zenitfan4life said:
Well, as far as I know the storyline, the Vault Dweller wandered around the wasteland for a while before he actually settled and formed a village of Arroyo. He didn't decide all of a sudden to travel North and form a village over there right after shooting the Overseer. I'm sure he did some traveling/thinking about his life before he decided what he wanted to do. For example, he could decide to go back to the towns invaded by mutants and kick their ass or something. So I see nothing wrong with being able to play after shooting the Overseer as long as the player will not be able to enter Vault 13. Also, following your logic we shouldn't be able to play after Fallout 2 ending as well, and yet we can =/
I understand that there is ambiguity at the end of the game. I don't mean to imply that the Vault Dweller did nothing but head north and found Arroyo. I am sure that he/she may have done many things before that. I understand also that it would be fun to be able to revisit these places, etc. etc.. I said that already. However, what I was trying to say is that if the developers wanted that to happen, they very well could have made it happen (see, end of Fallout 2). As far as I know, there were no abandoned plans to make the first game that way as well, therefore, you are not restoring anything, but rather adding (it's a fine line).
Why is that problematic? It seems to me that Fallout ends the way it does because of an artistic decision made by the game's creators. Circumventing that is, to me, much like painting over one of Picasso's sketches because you wanted it to have more color. That said, I don't feel that adding in a missing or planned-but-abandoned area is the same thing, mostly because this is meant to be a restoration project. Those things that were meant to be in the game originally, but didn't make it to the final release, are being reconsidered and possibly realized. Like I said, I don't think that there were plans to make the ending like that of Fallout 2's, with the continuation of game play and additional features. Ultimately, of course, it is up to the people creating the mod, what is in and what is out, I simply though I would share my perspective.
As far as the comment about my logic not accounting for the way that Fallout 2 is concluded, I disagree. I was very obviously talking about the developer's decisions, therefore the decision that they made for the end of Fallout 2 pertains in no way to the way that they chose to end the first game. It was their artistic choice to begin with.
Just for shits... Who's to say that he didn't just decide to go north and found Arroyo? The ambiguity is important.