Theomniadept
First time out of the vault
Another bug: I specifically told Fallout Fixt to -not- make enemy weapons drop away from the body since that made looting so god awful hard then pixels all blend together. It did it anyway.
Hmm, strange. Could you please provide me the log file in {Fallout Fixt}/DATA/FIXT? You can just paste it here in spoiler tags.Another bug: I specifically told Fallout Fixt to -not- make enemy weapons drop away from the body since that made looting so god awful hard then pixels all blend together. It did it anyway.
Editing base HP I do with a hex editor. http://www.fairdell.com/hexcmp/Thanks for quick reply, however you did not answer me.. what tool did you use specificly to edit hp of party npc's the tool i mention that does not allow to edit base values directly is in fact cubi2k's tool.
Oh and sorry for any text issues I'm writing this from a low end chineese tablet it's got 1Ghz single core arm and around 300MB of ram.. and I just hate touchscreens my fingers are just to thick for it, and so the writing comes slow... :p
Wait you're doing an engine conversion? How will that change anything if I may ask?
Not sure. They can be downloaded from their respective sites, though. (Because they are done by the Czech/French/Spanish/etc Fallout communities and thus posted on corresponding websites) May I know why you ask? That will help me be more helpful in my reply.I also changed my mind about releasing the translations, because they'd be outdated anyway; this means players would get crashes because the new versions usually include new entries, and fallout crashes when it can't display a given text/dialog entry -- the second step in the plan.
When can we expect the release of the translations? Thanks!
Thanks!Don't get disappointed. I'm sure there are plenty of us who are interested in this project.
Would this actually be feasible? That would be impressive.I know you have a separate 'ideas' thread but please consider altering the tag option to level 15 or 18 when you convert the engine. The ability to get small guns 300 at level 12 is just too enticing for me.
In Fallout 2 it's not only feasible but pretty easy to achieve at level 12, (without cheating), if you know how the program works. If you abuse the chems/save function you could probably achieve the feat at level 6 if tag was available at that point. If you want a full explanation i'll send it via PM. (I don't want to spoil things for everyone else).Would this actually be feasible? That would be impressive.I know you have a separate 'ideas' thread but please consider altering the tag option to level 15 or 18 when you convert the engine. The ability to get small guns 300 at level 12 is just too enticing for me.
Personally I almost never have this problem but I just load again if it happens. As far as I know this is an engine bug that cannot be fixed. @JimTheDinosaur @phobos2077 did somebody fix this in Fo2 engine?Another annoying-as-hell bug: every -other- time I load from a save in combat it treats it as if I ended my turn and any and all action points are wasted and I have to wait for the enemies to take their turn before I can reload.
There's an option in sfall prevents you from saving in combat except at the start of your turn. Or you can block all saving in combat.Personally I almost never have this problem but I just load again if it happens. As far as I know this is an engine bug that cannot be fixed. @JimTheDinosaur @phobos2077 did somebody fix this in Fo2 engine?