Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

@gustarballs1983 I don't know why I set the caches so high (it's been a while) but I know I did it on purpose. In any case, please let me know what values for sound and art cache you settle on. I seem to recall reading a while back that sizes of something like 4mb for audio and 8mb for video worked well on the DOS version?
@gustarballs1983 Anyway let me know what values work best for you. And please do send me any versions of fallout.exe (DOS) you have, so that I can compare to mine.

I'll tell You why You set the cache to 64 because playing on windows version in let's say 1080p resolution and default cache size results in scrolling maps giving You slideshow and npc's travel on the map not by walk but by jumping/teleporting evry two hexes :D(tested by loading adytum map in hires 1920x1080 on FIXT 6.4 with art cache size set to 5).

tell ya this Sduibek create two different fallout.cfg files one for falloutw.exe and one for falloutd.exe/fallut.exe the reason behind this is that You can't just find a compromise between dos functionality an windows smooth gameplay. so instead try to set a bolean in installer so that when You tick the falloutD.exe to install You'd get the dos version of fallout.cfg instead the windows one or install it in a subfolder together with falloutd.exe so that copying over theese files would enable dos gamelpay.. additionally dos exe and windows exe do not maintain savegame compatibility(wether skynet's dos exe or Yours) due to dos version not using hi res patch and timeslip's ddraw.dll (not to mention any other .dll provided by You or gog.com it's dos remember there is no .dll suport there.. strange isn't it:P). Another thing is that You should also disable the red hires main menu background in dos version somehow because it doesn't work as intended there (or at least warn players during install that it glitches in dos version, because it is an option anyways :p). Lastly I don't think I need to provide You with fallout.exe I use since You can easily download it from "nma downloads section" it's in "Fallout/patches/Fallout 1 Children Patch" provided by skynet v1.1 adds support for dos thanks to me drilling a hole in skynet's stomach for urging him to do it :D
As of fallout.cfg for dos i'd try cache for graphics =5 and cache for audio =448 and keep Your current values for windows version of fallout.cfg do not try to find a compromise between this two. It's bullocks that compromise is a good thing, even master gave a compromise to humans, He'd let them live as humans to the end of their days but none shall breed (so he ment to sterilise/castrate us but we would not end up as mutants:p = perfect example of a compromise because there is no sweet spot in this case [the only sweet spot i know of is the misterious "G" point and no compromise in reaching that point is there:p])

Additionaly to check if Dos version maintains compatibility (due to no hires, sfall, and other dll's) i'll try to walk through the whole game first in windows and after that the dos version via dosbox. just waiting for the new FIXT 6.7 with installer to finally show up.

that's about it If You have any more questions ask..
Gus T.
 
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I've just finished playing Fo1 and noticed that there is something wrong with ending cutscenes (good ending) - some of them skip so fast that it's impossible to read the subs at the bottom of the screen.
 
I've just finished playing Fo1 and noticed that there is something wrong with ending cutscenes (good ending) - some of them skip so fast that it's impossible to read the subs at the bottom of the screen.

If you open ddraw.ini and change to this, doesn't happen any more:
Code:
;The initial speed at game startup
SpeedMultiInitial=104

Newest release fixes this. Unfortunately it means the game runs slower :( Personally I run at 115 so I hate playing at 104 it seems so slow and laggy... but 104 is the highest it can go without messing up the slideshow. :mad:
 
So it's the end of 2nd day of school term... I failed at my attempt to get the release out before school started. I don't know how things will go now, because I'll have to focus on school and have less time to work on Fixt.

Getting the Fixes Only release to working version from its current test version shouldn't take more than a few hours, but I don't know how long the Full Custom (and by extension, German Uncut) installers are going to take. And that's just the installers, there's still a bunch of content and fixes I wanted to include that haven't been fully implemented yet. (such as random encounter changes.)

