Fallout Anthology announced for PC

Why don't you like Fallout bro? :wiggle:

I have everything in the box; except the box; I'd be buying it for the box alone... Which is why I think it's better to just make the box; it's easy, and seems like it would be fun.


The last prop I made was a gauntlet for a cosplayer. :)

Gauntlet~Leather.jpg

**Also: It means that I wouldn't be buying Fallout discs with the Bethesda logo on them.
 
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I can't people are going to give Bethesda their money, especially give them money for 3 games they did not even help create in any way.
 
Was gounna get it but no artwork, no bonus other than a stand for the games, which, while kinda cool, isn't really something that sits well with me when they're slapping their name on 1, 2, and T.

I'd rather get the original F1/2 editions...
 
That is why I posted the other editions. One comes with the History of Fallout. It probably sucks knowing Bethesda, but I'll wait and see when someone buys one to show off.
 
That is why I posted the other editions. One comes with the History of Fallout. It probably sucks knowing Bethesda, but I'll wait and see when someone buys one to show off.
that's the thing tbh I'd rather just have the book and not the box. That bundle is just the game, a Funko and the book, and is NZ only :|
 
Why are people so attracted to useless plastic junk? What do you do with it?
Why? The same reason people like art.
That would be a good answer, however if these plastic thingies were near a garbage container, i bet nobody would blink an eye. I would be hard pressed to include game accessories (made in china) in the same dimension as art.

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I find A LOT of this kind of art horrible and pretentious by the way
 

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Well both of those were challenging traditional notions of what art was, and how it is valued, etc. Sure, they're meta (which is no bad thing), but there's established ideas, messages, criticisms etc to them. Duchamp made the point about the urinal - when submitting it to a panel of judges of sculpture under a pseudonym - by speaking of its form, its contours using the same academically-rooted language as that used to praise or condemn other works. It was never about the urinal itself, it was about how we treat it, turning it on its end and showing that design is more than just a utilitarian, function-driven purity. Cage later did a similar (sort of) thing with his silence works (though La Monte Young discussed the very opposite in the 60s). It's not calling people idiots or stating superiority, it's saying 'aren't we limiting ourselves to what are becoming rapidly outdated preconceptions of what counts as art?". It was heralded for how well it made that point, more than anything. The urinal is just the example he used - he could have used almost anything.

The shit one doesn't really need explaining. They were clearly taking the piss, knowing that the industry would take the political/economical criticism and monetise it: he profiting from the idiots he's mocking. There's not really any air of false superiority to them - the former is an explicit point about apperception and the latter a mockery and exploitation of the very people the artist's world hates. The latter is an insult and a little presumptuous, a little 'show off', but analyzing them by their formal properties is to miss the point entirely. The period that these works were made in was moving towards a philosophy of "well, the artist isn't in the gallery with you, so the art must speak for itself - forced meaning can only come from a lengthy paragraph of text or lack of subtlety in title, etc".
This 'meta art' thing where the philosophy is the message has been exploited and manipulated by terrible artists, but in their time period it was very much the zeitgeist, built on and working with centuries of frustration and commoditisation of artworks where signs and signifiers were becoming more appreciated, where people realised that if you framed something a certain way, it might carry a 'joke' or a humour which you might not otherwise notice (a modern example that comes to mind is Tillmans' "grey jeans over stair post", which was a blatant reference to a penis, and his homosexuality - he's said this himself). And it existed long before them, just in less explicit ways. A more chief criticism of those works would be that they're so damn obvious and lacking any subtlety whatsoever, which may perhaps be considered pretentious. People left formalism because it's simply so damn restrictive, and even hardcore formalists like Robert Mapplethorpe acknowledged that they were 'breaking out' of it in their work, that there was more to it than just a shape or a study of negative space in the picture (an example there being how very sexual his flowers were, directly alluding to vaginas and penises, stamen etc - this is if we ignore the social commentaries of and the beauty he saw in the human form).

/longofftopicpost
 
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I'm actually pretty happy that they're doing this. This might mean that a lot of the "It started from Fallout 3!!!" fans of the series will actually take time to complete the originals, since they'll probably have already played through 3 and NV. Maybe they'll realize what they've been missing out on...

...okay, maybe not.
 


Capitalizing on post WWII fear and paranoia of atomic weapons, Bethesda designed the world of the Fallout series with an immediately iconic and recognizable Cold War/Americana aesthetic. Marrying this overall design with a deeply immersive role-playing game experience has made the series a high-water mark other titles are compared to for the last 15 years.


Wasteland is the spiritual forerunner to the Fallout series. It was developed by the same people from Interplay that would go on to work on the Fallout titles at Bethesda.

Is it a nightmare or did i actually read this ?
 


Capitalizing on post WWII fear and paranoia of atomic weapons, Bethesda designed the world of the Fallout series with an immediately iconic and recognizable Cold War/Americana aesthetic. Marrying this overall design with a deeply immersive role-playing game experience has made the series a high-water mark other titles are compared to for the last 15 years.


Wasteland is the spiritual forerunner to the Fallout series. It was developed by the same people from Interplay that would go on to work on the Fallout titles at Bethesda.

Is it a nightmare or did i actually read this ?

This is rewriting history...
 


Capitalizing on post WWII fear and paranoia of atomic weapons, Bethesda designed the world of the Fallout series with an immediately iconic and recognizable Cold War/Americana aesthetic. Marrying this overall design with a deeply immersive role-playing game experience has made the series a high-water mark other titles are compared to for the last 15 years.


Wasteland is the spiritual forerunner to the Fallout series. It was developed by the same people from Interplay that would go on to work on the Fallout titles at Bethesda.

Is it a nightmare or did i actually read this ?

This is rewriting history...

Flashbacks to the Minitru
 
I'm actually pretty happy that they're doing this. This might mean that a lot of the "It started from Fallout 3!!!" fans of the series will actually take time to complete the originals, since they'll probably have already played through 3 and NV. Maybe they'll realize what they've been missing out on...

...okay, maybe not.

This reminds me of when I was talking to a guy about Fallout once and he said that there were no Fallout 1 and Fallout 2 because he tried looking for them and he couldn't find anything about it. I'm guessing he checked Gamestops catalog or something.
 
I once went to a gamestore around here and they told me that PC games had stopped being made 10 years ago...
 


Capitalizing on post WWII fear and paranoia of atomic weapons, Bethesda designed the world of the Fallout series with an immediately iconic and recognizable Cold War/Americana aesthetic. Marrying this overall design with a deeply immersive role-playing game experience has made the series a high-water mark other titles are compared to for the last 15 years.


Wasteland is the spiritual forerunner to the Fallout series. It was developed by the same people from Interplay that would go on to work on the Fallout titles at Bethesda.

Is it a nightmare or did i actually read this ?
I'm shocked, horrified and speechless.
 
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