Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

AFAIK, FO1 never implements ammo modifiers in the calculation.
Ammo proto files do have the settings, but the engine just ignores them.

fo1dmgcalc.png
 
AFAIK, FO1 never implements ammo modifiers in the calculation.
Ammo proto files do have the settings, but the engine just ignores them.
This.
Fixt does include Celestial's "AP Ammo Fix" but I don't think it actually does anything either.

In my testing I found that all ammo attributes (Damage mod A, Damage mod B, DR mod %, AC mod %) had absolutely zero effect in-game. Hooray! lol.
 
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Ummm...
Sduibek... will the ammo modifiers work *after* the engine conversion (a.k.a. next patch)?? Because it looks to me that in Fo2 engine they will work, and all of a sudden in the new FIXT patch there's going to be a lot of headake concerning weapon and ammo balance. So I say a kindly suggestion to start working on it with Magnus 'asap' if not right now :p

Best ragards
GusT.
P.S. any typos or grammar errors are not ment to be it's just 'ol gus tarballs is really getting old mentaly and additionally his non-native english is getting a little bit rusty...
Getting older and older & waiting for the Fo1 conversion. :D
 
as for Gamefront it's not the case of my country blocking it it's a problem with gamefront policy about some countries.. gamefront does not allow downloads from certain country my "colon of the earth" being one of them unluckily..

However moddb.com seemes fine, although full custom is not uploaded yet it seemes as it's not ready for download. I was able to download fixes only. although download adress seemed strange it was from dbolical.com or something like that but it worked i even launched the file to check if it works and it does. so moddb is fine with me

P.S.
crap sorry for double post i've seen a notification an responded to it and here i am double posting with no way of deleting my post :/
as i said I'm getting tiered of getting old
 
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Ran into an error with the quest "Find the missing Caravans" that you get from the Far Go Traders. After killing the deathclaw in the cave, there is a crash when talking to the dying mutant. Sometimes the dialogue completes and you get the holodisk, but then trying to access the inventory will crash the game. Error message: "the instruction at 0044daf8 referenced memory at 05c4fc03. The message could not be read from. Click on OK to terminate the application."
 
Ran into an error with the quest "Find the missing Caravans" that you get from the Far Go Traders. After killing the deathclaw in the cave, there is a crash when talking to the dying mutant. Sometimes the dialogue completes and you get the holodisk, but then trying to access the inventory will crash the game. Error message: "the instruction at 0044daf8 referenced memory at 05c4fc03. The message could not be read from. Click on OK to terminate the application."
What version are you playing?

Also could you please provide a savegame so that I can test. :nod:

Screenshots not necessary.
 
Ran into an error with the quest "Find the missing Caravans" that you get from the Far Go Traders. After killing the deathclaw in the cave, there is a crash when talking to the dying mutant. Sometimes the dialogue completes and you get the holodisk, but then trying to access the inventory will crash the game. Error message: "the instruction at 0044daf8 referenced memory at 05c4fc03. The message could not be read from. Click on OK to terminate the application."
What version are you playing?

Also could you please provide a savegame so that I can test. :nod:

Screenshots not necessary.

Sure thing, here is my savegame files in SLOT10. https://drive.google.com/folderview...FJS184dHJSZm5QbmViNnZnMW5BSDIxeUU&usp=sharing

Talk to the mutant and see if you crash. If you don't, check your inventory after getting the holodist. This is version 7.0.1.
 
Hi guys,

I'm new here. I've played the first little bit of Fallout 1 a couple of times but never finished the game, and I've decided I'm going to, damnit, even if it kills me! Or if I have to lean on people and wikis to figure out what to do.

ANYWAY, the reason I'm posting is that I'm using the Fixt 7.1 alpha and I also have to report that the fight with Gizmo is bugged, apparently making it impossible to complete. When I talk to Lars, I'm taken to Gizmo's office but his bodyguard Izo isn't next to him and doesn't start fighting until you come into LOS with him. I can kill Gizmo and Izo and in fact the two guards in the main casino room, but the game stays in turn-based instead of completing the quest / going to realtime, which IIRC is what should happen.

I tried exiting off the south map edge, found myself back in realtime in the first sector of Junktown. Got the quest XP. BUT... I tried to go back to Gizmo's building to loot, and when I tried to enter that zone the game crashed.