I've definitely become addicted to working on this project, so I need to figure out a way to stop. (Not permanently, I don't mean killing the project, I just mean stop being obsessive about working on it.) Which sucks because I do feel a responsibility to you guys to continue improving and fixing the mod. And there's some things in my life I'm not very happy with at the moment, so it's a good escape to spend my time doing something I'm good at, and makes people happy, and is enjoyable to me. I gotta say it's the weirdest addiction I've ever had.... hooked on video game design, who would have thought. For the record, I'm certainly not looking for pity or a group hug or anything like that; I'm only sharing because I genuinely don't know what to do about this behavior and it's really stressing me out. If you've let something you enjoy take control over all your free time and even not-free time, how do you stop, if it's something you enjoy, and there's external factors motivating you to continue? :confused:
 
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I've just finished playing Fo1 and noticed that there is something wrong with ending cutscenes (good ending) - some of them skip so fast that it's impossible to read the subs at the bottom of the screen.

If you open ddraw.ini and change to this, doesn't happen any more:
Code:
;The initial speed at game startup
SpeedMultiInitial=104

Newest release fixes this. Unfortunately it means the game runs slower :( Personally I run at 115 so I hate playing at 104 it seems so slow and laggy... but 104 is the highest it can go without messing up the slideshow. :mad:
I changed it to 104 (it was set to 108) but it didn't help at all. Actually it's even worse now as more slideshows skip too fast and some have no voice either.
 
What you describe up there can become a serious enough problem, Sduibek.

What I can say is that you should not feel any obligations whatsoever towards us end users. You worked so hard for a long time just to make the game better and you don't owe us anything. I talk openly against my self interest since I'd love to see FIXT grow and blossom but I'd rather have its author feel better than a new version out. And I am sure most feel the same because I believe most people not to be ungrateful swines.

There was a time I was pretty much addicted to multiplayer gaming and it sort or ruled over my life for over one year. I didn't like it. It was not easy to truncate the bond because you get extremely fond of being part of a community but it tends to badly mix up your priorities.

I solved by making some sort of schedule for devoting less and less time to it untill I called it quit.

Now, while I do hope you won't quit your project, I believe it might be the healthy thing to try and administer your hobby in such a way you won't feel your neglecting real life obligations.
 
So it's the end of 2nd day of school term... I failed at my attempt to get the release out before school started. I don't know how things will go now, because I'll have to focus on school and have less time to work on Fixt.

Getting the Fixes Only release to working version from its current test version shouldn't take more than a few hours, but I don't know how long the Full Custom (and by extension, German Uncut) installers are going to take. And that's just the installers, there's still a bunch of content and fixes I wanted to include that haven't been fully implemented yet. (such as random encounter changes.)

I've definitely become addicted to working on this project, so I need to figure out a way to stop. (Not permanently, I don't mean killing the project, I just mean stop being obsessive about working on it.) Which sucks because I do feel a responsibility to you guys to continue improving and fixing the mod. And there's some things in my life I'm not very happy with at the moment, so it's a good escape to spend my time doing something I'm good at, and makes people happy, and is enjoyable to me. I gotta say it's the weirdest addiction I've ever had.... hooked on video game design, who would have thought. For the record, I'm certainly not looking for pity or a group hug or anything like that; I'm only sharing because I genuinely don't know what to do about this behavior and it's really stressing me out. If you've let something you enjoy take control over all your free time and even not-free time, how do you stop, if it's something you enjoy, and there's external factors motivating you to continue? :confused:

So first I wanted to say I love your mod, the time you've put into it, and the dedication you have shown by continued support and great communication with the people on this forum. I made an account specifically to thank you and reassure you that what you have done so far is amazing and greatly appreciated. Your commitment to this game and to the fans of your work does not go without notice. I agree with the above poster that your life, specifically the happiness in your life should be paramount. If you feel that you are addicted to something, and can admit it, then you are already on the steps to correcting it. I believe we have all been addicted to something in our lives and we each deal with it differently. I wish you the best, hopefully we wont see you around as much while you do what it is that you need to do :D
 
Is there a complete list of FIXT changes?

In my sig :nod: There's plenty of things I've forgotten to list, but it's the most comprehensive list to date. Now that I've started a full list, any time I do new stuff I add it right away even if it's something minor. So it's going to get a lot longer over time as I add all the little new things and retroactively add all the old things.
 
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I should be able to get out an update to the Fixes Only test version this weekend (today it's Friday here). It will pretty much be the same as the current test version, the main difference just will be improving and fixing the changes I made to traps:

Now traps only go off once. Now sure what I was thinking was the previous implementation. Traps will now trigger in three situations:

1. It goes off if you fail the initial detection check,
2. or if you fail all 3 disarm checks,
3. or if you ever critically fail at any of the checks.

