Fallout 76 - BoS makes their appearance

I know it fucking sucks, but it's dead, the damn game has been dead for more than a decade at least. We don't even think different, the only difference is probably that I buried it, griefed the loss and made my peace already.
 
I know it fucking sucks, but it's dead, the damn game has been dead for more than a decade at least. We don't even think different, the only difference is probably that I buried it, griefed the loss and made my peace already.

I just have such a hard time of letting go that it sometimes truly drives me to sadness.
Along with Star Trek and some other media IPs this was one of my most loved franchises and one of my biggest wishes in life is to make a Fallout game of my own that is as good as FO1, 2, the planned Van Buren, and Fallout New Vegas.
More than anything I wanted to become a game designer because of that.

Action, adventure, mystery, local and large scale political intrigue, this strange new world that is a combination of Mad Max, retro science fiction, and monster movies.

And god damn Bethesda had to buy the IP from that asshole Herve Caen (I am not going to insult the French because he is one, they probably already suffer under the fact that he was born in their country) so that Emil and his fellow writer hacks could ruin it with all their crap, just repeating and recycling what others have made up because they have no idea of their own (just like modern Hollywood producers and writers).

And those damn mouth breather Bethesda fans who keep making excuses and telling us that this was the most logical evolution of the franchise.
I would not object to a First Person Fallout game as Cain and Boyarsky also discussed it but the only game that came ever close to a decent experience was FNV which a lot of these fans dismiss because it doesn't feel "post apocalyptic" enough.
You mean it doesn't feel enough like the Post Apocalyptic themed theme park, full of wackiness and silly billy characters who dress like super heroes or American Independence militia?

Yes Fallout should have humor as that is part of it, but not goofy stupid humor or only when it really works and then in small quantities.

And you know that when Fallout sales decline and now Microsoft decides that it is not profitable enough that they won't sell it on to another studio.
Can't have that, one day it might make money again so best sit on the IP like EA does with theirs. Got to collect all the classics.

Honestly, sometimes I wonder why everything I care about has to be ruined. Have I done something incredibly evil in a previous life like convincing Hitler that Germany should invade Poland, this being part of my punishment?
 
It's not just Fallout, the industry as a whole has came up with like... one good triple A game in the last decade? And a myriad of super costly crap that takes 10 years to develop and they hype since pre-production only to come out with results made even more disappointing due to the inflated hype they generated. So yes, I guess someone really has to go back to make 1 year in development games that are simple but good. Make it as basic AF, 2d, whatver, and use creativity to get over technical and time limitations, since it looks like with evolution in technology developers only became lazy and less creative.

These days games are only either lacking in resources indie or super edge overfinanced pieces of crap. No one has figured to put down some moderate ammount of resources to generate something in between that's good.
 
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It's not just Fallout, the industry as a whole has came up with like... one good triple A game in the last decade? And a myriad of super costly crap that takes 10 years to develop and they hype since pre-production only to come out with results made even more disappointing due to the inflated hype they generated. So yes, I guess someone really has to go back to make 1 year in development games that are simple but good. Make it as basic AF, 2d, whatver, and use creativity to get over technical and time limitations, since it looks like with evolution in technology developers only became lazy and less creative.

These days games are only either lacking in resources indie or super edge overfinanced pieces of crap. No one has figured to put down some moderate ammount of resources to generate something in between that's good.

I would say the Souls series goes against the grain of this prognosis.
 
Well I disagree since T-45 and the T-60 both look like ass. there is also this derpy looking thing.
latest
what the fuck is that
 
It's not just Fallout, the industry as a whole has came up with like... one good triple A game in the last decade? And a myriad of super costly crap that takes 10 years to develop and they hype since pre-production only to come out with results made even more disappointing due to the inflated hype they generated. So yes, I guess someone really has to go back to make 1 year in development games that are simple but good. Make it as basic AF, 2d, whatver, and use creativity to get over technical and time limitations, since it looks like with evolution in technology developers only became lazy and less creative.

These days games are only either lacking in resources indie or super edge overfinanced pieces of crap. No one has figured to put down some moderate ammount of resources to generate something in between that's good.

It is basically the same in Hollywood, an industry I feel the game industry is mimicking a lot.
From constantly milking out classic and beloved franchises and often diminishing them with every new incarnation, adapting IPs from other media *, to investing so much into it that they have to appeal to as much people as possible.

* Now adapting popular IPs from another medium is not a bad thing, people who read Spider-man or Batman or watch Star Wars would love to play as those characters and into that universe. I myself love the Jedi Knight games, Yoda Stories, Kotor 1 & 2, and Indiana Jones.
And I also feel that games can help spread awareness of book or comic IPs that deserve much more attention.
And in many regards video game developers have been handling comics, book, and movie licenses much better than their Hollywood counterparts who as I describe it often seem to want to make 'their' version of a character or a book.
No you asses, we want to see adaptations of the comics or books and not your take on these stories.
Create your own characters and stories if you can't do a proper movie adaptation.

