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Alpha 6.1 changes: [September 10, 2013]
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ADDITIONS:
- Uncut patch is now integrated into Fallout FIXT
for those with German version of Fallout. This includes all missing death animations, death sounds, cut interface icons and the uncensored cinematics.
INSTALLER OVERHAUL:
- Mod is now 3 separate downloads. Fixes Only, Full Custom, and German Uncut. This is to save bandwidth for people who don't want to download or need to download all the extra stuff.
- Fixes Only download does have some customizations available.
- However, the Fixes Only option within the Full Custom and German Uncut installers is not customizable.
- In the Full Custom and German Uncut installers, there are now "Standard" and "Full" install options, which give the user the ability to experience the extra things FIXT offers, without the huge list of spoilers of Full Custom.
FIXES:
- Fixed improper implementation of "Flare is not a weapon" code that caused major issues. (69 scripts modified) [Bug introduced by FIXT alpha 6.0]
- Various small fixes and improvements in about 20 scripts.
- Installer no longer erroneously links to Fallout FIXT.bat
CHANGES:
- Children's max "run to here next" distance raised from 7 hexes to 28 hexes. Now they appear more realistic in their play. (Previously if you watched for long enough, it was very clear that it was just a scripted routine)
- Installer now uses previous tasks, setup type, group and install folder by default. This should make it more streamlined for those upgrading from a previous version of FIXT.
- Restored some code in the exe that differed from the exe that FIXT uses as its base. I'm hoping this will help with the worldmap crashes people are getting.
- Tweaks to ddraw.ini and f1_res.ini default settings. (again to attempt to help with worldmap crashes)
- Player is only informed if a door is locked on an Examine. (Previously all you had to do was hover the mouse over it. Casually glancing at a door is not possible to determine if it's locked.)
NECROPOLIS "HALL OF THE DEAD":
- Door guard no longer has the 10-second combat timer introduced in previous FIXT versions. Instead he has:
- Door guard has dialog and code restored that shipped with game, meaning player can bluff (Speech) or talk (Reaction) their way into the building.
- Door to halls is now LOCKED by default. (It is unlocked by default with vanilla game, which makes no sense considering the guard's dialog saying you're not allowed to enter)
- If player passes sneak check in addition to standard lockpick success, can enter by picking the lock on the door.