FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

Great to see Restoration Mod for Fallout! Good luck with it.
Wasteland Ghost, I was wondering, are you planning to add/restore(?) option to report Bob Iguana business to Hub Police? Here is a fragment of interview with Scot Bennie, from Fallout Bible 8:
Scott Bennie said:
4. What was you most favorite thing, area, or item that you worked on in Fallout?

The blackmail storyline at Iguana Bob's. Chris Taylor had set up the whole Iguana Bob buying cannibal chunks earlier in the game, and when I got to Bob's I thought to myself "what if, instead of exposing him, what if you could blackmail Bob instead?" I'd never seen an RPG that had ever allowed you to do that before, so I worked with the scriptors to make it happen. Unfortunately, when I moved off Fallout, the plotline fell off the radar, because the player *should* have been able to report him to the police, but Dave Hendee (who did the Hub Police) was busy with a *lot* of stuff at the time. You know the saying about draining the swamp
when you're up to your ass in alligators, well the alligators in the swamp at the end of any computer game project are like Jurassic alligators, so I don't blame Dave if all the quests aren't covered. It would have been nice to have patched it, though.

It would be rather interesting feature and maybe there are dialog files in game files.
 
There's nothing about it in the Sheriff's or Deputy's dialog files. The player doesn't have any hard evidence, so I'm not sure how you could convince the police to do anything.
 
And how did he convince them about Decker?

Anyway, if they wouldn't believe one could simply tell Lars about it and then have the Junktown police investigate it.
Then they could write a letter to the Hub police that would confirm that it's made of people.
 
I was wondering, are you planning to add/restore(?) option to report Bob Iguana business to Hub Police?
Yes, I am.

2Kanhef And what about BOBSIGN.MSG? ;)
{100}{}{Closed by order of Sheriff Justin Greene.}
{101}{}{There is a small sign on the booth.}
{102}{}{Wanted: Iguana Bob Frazier, dead or alive. If you have seen any information on his
present location or the persons responsible for his escape, please inform the Sheriff
immediately.}
 
Erm, I am not really sure about this Invasion thing. 90 days for Boneyard and even possibility to lose the game after 500 days, that's just....well, it's perhaps only me but feels kinda limiting (And according to the readme, I can even hasten the process ?? Wtf ? :o )

Urm, any idea how to keep only the other features ? :(
 
The invasion thing is awesome. By that time towns are useless anyway and having them overrun by super mutants would at lest stop them from just being there and doing nothing.
 
Sorrow said:
The invasion thing is awesome. By that time towns are useless anyway and having them overrun by super mutants would at lest stop them from just being there and doing nothing.

By that time I am still in Hub, doing some minor quests and selling loot. :D

Also, It's kinda unsuitable for people who are going for "good" endings. Maybe it's just me, but I don't usually rush through the game :?
 
Hmm...
I usually get to Hub around day 38 and deliver the water chip around day 55. There are about 10 quests in the Hub and almost all of them can be done in 2 days except the caravan guard jobs.
But then when a hero gets caught up in ordinary life and forgets about his Epic Quest, then the world falling apart around him is a good way to wake him up :D .

Also, the towns getting invaded and destroyed adds certain moral ambiguity to the game - if most of the human towns are destroyed and the mutants are victorious, then is the player character in position to destroy the emerging super-mutant civilization?

Are the people in players vault worth committing genocide on the new transformed mankind?
 
2Avallach Kill the «big bad guy of the whole game» and you'll stop the invasion, but the game will continue. I agree, it may be hard for the first time, but having one or two towns invaded will add a new reason for second and may be third re-play. ;) Besides, I think Sorrow is right: there is an invading army, breathing in your neck, and you must remeber about it.
 
Wasteland Ghost said:
2Avallach Kill the «big bad guy of the whole game» and you'll stop the invasion, but the game will continue. I agree, it may be hard for the first time, but having one or two towns invaded will add a new reason for second and may be third re-play. ;) Besides, I think Sorrow is right: there is an invading army, breathing in your neck, and you must remeber about it.

Well, it's my second playthrough and this time I am going for a "completed game" so that means, doing jobs, getting rid of raiders, destroying the mutant base, BoS etc. and this all is more time-consuming with that slow world map moving :?

Oh well, I think I can live with it. Though, I am not sure if I'll be able to recruit Katja before she gets slaughtered.

Could you at least tell me what should I edit to... extend it by 10 days at least ? :D
 
Master.dat/data/vault13.gam has variables such as 'junktown_invaded_date'; increasing their value will give you more time.
 
Wasteland Ghost said:
With any text editor (notepad etc.).

Got it :)
Thanks for the suggestions, I really appreciate it !

Just a little note: I've found it in data/data folder, not master.dat :D
 
Yes, since it's a part of a mod (and it was modified in the mod) you will find this file in your DATA folder. I missed the file location details in Kanhef's post, sorry.
 
I know this isn't the thread for this but I have a question for Wasteland Ghost. I am trying to install TeamX's unofficial patch 1.3.5 for Fallout I. So here are my steps:

1. Install Fallout I from CD, I believe it's 1.02d
2. Install TeamX's semi-official 1.2 patch found here. I simply extract it to my etc/fallout directory and overwrite "yes to all"
3. Install TeamX's semi-official 1.3.5 patch found here. I simply extract it to my etc/fallout directory and overwrite "yes to all"

When I launch Fallout, my version on Fallout main screen says 1.2. Also, when I tried installing high resolution patch after installing 1.3.5, they window told me "TeamX 1.2 patch detected". I tried this procedure 2 times on 2 computers and same result. So what I am doing wrong? Does 1.3.5 even actually show up on the main Fallout menu? I'm running XP sp3. Thanks in advance.
 
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