For the record, this is similar to vanilla; in vanilla, you could get the "You sense a trap nearby" message up to 3 times.
 
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Some members of the team that translate it in french found dialogs from the Fallout demo.
Do you intend to add scrapheap in Fallout 1 in the future, or should they disregard those files ?
 
Some members of the team that translate it in french found dialogs from the Fallout demo.
Do you intend to add scrapheap in Fallout 1 in the future, or should they disregard those files ?

You can just disregard them.

Wait are you working with FuryMGS or HawK-EyE? They are both working on French translation also, so if you don't know who I'm talking please provide an email address as I'll need to get you guys all each others info so you can collaborate.
 
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I am only aware of Hawk-Eye team. I'll check if they know the other team.
 
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so 6.7 is fixes only patch.. does that mean that when I install it all other added mods will be removed and have just fixes? and is it also incompatible with alpha 6.5 saves?
 
so 6.7 is fixes only patch.. does that mean that when I install it all other added mods will be removed and have just fixes? and is it also incompatible with alpha 6.5 saves?

It's possible some custom content will remain (as leftovers that didn't get overwritten), but yeah, it should be assumed that the only customizations that will work will be ones available within the installer. On the plus side, at least the ones selectable in the installer actually work now :P In 6.1 installer at least 5 of them are broken :(

If you want, you can just open up DATA\DATA\VAULT13.GAM and change global variables if you want to simulate having enabled features. For example, changing any of these:

Code:
BOS_LORRI_CHA_ENABLED     :=0;    // (3)   // ! Fallout FIXT: CHOSEN BY PLAYER -- default 1 - Can player get CHA boosted at BoS doctor?
MYST_STRANGER_RESPAWNS    :=0;    // (20)  // ! Fallout FIXT: CHOSEN BY PLAYER -- Does Mysterious Stranger still spawn if killed?
DISPLAY_PLVL_ON_LVLUP     :=0;    // (23)  // ! Fallout FIXT: CHOSEN BY PLAYER -- Did player choose "You are now level:" messages display?
ENABLE_HOOKERS            :=0;    // (33)  // ! Fallout FIXT: CHOSEN BY PLAYER -- Do the "active" hookers exist in The Hub's Downtown?
FREAKS_GIVE_RADS_ON_HIT   :=1;    // (34)  // ! Fallout FIXT: CHOSEN BY PLAYER -- Do floaters and centaurs give radiation to player on hit?
DISPLAY_TITLE_ON_LVLUP    :=1;    // (62)  // ! Fallout FIXT: CHOSEN BY PLAYER - Display player title on level-up? (titles from manual)
WEAPONDROP_MOD_STATUS     :=0;    //  460  // ! Fallout FIXT: Is the Weapon Drop Mod enabled/installed?
WEAPONDROP_MOD_MINIMUM    :=1;    //  461  // ! Fallout FIXT: What's the minimum number of hexes from critter that item will spawn?
WEAPONDROP_MOD_MAXIMUM    :=1;    //  462  // ! Fallout FIXT: What's the maximum number of hexes from critter that item will spawn?

Unfortunately there's lots of customization things that are file-based and not global variable so this wouldn't apply.
 
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I have been listening to and working through the audio version of The Seven Habits Of Highly Effective People and it seems to be helping me. :nod: I'm not sure if it will directly help Fixt (i.e. allow me to put out faster releases or whatever) but it's definitely helping me be less obsessive and stressed about it, and my life situation in general.

---

@Clouds Thank you for the screenshot. What did you do or were you doing when the "NightkinError" message showed up? I know what caused the other one, but I don't know what caused this.
 
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Thanks for the response! I didn't know that I had to report bugs on wikia so I deleted my reply and was trying to figure out how to do it on there.
As for the ''NightkinError' I really have no idea what might have caused that, I was stepping out of the elevator, I didn't even move a hex and it just showed up.
Here's a savefile in case you need it

http://www.mediafire.com/download/rhrk0ku80h01jrc/SLOT04.rar
 
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