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Discussion in 'NMA News and Information' started by TorontoReign, Nov 20, 2018.
It was gonna happen sooner or later. Regardless if it's pay to win or not or that you don't need the items being sold that are not cosmetic, doesn't change the fact that Pete Hines boldly lied to everyone's faces.
I do like that most of the people in that tweet link in the post above are giving the thrashing Petey deserves.
The fallout 76 drama has been hilarious and sad. I wish I could say "maybe Bethesda will learn and try making an actual RPG for once" but enough people paid for this shit that none of the hate will bother them anyway.
Fallout 76 was a major misfire and fell stupid short of their sales predictions. The were places just giving away copies for buying other games or controllers, anything to get it out of stock. Now it is time for Bethesda to squeeze the little pay piggies to those last few cents and they will pay up and oink about how they don't want to do it but will anyway.
I am aware that it fell short of predictions, but there is a large difference between "bleeding money" and "barely profiting". The game must have been cheap to produce since much of the hardest work was already done for them. The engine is the same as Fallout 4, so all they had to do was implement the multiplayer systems and create the new assets. Stuff like voice acting was kept to a minimum as the only needed to record notes rather than full conversations with NPCs. I'm not an expert but everything points to a relatively cheap game to produce. Would they really need that many sales to get out of the red? And the microtransaction system has been around from the start, so they're probably milking the few dedicated players that they have. They may even have a couple of "whales" that will keep pumping huge amounts of money into it.
I just don't see anything changing until they are bleeding money and have to change or fail.
From the looks of it they spent quite a bit on the game and since Zenimax is a private company, all that money is out of pocket. I'm sure it fudged their time tables to use the funds from the game and they would have to shuffle assets around.
If Bethesda needs money they could always sell the Fallout IP to Obsidian or something. <_<
I think they are more likely to kill the franchise before they let it slip for their grasp, but yeah Obsidian would be a huge step up.
Yeah, most of these online games do have whales, even when the game isn't super popular. And the game was fairly cheap to produce overall. Todd even said something about how they have a basis to build worlds quickly compared to building them from the ground up but I can't find the source on it at the moment. It was even said there was loops and things in Morrowind that devs saw in Fallout 76.
As far as I remember it, Bethesda acquired a new studio (BattleCry Studios), they decided to make them the next branch of Bethesda Game Studios. These guys worked a good bit on 76 I believe and were essentially handed a Fallout 4 build with multiplayer implemented. I think speculation was saying that Fallout 4 was going to have a multiplayer expansion/DLC of some sort but Bethesda decided to make it a new game instead. So these guys likely had most of the work cut out for the game and they had to create and design the map, make new quests, add a few new things, then do the dialogue and bugfix.
I remember people saying that what will save Fallout 76 for them in private servers. Others would say "You just wait, I bet you will have to pay for private servers", but then people would say that Bethesda would never ask for money for private servers.
Well, it seems like Bethesda will ask for money for private servers after all.
Since private servers will be the only case where I can see Bethesda allowing mods... It's the same as having to pay to be able to use mods (which was something people used to joke about).
Yeah, the fact that you can get the servers without the ability to mod is kinda funny. Why would I pay anything for a private server that I can't mod yet? And will any mods be allowed? Or just a new Creation Club of mods? I could see people justifying a private server if the modding was open and free but I have doubts about that.
Them charging for a server is something I'd expect if they are truly running a machine for you. If the person paying for the server goes offline and the whole server goes offline, then it's not a real server and that'd be a bullshit thing to charge people for.
Wastelanders will be coming next year when people are playing better games they got at Christmas.
"That's what we said because that was the plan"
Every cheaters defense.
I'm surprised private servers even became a thing, I'd forgotten that was even a requested feature. I don't really understand what you're supposed to be paying for unless this private server is literally a server you own and can mod. What I was expecting was "private server" in that only you and some people from your friends list would be using it rather than it being full of randoms the same way you could play a private game of modern warfare. I don't understand what the plan here is but they seem to be trying pretty much anything with the game.
Their long term goal was always the transactions so they weren't banking on retail sales like they would with single player content. To say it fell short of "their" sales prediction is conjecture at best because they didn't publically release a prediction. In the first 2 weeks of sale it outsold Fallout 3 and was a bit under New Vegas. Also it's estimated they still old several million copies (digitally and on disc). Saying it didn't sell as well as Fallout 4 or Fallout New Vegas is comparing monoliths against even bigger monoliths.
When private servers hit, you will not be able to mod them. That will apparently come later. How you can mod them and what limits they'll apply to that are unknown I think. It could be freely mod-able or it could be a Creation Club style.
The next big question then is do I need to pay in order to play on them?
I would think the answer to that is obvious.
Oh yeah, they already said they would charge for them or at least the article I've read on it said that. Since they're charging, I'm also assuming that this means you get a server that's always online (outside of maintenance and updates) so that if the host goes offline, the server stays up and others allowed on the server can keep playing.
I can only really see it being worth paying for if you can freely mod it without making it Creation Club exclusive mods, the price is right, and it's always online despite whether or not the purchaser/subscriber of the server is. Well, that and mods that would make it worthwhile to play on a private server as well. I assume if modding intricately would be allowed then you'd have to start a new character for that server but if the mods available are interesting and good enough, it could be kinda worth it? Definitely not worth it if the mods are only the Creation Club.
I'm wondering if I have to pay to play on someone else's not mine. Also if people are payin' for servers they better damn well let us build C.A.M.P.s anywhere we want.
Well no fucking shit, do I need to go all Denis Miller and add That's just my opinion and I could be wrong to every post too? At the end of the day the game is in the most likely of likelies a financial disappointment and has been a constant PR nightmare for the company since day one and only gotten worse with the whole shenaniganery with the wrong bag mixup, it being more broken than usual, Special-Ed version helmets that will kill you with mold and probably more crap I'm not even aware of, because I haven't played it since January.
I'd recommend just putting it in your signature
They keep producing content for the game and the atom shop, so I'm going to say you're probably wrong. Unless what we're arguing here is what constitutes "disappointment" but the game itself is more than likely profitable. Bethesda and Zenimax aren't stupid when it comes to making money. Even just the base game sold several million copies. Two week sales exceeded those of Fallout 3. This wasn't even a net new game since they piggy backed on the Fallout 4 engine and a lot of existing assets. It's a spin-off with several engorged teats for microtransactions.
Well you're not wrong about that at least