I feel that in the last ten, twenty, no perhaps thirty years now Hollywood producers, writers and company executives have been focusing more and more on the 'Hollywood Blockbuster'. The big hyped movie like you said Gonzales that has to be a smash hit and bring in the millions to pay for itself and its marketing and make a big profit in order to be successful.

And these days it now also needs to carry a social political message and viewpoint but that is a discussion of a different topic.

The number of small movies produced by major studios that don't require big budgets, highly paid actors (for some upcoming actors this is the start of their big break) and don't require a massive audience and return has been declining. Only a few smaller or indie studios that try to fill this void.

After Disney bought Fox one of its first actions was closing one of its subsidiaries (I think it is called that) or smaller studios. This particular studio focused on producing smaller, 'medium' budget movies if you will based on original scripts or adaptations of books that were relatively well received but not mass market hits that focused on genres that you don't see often in major blockbusters.
Think drama, detective stories (think not such overdone detective stories like when Hollywood does Sherlock Holmes for example, more the slow building detective), those sort of things.

Basically the medium game projects you have been talking about.
Perhaps I did not even have to make this analog for comparison but I felt like bringing it up.

Big game studios like big Hollywood studios have become so blinded by the big major successes like Marvel movies, older successes like the Lord of the Rings movies. and everything else that brought in billions that that is all they want to focus and invest in, no longer wanting to do the medium size projects (well in game studio cases they tend to bring in smaller studios like mobile developers) which don't require big returns but do help keep the company afloat and help diversify their assortment of products, being able to focus on genres and interests that would be a lot riskier to do if one developed a triple A budgeted game for it.

Of course it creates a lot of room for indie developers to fill those niches. But those could lack the experience or the budget (I guess these studios sort of live on paycheck to paycheck) to do a lot of these 'medium' size projects.
Big studios don't want to these projects any more and small studios can find it difficult to find any investors willing to put in money in such projects.

BTW, I am talking about games on the PC (perhaps also Mac) in the late 90s and early 2000s, and not the loads of 8 bit like NES style games (why is the Master System always ignored, its games looked loads better), the 16 bit style games (Sega and Nintendo) or games that seek to emulate the styles of the ZX Spectrum, Commodore 64, or early PC CGA style.

Ugh everything I just wrote is not new to most of you.
It doesn't even offer any kind of solution.

If I recall correctly movie studios or at least game studios used to have one major project and several medium and smaller ones in development during any time, trying to spread their investments as much as possible in order not to be hit too severe should one of these projects fail on the market.
 
Gonzo is right of course. It does help to GET OVER IT. That doesn't mean you have to stop talking about it though. Because if we did this site would be totally dead as fuck instead of just partially.
 
Watched it for a few seconds. Saw the part about the brotherhood reclaiming the wasteland... .... the real brotherhood would NEVER want to reclaim the wasteland it would be both a huge waste of their resources and a huge risk of contamination of pre-war tech to the barbarian horde (which ya know, could cause another nuclear apocalypse which the BoS cannot allow to occur....)


It looked like some sort of USA political ad or something...

How is bethseda this clueless? this is the sort of thing the NCR wanted but the C in NCR stood for california.... they set their game in west virgina... so... they had to make their own version of the NCR that wasn't all about calilfornia.... and they FAILED HORRIFICALLY.

Hey, bethseda? Either grow a brain, or set your next fallout game in california so you can steal from the 90s.
 

The Brotherhood is here to save you and rebuild civilization.

BWAHAHA-HA! For added funny points I started reading the comments.
 
I don't know what to say that has not already been said so.
Fallout's soul is death and it is loudly applauded.

I wish I could take TorontoRayne's words to heart and just damn let go.
Can't even say that it's "current year" because it has been "2007 to now", FNV being a slight "hiccup".

More than ever I feel I live up to my chosen title "Grouchy old man of NMA"
 
Yup, this is a probably an accurate description of NMA today:

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Doesn't necessarily mean it's a bad thing. Those kind of places have it's charm. Plus no one else would get your rants anywhere else.

Even I sometimes always find my way back here every now and then.
 
That laser sword looks kinda cool. Of course someone in the YouTube comments said it was a ripoff of a Fallout 4 mod. This DLC just hits every beat of the Bethesda stereotype.
 
Kinda cool. Sure. That is what Fallout is now. Kinda cool. That looks kinda cool. Wow that looks kinda cool.
 
I’m not exactly sure how sarcastic you’re being, but I’d unironically agree with that. All fallout has now is “kinda cool” concepts sprinkled amongst the contrived and cliche ideas and the cookie cutter design philosophy.

Edit: Speaking of cliche... “contrived and cliche ideas”? “Cookie cutter design philosophy”? Who wrote this crap?
 
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The Brotherhood is here to save you and rebuild civilization.

Sounds like propaganda to me.

Why does the brotherhood care so much about the east coast, and why do they never mention any of this in Fallout 1? A rhetorical question, of course.

I think it actually makes sense here, if you consider that the last thing Maxson knew, is that Taggerdy and co were getting wrecked by an apocalyptic threat which pretty much wiped out Appalachia.
 
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