Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Okay installer now "silent" installs VC++ 2005 and 2008 redistributables, temporarily includes some .dlls while running install routines, and generates an install log. Next up is including DirectX files silent install.

With any luck, this should make it so people don't get annoying failures any more, specifically OSX systems running Wine.

Does the installer check if these files are already installed? (I'm pretty sure most people have those files installed anyway.) BTW, is this installer (as .exe file) really needed for your mod? Wouldn't it be enough to make a simple zip file?

And another issue - after talking to the elders of BoS and Maxon, I don't see the quest in my status window - is it a bug maybe?
 
Installer DirectX inclusion completed, and Troubleshooting Fallout FIXT has much more new info. It's faily extensive now :grin:

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@voodzia Currently it doesn't check if 2005/2008 are already installed. I might add that later. Running them this way shouldn't be a problem; Microsoft software is smart about running "only replace if older version or doesn't exist" checks.

Yes, exe is most definitely needed because of having many options. People prefer it over the zip file anyway :nod:
@voodzia Are you talking about the "Scout to the Northwest" quest?
 
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["Fallout FIXT Status Updates" has been merged with this thread.]
 
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@voodzia Currently it doesn't check if 2005/2008 are already installed. I might add that later. Running them this way shouldn't be a problem; Microsoft software is smart about running "only replace if older version or doesn't exist" checks.

Yes, exe is most definitely needed because of having many options. People prefer it over the zip file anyway :nod:
@voodzia Are you talking about the "Scout to the Northwest" quest?

Yes, that's the quest I was referring to. BTW, same story with quest for Gun Runners in Boneyard (killing deathclaws). But I don't know if these issues are bugs actually - I noticed that some quests just don't show up in the status window.

p.s.
Thank you for your response about the installer.
 
I know some quests didn't show in "STATUS" under PIP-Boy in TeamX-patched game either, and even in vanilla unpatched game. I'll see if I can restore them though. Thanks!
 
You're welcome, and thank you for your mod. It's great to see that someone is still working on Fo1. BTW, any chances to see some cut quests in your mod one day? Like 'Receive training from Thomas' in BoS or 'Report Iguana Bob to the Hub police'?

p.s.
Please let me know if you need my savegame files so you could check those missing quests in PIP-Boy.
 
Report Bob is already implemented :nod: Just doesn't work with the current release (mistake in my coding) and some others, but the main ones people ask about, not yet. (Such as Followers Spy, etc)
 
This time around the installer will finally back up some of the already-eixsting files for you............. which other files should it do? Currently I have:
ddraw.ini
ddraw.dll
f1_res.ini
fallout.cfg
FalloutW.exe
FalloutD.exe
VAULT13.GAM (global variables file)
SAVEGAMES (folder and files)
 
Hello Sduibek.. So i Finally decided to post in this thread instead of my constant knack of flooding You with PM's. So recently i've decided to try to run the dos vrsion of Your megamod agin (done previously on dos install from Fallout CD)
however this time i've used GoG version with the addition of dos files. however Fallout seemes to crash to dosbox prompt just after the loadscreen. I think it's something with FIXT since i ran Fallout in dosbox perfectly fine when installed from the cd dos install but only with skynet's children patch & teamX 1.3.5 patch and 3.5 npc mod, so i guess something is messed up..

EDIT: just on the side note it crashed to dos prompt both times wether it was full dos install from Fallout UK cd with Your mod or gog version with dos files & Your mod. just so You know..
 
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good you merged both threads, it was a waste of time having 2 for the same thing.

questions: why install vc 2005 and 2008? what difference they make? i didnt see/remember this info here, if vc is really needed why not install vc2010? btw, did you try different compression methods to reduce the size of the installer?
 
Hello Sduibek.. So i Finally decided to post in this thread instead of my constant knack of flooding You with PM's. So recently i've decided to try to run the dos vrsion of Your megamod agin (done previously on dos install from Fallout CD)
however this time i've used GoG version with the addition of dos files. however Fallout seemes to crash to dosbox prompt just after the loadscreen. I think it's something with FIXT since i ran Fallout in dosbox perfectly fine when installed from the cd dos install but only with skynet's children patch & teamX 1.3.5 patch and 3.5 npc mod, so i guess something is messed up..

EDIT: just on the side note it crashed to dos prompt both times wether it was full dos install from Fallout UK cd with Your mod or gog version with dos files & Your mod. just so You know..
Does the crash go away of you disable sfall and f1_res? That would mean moving the dll and ini for both to another folder, and clicking Disable in f1_res_Config.exe

Also did you select the DOS option (falloutd.exe) during install? I would test if maybe one of those files is an incorrect version or something - there's two .dll files and DOS4GW.EXE , also try renaming falloutd.exe to fallout.exe
 
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I'll tell You this I've reinstalled the original dos version From Fallout CD In concern some of the extra files from gog version might screw with dos game...
Unfortuneatly the crash to dos appear after installing FIXT (the worse thing is it removes original Fallout.exe - the original dos exe, and there is no way to play it untill reinstall without FIXT in dos)
tried evrything disabled hi res patch through it's exe -nothing, then moved hires txt and dll to diferent folder - nothing, then also moved ddraw.txt and ddraw.dll to diferent folder - sill nothing :((
just don't know what's causing this.. I do not think it's the diferent exe name the FalloutD.exe (thouth the original was Fallout.exe) because i've tried with skynet's child patch exe (modified 1,2 UK to add children support crated by skynet thanks to me begging him ;) ) version and it did not work with Your patch as well, and skynet's dos exe works fine on a clean install/teamX patch only just w/o FIXT megapatch.. keep me posted though, i'd like to help You on this one all the way I can.


