@gustarballs1983 I don't know why I set the caches so high (it's been a while) but I know I did it on purpose. In any case, please let me know what values for sound and art cache you settle on. I seem to recall reading a while back that sizes of something like 4mb for audio and 8mb for video worked well on the DOS version?
@gustarballs1983 Anyway let me know what values work best for you. And please do send me any versions of fallout.exe (DOS) you have, so that I can compare to mine.
I'll tell You why You set the cache to 64 because playing on windows version in let's say 1080p resolution and default cache size results in scrolling maps giving You slideshow and npc's travel on the map not by walk but by jumping/teleporting evry two hexes (tested by loading adytum map in hires 1920x1080 on FIXT 6.4 with art cache size set to 5).
tell ya this Sduibek create two different fallout.cfg files one for falloutw.exe and one for falloutd.exe/fallut.exe the reason behind this is that You can't just find a compromise between dos functionality an windows smooth gameplay. so instead try to set a bolean in installer so that when You tick the falloutD.exe to install You'd get the dos version of fallout.cfg instead the windows one or install it in a subfolder together with falloutd.exe so that copying over theese files would enable dos gamelpay.. additionally dos exe and windows exe do not maintain savegame compatibility(wether skynet's dos exe or Yours) due to dos version not using hi res patch and timeslip's ddraw.dll (not to mention any other .dll provided by You or gog.com it's dos remember there is no .dll suport there.. strange isn't it). Another thing is that You should also disable the red hires main menu background in dos version somehow because it doesn't work as intended there (or at least warn players during install that it glitches in dos version, because it is an option anyways :p). Lastly I don't think I need to provide You with fallout.exe I use since You can easily download it from "nma downloads section" it's in "Fallout/patches/Fallout 1 Children Patch" provided by skynet v1.1 adds support for dos thanks to me drilling a hole in skynet's stomach for urging him to do it
As of fallout.cfg for dos i'd try cache for graphics =5 and cache for audio =448 and keep Your current values for windows version of fallout.cfg do not try to find a compromise between this two. It's bullocks that compromise is a good thing, even master gave a compromise to humans, He'd let them live as humans to the end of their days but none shall breed (so he ment to sterilise/castrate us but we would not end up as mutants:p = perfect example of a compromise because there is no sweet spot in this case [the only sweet spot i know of is the misterious "G" point and no compromise in reaching that point is there:p])
Additionaly to check if Dos version maintains compatibility (due to no hires, sfall, and other dll's) i'll try to walk through the whole game first in windows and after that the dos version via dosbox. just waiting for the new FIXT 6.7 with installer to finally show up.
that's about it If You have any more questions ask..
Gus T.
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