RangerBoo
Resident Schizo Poster
Well, well. It seems like even Bethesda's biggest boot licker wasn't able muster himself up and shill for Bethesda this time around. Bethesda, you dun fucked up!
What you guys think?
So, 500 Atoms was fair in terms of compensation, if only it was REAL money... I wonder what the other $100 was for... for the sense of pride and accomplishment?And even those canvas bags they give to their pet youtuber are cheap ass ones.
Hahahaha. I saw this on the 76 thread on GTAF, they think Gamebryo is actually a good engine and should be used more.People are also incredibly ignorant when it comes to game development. The engine isn't one solid piece of tech that is unchanged and has hardcoded structures that can't be changed. The engine has bugs, but has received a lot of improvements in many different areas, and every single area can be changed, improved, replaced, whathaveyou. The engine isn't "bad" at all. (Honestly: Show me an engine with a better implementation of massive open world areas with no loading in the overworld, with a massive number of ingame items that can be looted, dropped, stored, and a very large number of NPCs with stories, dialogs, interactions etc)
that's exactly what fallout needs - thousands of teaspoons which you can pick up and sell for 0,01 bottle caps each. the old games would have done the same if it wasn't for the engine's limitationswith a massive number of ingame items that can be looted, dropped, stored
New Vegas was the worst of the series! It was so boring having to talk with NPC's when I wanted to Loot, Kill, Return! Bethesda cares about its fans!
This is biggest geopolitical disaster of XXI century. Countless RPG fans became separated entities.They fucked up the moment Pete Hines and Todd Howard took over Bethesda. It just took years to feel the effects.
Bethesda is kind of consistent in how they like dialog to work in their games. Already with Fallout 3 they said "Dialog wasn't the battle we wanted to take", and lateron with Fallout 4: "Now you don't have to click through the dialog, you can just walk away!" And now there's no dialog at all to click through or walk away from.
How about that.
Funny thing is, text count either fromAnd now there's no dialog at all to click through or walk away from.
I still don't get it why it was filled with robots and not humans, I really have the feeling there has been a lot more going on during the development and conceptualisation of Fallout 76. Maybe they really hit a creative low or something, I am not sure. Maybe I am overthinking this, and they have been simply looking for a quick cash grab.Funny thing is, text count either fromlore dispensersterminals, or voice acted through holotapes or talked at the player through robot NPCs now bigger than ever. That's a dialectic opposite of Fallout 4, denial of denial.
Fallout 76 is an aborted fetus that bethesda game studio shrugged off to newly bought BattleCry Studios (now bethesda austin) which specialization were online games before acquistion. Yes, it's a F4 mod.I still don't get it why it was filled with robots and not humans, I really have the feeling there has been a lot more going on during the development and conceptualisation of Fallout 76. Maybe they really hit a creative low or something, I am not sure. Maybe I am overthinking this, and they have been simply looking for a quick cash grab.
Because Bethesda primarily wants to target the console market, not the PC market. Hell, Petey boy is a console gamer and doesn't really care or like PC games. Bethesda seems to have a love/hate relationship with PC gamers. They hate them but love them for the mods they make. Console gamers aren't really big RPG fans but action fans or so Bethesda's higher ups stupidly believe. They look at the money that EA and Actvision get with their yearly releases of Call of Duty and Battlefield and salivate over the money they make. Hell, both Todd and Pete even admitted that they want Fallout to be more like Call of Duty.Its because they're all, at best, action gamers. They wanted to make 3rd person diablo style games. Or at least Todd and Hines probably want that, but they came into a team that wanted to make RPGs - hell they had an actual RPG game designer making the games back during Morrowind and maybe Oblivion (I think he had one foot out the door by then). Its why the systems back then at least gave a sense of choice. Howard's dogged insistence seems to be common knowledge to have contributed to the RPG guys leaving. They want to make action games but have been doing their damndest to boil the frog alive by slowly convincing everyone that talking through a mike in a voice in a voice and choosing your gun and stat boost is enough to be an 'Open-world RPG'. Its honestly what infuriates me most about them. A leveling system was all you needed to be an RPG back when we were on Apple II maybe, but we really should have advanced by the end of the 90's to having RPG mean so much more.
Ouch. What?! Where did they say this? I don't doubt you or that statement but I gotta read/hear it for myself.Hell, both Todd and Pete even admitted that they want Fallout to be more like Call of Duty.
Damn! That was a long time ago that I can't find it! Sure a more astute NMA'er will find it. But I recalled them saying that they wanted the shooting mechanics to be more like CoD.Ouch. What?! Where did they say this? I don't doubt you or that statement but I gotta read/hear it for myself.