** EDIT***
UGH.. it took me a while though i've figure it out finally..

we were searching in wrong directions the problem was not in hires patch nor ddraw's nor any other dll additionally atached to the FIXT
problem was in fallout.cfg in the position "art_cache_size=" was way over the roof and set to 64 (dont know why though) the original value was 5 when I go beyod 40 on this position it removes sound from first map and go to 45 and fallout crashes past loadscreen.. case solved
Just in mind Dosbox can map only 31 MB of RAM (and an additional 1MB RAM for system/kernel/whatever) so we should not reserve too much memory for certin things because we may run out of RAM, besides there is an other value set too high in the fallout.cfg wich is:
[sound]
cache_size=10240
wich should be
cache_size=448
yet another RAM waster or so i think..
free ram in dosbox is important for maps such as HUB main city map wich consumes a lot of resources.
Hope those setings are not that important and that lowering them won't ruin the gameplay somehow.
on a side note the red main menu background is kind of bugged in dosbox and there is no way to enter settings from main menu like in windows version of FIXT
Hope this helps best regards
Gus T.
 
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Hi. Great mod so far. I have played with most of its assimilated mods before but it is nice to have it all in one package. The game has been fairly bug free so far (certainly nothing gamebreaking), but in The Glow most of the floor on the 2nd level (and partially on the 1st) is littered with explosive traps that repeat endlessly. I need to stop and use stimpacks for very ten steps. The game displays messages like 'Error50Error', 'Error100Error' and if the any of the npcs step on the traps it says '[NPC]Error'. It is more or less impossible to play through this.
 
I'm not quite done with release yet as promised, but you guys knew that already because these things tend to get delayed :nod: I will have it released as soon as I can.

I can guarantee I will at least have a test version of Fixes Only released today. Not sure about the others.



I'll tell You this I've reinstalled the original dos version From Fallout CD In concern some of the extra files from gog version might screw with dos game...
Unfortuneatly the crash to dos appear after installing FIXT (the worse thing is it removes original Fallout.exe - the original dos exe, and there is no way to play it untill reinstall without FIXT in dos)
tried evrything disabled hi res patch through it's exe -nothing, then moved hires txt and dll to diferent folder - nothing, then also moved ddraw.txt and ddraw.dll to diferent folder - sill nothing :((
just don't know what's causing this.. I do not think it's the diferent exe name the FalloutD.exe (thouth the original was Fallout.exe) because i've tried with skynet's child patch exe (modified 1,2 UK to add children support crated by skynet thanks to me begging him ;) ) version and it did not work with Your patch as well, and skynet's dos exe works fine on a clean install/teamX patch only just w/o FIXT megapatch.. keep me posted though, i'd like to help You on this one all the way I can.
@gustarballs1983 Thanks for the testing. As far as deleting the .exe, this next release will back up files before install, including the exe, so that won't be an issue anymore.

Could you send me a screenshot of the folders contents? One of the TeamX DOS, and one of mine crashing DOS. I want to see how they differ. Maybe mine is missing some files or something.

Also does mine use a different version of the ms-dos files? (dos4gw, hmidet.386, hmidrv.386) please send a screenshot of these files' details (right-click, Properties)

Lastly is mine using a different version of the DOS exe? I don't think it should, I used the exe from TeamX 1.2 ...

Also it could be fallout.cfg settings, delete fallout.cfg and let the game re-create it, see if crashes go away. If they do, please send me contents of new fallout.cfg (you can just post into Code tags here)



Hi. Great mod so far. I have played with most of its assimilated mods before but it is nice to have it all in one package. The game has been fairly bug free so far (certainly nothing gamebreaking), but in The Glow most of the floor on the 2nd level (and partially on the 1st) is littered with explosive traps that repeat endlessly. I need to stop and use stimpacks for very ten steps. The game displays messages like 'Error50Error', 'Error100Error' and if the any of the npcs step on the traps it says '[NPC]Error'. It is more or less impossible to play through this.

Hey there, this will be fixed in next release.
 
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Hi sduibek check out edit of my previous post all runs fine now. and Yes.. there is a different dos exe than 1,2 teamx actually i managed to "convince" Guy called Skynet from this forum (wich was creator of the windows exe wich teamx used in their 1,2 patch) to also make similar exe for dos and from what i've learned later on i saw the new teamX version of dos exe wich is also one of a kind 1.2 UK exe with children support since US version that had children got only as far as 1.1 so there was the need for v1.2 with children.. the teamx's and skynet's versions came separatly though do not know wich one was first, but i suspect they *are* the same thing that is 1.2UK with children

Hope this helps
Gus T.
 
@gustarballs1983 I don't know why I set the caches so high (it's been a while) but I know I did it on purpose. In any case, please let me know what values for sound and art cache you settle on. I seem to recall reading a while back that sizes of something like 4mb for audio and 8mb for video worked well on the DOS version?
@gustarballs1983 Anyway let me know what values work best for you. And please do send me any versions of fallout.exe (DOS) you have, so that I can compare to mine.
 
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TEST VERSION OF NEW RELEASE: At the moment it's only the "Fixes Only" download. Please give it a test drive and let me know how it works for you.

Good news is that I removed a lot of stuff I don't think most people would want on a Fixes Only download, so the size is down to 92Mb. Happy end of the first week of the new year.

Fallout Fixt alpha 6.7 public test release, Fixes Only
 
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I just installed 6.7 but the trap bug in The Glow still exists, at least using my current savegames. Is it necessary to start a new game in order to fix the bugs?
 
The bugs I reported on the fallout wikia are gone - the rats are all alive and I can leave the vault 13 cave without error.
 
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