FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

Also, are you going to include any of these things?
I already answered a question about 1.2.5 mod. ;)

1. Install Fallout I from CD, I believe it's 1.02d
There is no such version of FO1. You mistaken it with FO2. ;)

Yes, the sequence is correct. No, 1.3.5 patch doesn't change engine, so it doesn't affect engine version, shown on the main screen.

I can't tell you anything about Hi-Res patch (never used it), please contact it's author.
 
Wasteland Ghost said:
I already answered a question about 1.2.5 mod. ;)
I am sorry, I looked over this thread before posting but saw no answer. Can you link me to your answer please?

Wasteland Ghost said:
There is no such version of FO1. You mistaken it with FO2. ;)
You are absolutely right, my bad =) The version from my CD is 1.2

Wasteland Ghost said:
Yes, the sequence is correct. No, 1.3.5 patch doesn't change engine, so it doesn't affect engine version, shown on the main screen.
Ok, thank you very much for your answer.
Last question: I install the TeamX NPC mod 3.5 after step 3 (installing patch 1.3.5), correct?
 
zenitfan4life said:
Wasteland Ghost said:
I already answered a question about 1.2.5 mod. ;)
I am sorry, I looked over this thread before posting but saw no answer. Can you link me to your answer please?

Here (couple of pages back):

Wasteland Ghost said:
The file, you are referring to, is not a patch. It's mod. It has too many bugs and too many questionable features, so I decided to start from scratch.

zenitfan4life said:
Last question: I install the TeamX NPC mod 3.5 after step 3 (installing patch 1.3.5), correct?

Yes.
 
x'il said:
zenitfan4life said:
Wasteland Ghost said:
I already answered a question about 1.2.5 mod. ;)
I am sorry, I looked over this thread before posting but saw no answer. Can you link me to your answer please?
Here (couple of pages back):

Ok I found it. So from what I understood, you are only including these things:
Wasteland Ghost said:
There are only 2 original quests: "find a spy for the Children among Followers" and "Romeo and Juliette". All other quests were made up or changed by Pal.

In my opinion, it would be pretty cool to include some additional things from Pal's mod as separate standalones, just like you're considering adding the possibility to player after finishing the game as standalone. I think this would only enhance your RP =)
 
Is this a known problem for NPCpatch
Since when? This is the first time someone mentioned it. I believe, you've somehow re-wrote Ian's script from mod, may be by installing other mods. If NPC Mod is the last mod you've installed, everything should be OK.

And, please, do not use this topic to report bugs and ask questions about all variety of TeamX mods/patches — there already are appropriate topics for this. This topic is for RP only, please, don't mess things up.
 
Wasteland Ghost said:
zenitfan4life said:
Is this a known problem for NPCpatch
Since when? This is the first time someone mentioned it. I believe, you've somehow re-wrote Ian's script from mod, may be by installing other mods. If NPC Mod is the last mod you've installed, everything should be OK.

Ok, I figured out what was wrong... I was trying to get Ian to wear a leather jacket, and Tycho to wear a leather armor, and since they both already wore those armors by default I could not get the option in the dialog... LoL. Wasteland Ghost, you might wanna add that part to the readme =)

Wasteland Ghost said:
And, please, do not use this topic to report bugs and ask questions about all variety of TeamX mods/patches — there already are appropriate topics for this. This topic is for RP only, please, don't mess things up.

Sorry, you're right. no more. If you want I can delete my posts.
 
Any way you could implement user-adjustable time frame for the mutant invasion? I love the idea of restoring it, but I hate rushing through quest lines. I love the feeling of impending disaster, but on the other hand I am a very sick perfectionist and completion freak. Might cause mental illness.
 
May be. But later and not by the original concept, because I don't have means to create new animations for vipers and such kind of things. Besides, there is currently no way to add new locations on map in FO1, so it will be something like Irvin's farm: there will be a quest and a guide, who will take you to the raider's camp and back. I think, I make Vipers (and may be Jakals) as additional mod for RP.
 
It's in russian. :) Besides, this document was never intended for public view — it's a real mess. :) But all major F1 unfinished parts are well known — I won't add anything from my own head... at least for now. ;)
 
Sittin here trying to figure out why Dogmeat's dialogue is all "Error," I mean I don't even see him mentioned in the readme's. Any ideas? Not that it's that big a deal, of course, just puzzling.
 
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