That is not a change log, that is a readme. Don't you have a separate list of the contents of this new release? If not, just let me know if the traps bug in The Glow has been fixed.
Actually it is a change log... there's a looooong list of things Fixt changes
And yes I usually post a shorter change log of what changed between versions, sorry about that. I was on a time crunch and wanted to get it released before I left the house
Change log is a frustrating thing for me because people wanted a comprehensive one, so I finally made it (the document linked above) but now people don't like the comprehensive one. I am now very efficient with documentation; every time I add or change something, even a small thing, I put it in the document right away, but because I'm constantly updating and reformatting the list, it's hard to specifically keep a "just new stuff since last version" list.
I'll try to figure out a way to have both a chronological per-release traditional changelog as well as the comprehensive one, that won't multiple the amount of work. I'll probably be able to come up with a method, we'll see.
EDIT: Okay I've got it, what I'll start doing is when I add or change something in the comprehensive, i'll add a little datestamp reminder to myself. That way when I actually put out a release, I can excerpt up a "new stuff changelog" quickly.
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@Echon I am surprised to hear that traps bug isn't fixed, each should now go away once triggered or disarmed... If you mean you can't complete the traps quest in The Glow that's because it's not possible to complete it. I haven't restored that yet -- it was broken content due to developers oversight.
EDIT: Ah okay, I messed up the "gas trap" script. Fixed now.
I will be reuploading the alpha 6.7.1 within the next hour or so, as of that install, traps will work as: 3 tries to disarm, and then it goes off, with the exception of a critical fail will always cause it to go off. I think it works pretty well.
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EDIT2: Okay, re-uploaded and should be good. Good night everyone.