Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Anyone have ideas for a spoiler-free changelog method?

I wouldn't care much about that Sduibek as it isn't necessary. First time players should play Fo1 without your mod - just the official one. All others (most majority) don't care about spoilers as they already know the game through and through. Just mark somehow in your changelog with big fonts a warning - spoilers ahead - and that's it. BTW, could you tell me please what are changes between 6.5.0 and 6.7.1 versions?
 
haven't check the site for a while and just found this, good job Sduibek , hopefully this will become one day what killap and friends did for fallout 2
don't know if you are aware of, but i remember during the years a good amount of source material in text files/ pdf for both fallout games, having all sorts of information regarding cut stuff/ plot holes , bugs etc which you may want to check out . I don't have any links or the files themselves, apart from one text file i had in my computer, but i do remember one big pdf called fallout bible and several other text files with notes in them, a developer interview, a scaned walkthrough from some greek magazine mentioning several things that didn't work in the game, lots of stuff.

anyway here's the text file i have , don't think the authors native language was English though

VAULT 13:
LEVEL2, PEOPLE, Vault couple, pair of vault dwellers moved into your room who you can kick out or agree to give the room (xp for both options, +/- reputation depends on option, + minor items for giving room (items spawn on container in room after dialogue?)

SHADY SANDS:
ENTRANCE, PEOPLE, Agatha the storyteller, listen to her stories for xp minor, Elder, (Aradesh prototype?) talks about radscorpions, Barterman talks about radscorpions (starts radscorpion quest?), opens dialogue option with Sammy, offers reward for radscorpion quest (no xp, items yes, but none listed?) won't barter with player unless radscorpion quest solved (quest reward option to barter items with him and no item reward?), Barterman's Guard, Cook, compliment through dialogue for +Reputation (one chance, one time charisma check for dialogue start)
GARDEN/PENS, PEOPLE, Sammy, talks about radscorpions,takes player to radscorpion caves (option available after talking to Barterman),
RADSCORPION CAVES, LOCATION, shortcut becomes available on town map after first visit, ACTIVITY, blowing up cave entrance (dynamite/p. explosive on weak spot) destroys nest ,rewards xp (value varies if radscorpions quest still active, if radscorpions still alive in cave xp=more# if dead xp=less#, if quest active completes it), extra + reputation later if player mentions it to quest giver (Elder/Aradesh/Barterman?), (affects radscorpion encounters in area?)
VAULT 15:
SURFACE, BUG, radscorpion enemy sometimes disappears,
LEVEL 2 , ITEMS, (uzi under bed?)
LEVEL 3 , ITEMS (on molerat corpse?) unique key used for unlocking unique conatainer/(lockpicking blocked), (container found later in game?)

there is also a lot of dialogue text for the above cut characters which i don't know if i should copy paste cause this post is becoming a bit huge already, tell me if you need it, there are two asterisks though here
*Sammy location=entrance
*Agatha +/- reputation on dialogues options, (- reputation on messing bed) story dialogue option requires good reputation+dialogue sequence (agatha= not tired)
 
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@voodzia Can't right now, I'll try to get one out next weekend (Feb 1st)

@algardex Thank you. Some of that is restored already :) But yes if you have anything else please post all of it!
 
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Alpha 6.7.2 is ready, I just need to upload it. It will be live within the next 48 hours.
 
Cool, was just about to try this out, but now I'll wait for 6.7.2. And when I actually have free time. :look: (Procrastination!)
 
Cool, was just about to try this out, but now I'll wait for 6.7.2. And when I actually have free time. :look: (Procrastination!)

Oh, hey! I don't remember seeing you in this thread before :)

They are compiling right meow, and this time German Uncut is back.
 
I don't think I was ever in this thread before. Just reinstalled Fallout after another run of Fallout 2. Interested to see this mod.
 
I don't think I was ever in this thread before. Just reinstalled Fallout after another run of Fallout 2. Interested to see this mod.

Well it's totally got interactive hookers and booze addiction, so that's a plus.
 
Male hookers as well?, in case I'm playing as a lady...

Ohhh interesting... No but maybe I should :lol:

It could make them male or female depending on player's chosen gender. :lol:

---

Sorry for the delay people; I went through a few hours of tying up loose ends in the code before compiling the installers, then took a nap by accident and then realized I still MISSED A BUNCH OF LOOSE ENDS so I had to spend a couple more hours doing that. :twitch: :twitch: :twitch: :twitch: :twitch: I should have them uploaded in about an hour :nod:
 
alpha 6.7.2 is live!

Technically this is a minor release, mostly just fixing a ton of issues with the installers. (oops)


Changes since alpha 6.7.1:

- Floating Eye robots now use their proper names. Now the stronger one is properly labeled as "Floating Eye Mark II".

- Floating Eye robots next to Master now have scripts linked to them, meaning they will engage in combat properly.

- Dialog functionality for Master's robots is restored. In vanilla it didn't work displayed, due to what appears to be a mixup in the setting and reading of local variables.

- Now includes a new "Worthless Cheater" install option, if you're using the Full Custom or German Uncut download. Two character editors and a maxed-out character file, Oh My!

- Full HP On Levelup moved to BioWare section of installer instead of Balance/Difficulty section.

- Removed various files from installers that weren't needed any more.

- Fixed a bunch of issues with the installers.

- German Uncut is back, yay!


Changes since alpha 6.5 patch:

[still building this list, check back later]
 
Using the worthless cheater, will we be able to play the game.. normally? I mean without the maxed out file? I am still downloading so I can't check. Love the work you did on this. I hope you'll find more time to expand this.
 
Using the worthless cheater, will we be able to play the game.. normally? I mean without the maxed out file? I am still downloading so I can't check.
Thank you for asking, I'll try to make that more clear in the installer.

Yeah you will, all it does is place two exe files (the character editors) in Fallout root folder, and character file ("CHEATER.GCD") in the DATA folder. To use that character file you have to choose New Game -> Create Character -> Options -> Load.

Love the work you did on this. I hope you'll find more time to expand this.
Thank you :)
 
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