill their chosen roles, would just be an enrichment to the game world itself.

But to be honest, I should have been waiting to add those wishes for one Post Nuclear RPG after Fallout 5, since until then Beth$oft has all the rights. And it's not to be expected, aside from a great miracle to happen, that they're going to change their course.

Pessimistically yours, Alex.
 
I'm just glad that some of the good ol' Black Isle team are going to help Beth with F4. Maybe we'll get a better sequel this time, huh?
 
FeelTheRads said:
You do know the whole earth is a fallout zone after the war? The game don't stop beeing "Fallout game" only because you go into a ruined city.

Yes, it does, because all the wasteland feel is gone.

Fallout 4 should take us to China some part in the game.

Yeah, like Tibet. Imagine mutated monks with panda bear launchers. This is what Fallout is about.

I can't wait!

"Explore the endless Himalayas, confronting mutated monks with panda launchers, pre-war monasterys and climbing on Mount Everest, where the nuclear dalai-lama lives with Super Mutant Buddha."

That has to be the greatest game ever made. :obsessed:
 
New Perk Added: Siddhartha's Enlightenment! Your life has come full cicrle, and now you should go wander into the forest and die. On the bright side, your Karma is set to its highest point possible automatically. On the down side, you're a boring, boring person.

Anyhow, I think that the changes everybody is suggesting (a competent plot, good characters, iso. gameplay, et al.) would require too much effort and skill for the Bethesda folks to pull off... and besides, they would probably just get another famous actor to do five lines in the game, then kill him off somehow. (First Patrick Stewart, now Liam Neeson, whose next, Gary Oldman?)
 
1) I like the way combat is shown in Fallout 3, but I reckon V.A.T.S. has to go.

2) The level cap should also be raised to a much higher level. There is nothing more I hate then getting to level 20 and not being able to hack a computer because my level is not high enough.

3) You should be able to join groups, becoming a raider or a Enclave soldier would be awesome.

4) What armour you wear determines how people will act with you. I don't understand when I am in Enclave armour why Enclave soldiers shoot at you or why BoS don't shoot at you.

5) Maybe they should leave the U.S.A behind and go to different countries. What ever happened to countries like Hawaii or England? Where they openly active in the war? or did they just get ignored?

I know that is a big ask but it would make the game just that bit more realistic and would answer some questions that seem to have been avoided.
 
soggie said:
Fallout 4 wish list:

1) Isometric/3rd person view combat
Isometric combat can still work. What they need to do is to offer three modes of combat - turn-based, paused-based and real time. The innovations possible here is to implement an intelligent cover system, in which enemies, allies and you yourself are able to take cover behind various stuff and even blind fire from those covers. Think of the perks that could aid to this combat style.

Of course, in turn-base the cover system would pretty much be hard to implement, but I'm sure with a little brainstorming it would work. D&D transited well from turn-based to pause-based right?

2) Completely destructible environment
You can blow up an entire town by rigging enough explosives around town. Or you can blow your way into a building by using some heavy machinery. Or just chip away the walls with a minigun. Or rocket launcher.

Destructible environments are nothing new, but having the ability to mow down a building would be bad ass in an RPG.

3) Everybody hates vault dwellers
Make the world so that nobody likes vault dwellers. Hey, they were the ones who shut the world out during the nuclear fallout, so why would anybody want to help any dude wearing a vault suit?

4) Fully rendered talking heads
Forget about in-game cut scenes. Bring back talking heads and give them full rendered sequences. This is what makes them memorable - the few key person in the game that stood out from the rest.

5) Epic plot
C'mon, creating pure water for people is a good story? How about something more epic, like the hero's vault being invaded in the beginning and having the hero escape the vault with only a holotape with a cryptic message. And then turns out that the only survivor of the vault, you, holds a valuable key that several major factions wants, only to find out in the end that this whole shebang was an elaborate conspiracy weaved by a hidden antagonist intending to play the factions against each other. Add a twist to the hidden antagonist being somebody the hero knows very well? That would create enough choices in the game (which faction you choose, how would you rally the wasteland to face the new threat) to make an RPG player drool for months.

6) No more mini-games
Mini games suck. If I want to play mini-games, I'd go play flash games. They have no place in an RPG and its just a complete waste of time. Let character skills and dice rolls determine everything.

7) Memorable NPCs
NPCs with history, hidden agendas and even manipulate and betray you in the middle of the game would rock. They should have individual personalities and being nice to them won't always work. Some would need you to use intimidating or seductive talk to improve their perception of the player while others just don't like assholes.

8) Innovative conversation system
Characters should have a "mood" system (Lynnet in Vault City is a good example) in which they would hold grundges to the player if he says the wrong thing. Punish the player for making certain choices. Forget about those crybabies and let players learn the ways of the wasteland THE HARD WAY.

9) Proper gore
Let me rip a super mutant in half with a minigun or tear off half a torso from a bandit with a well placed gauss rifle shot.

10) Ambiguous Morality
Punish the player for attempting to be a "good" guy. Make a town get massacred if the player helps the sheriff kill a gang leader (or exile the gang). Turns out this decision later would lead to the town getting waylaid by some random bandits and without the firepower of the gang, the town is laid to waste.

Or have the player help some poor ol' beggar only to be drugged and robbed of all his belongings.

Punish the player for being too "good" in a very naive way, and let the player know that sometimes in the wasteland, being badass is just a necessity for survival.

1. yeah, aint gonna happen.
2. i dont think so, its not a problem for a shooter, but for an RPG its to complicated in terms of level design.
4. 100%
5. 100%
6. they dont suck they just implemented badly.
7. like 5 - 100%
8. its attitude toward the player and his choices nothing to do with dialogue system, u gonna hate the idea but i think that MASS EFFECT system dialogue system is quite good.
9. FO3 done a good jub in that respect, its harder to make a 3d MODEL than a small 2D one that leave much to imagination
10. as always.


Brendo said:
1) I like the way combat is shown in Fallout 3, but I reckon V.A.T.S. has to go.

2) The level cap should also be raised to a much higher level. There is nothing more I hate then getting to level 20 and not being able to hack a computer because my level is not high enough.

3) You should be able to join groups, becoming a raider or a Enclave soldier would be awesome.

4) What armour you wear determines how people will act with you. I don't understand when I am in Enclave armour why Enclave soldiers shoot at you or why BoS don't shoot at you.

5) Maybe they should leave the U.S.A behind and go to different countries. What ever happened to countries like Hawaii or England? Where they openly active in the war? or did they just get ignored?

I know that is a big ask but it would make the game just that bit more realistic and would answer some questions that seem to have been avoided.

1. not realistic its BETH baby.
2. actually this is part of non god char and choices and consequences... u cant be good at everything ;) but yes the level limit was a bit to low i was capped at the middle of my game :evil:
3. yes.
4. yes.
5. will it fallout then?
 
ultimately, the large part of many of our complaints could be solved by:
1) in-depth skills/dialogue system
2) gritty, witty humor (NSFW, of course)
3) worthwhile plot

lots of people seem to want an AO game, and unfortunately, it's not going to happen, even with Van Buren at the helm. (although killing/dying children isn't AO. people [even children] do die)
 
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