This is with a fresh install + 7.1a Fixes Only. I'm going to try to upload a save to dropbox and will edit this post to add a link.

https://www.dropbox.com/s/4a7pjn1vqils075/SLOT02.zip?dl=0
 
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This term of school is done, hooray! Less stress, more free time :)


Hey guys
I have an old version of FIXT installed: what should I do if I want to update to the newest version (I'll wait until June 28 because apparently there will be a newer version?)? I don't care for my old saves, I might as well erase them, and I barely remember the installation process. Do I need to uninstall it from Control Panel and start anew with the most recent download? Or is there an "update" feature in the executable?

No update feature, just install it again on top of the old one :)

And yes my plan is to get out the next version by that date.

Cool, good to know!
Lemme ask you a couple of questions, the same I've asked here one year ago or so. I'd encountered a couple of possible issues in the game that prompt me to stop playing and ask here instead. You said you'd check but I've stopped playing completely so I've never checked the changelogs again until now :razz:
In Shady Sands I've got a rescue mission which led me to a bandit camp were people mistook me for the boss' father ghost. I checked on the wiki and that has a chance to happen if the Vault-Dweller has a Luck stat above 9 (and that's only 50%), while mine had 4. I've also spoke to a NPC who would supposedly talk to me about his brother's illness in case the VD's intelligence was high enough, but he didn't even though I've completed all the requirements for that option to appear.
Were those changes caused by the patch's rebalancements themselves (ie the Luck threshold for the event lowered to make it easier to achieve) or were they bugs? Did they get fixed? Where they there in the first place?

Bump
 
I apologize for not responding. There's a lot of messages here; sometimes I miss some of them or forget :(

Anyway this issue being recognized as Garl's father without proper requirements was fixed in alpha 6.0 or some such, yes it was an issue caused by Fixt specifically. (I had made it "always on" for testing purposes and forget to disable the change. That kind of thing shouldn't happen again in theory, because now I use a "DEBUG_TESTING_ENABLED" global variable to enable such things instead of doing it in the scripts directly)

Not sure about the other one, are you referring to Jarvis? http://fallout.wikia.com/wiki/Cure_Jarvis_of_Radscorpion_Poison



@seroster @GeneralSu Thank you for the savegames, I will look into them.
 
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No worries man. Good to know that one was fixed.
I checked, it was Seth. Apparently he would talk to you about his ill brother if your Intelligence happened to be high enough, but it didn't trigger for me - even after clearing the radscorpion cave.
 
@Prisoner416 "Nevermind" is fixed in fixtlang files. Personally I still think it looks better that way, but one man's opinion does not trump the rules of proper English ;)
 
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@Prisoner416 "Nevermind" is fixed in fixtlang files. Personally I still think it looks better that way, but one man's opinion does not trump the rules of proper English ;)

Excellent! That just leaves the random typos and cases where subtitles didn't match speech. If I have time, and if you want, I can go through the entire script to hunt down anything left, but I think I listed the main ones that were notable.
 
@Prisoner416 "Nevermind" is fixed in fixtlang files. Personally I still think it looks better that way, but one man's opinion does not trump the rules of proper English ;)

Excellent! That just leaves the random typos and cases where subtitles didn't match speech. If I have time, and if you want, I can go through the entire script to hunt down anything left, but I think I listed the main ones that were notable.
Cool, if you want to I'm always open to help :) And using GitHub makes this way easier; no more manually and repeatedly comparing hundreds of files like I had to do in the past when working with Nimrod's and robbforce's overhauls.

@robbforce actually uploaded some of your fixes yesterday to the repo :) https://github.com/Sduibek/fixtlang/commit/2df572c4b5610848f5ea714969a8d625e0bfa7f6

Maybe you two could collaborate so that work doesn't end up duplicated?
 
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So, I freshly installed Fallout and then downloaded and installed the most recent version of fixt. I ran to shady sands to look around and find the 'merchant guy' that's supposed to be there, and I can't find him OR the village elder/storyteller person. I don't know what steps I may have missed or what's wrong. Any ideas?
 
So, I freshly installed Fallout and then downloaded and installed the most recent version of fixt. I ran to shady sands to look around and find the 'merchant guy' that's supposed to be there, and I can't find him OR the village elder/storyteller person. I don't know what steps I may have missed or what's wrong. Any ideas?

Are you sure you selected the right version to install those files? The 'fixes only' option won't add those in, you might want to re-install the patch and make sure those changes are selected.
 
I'm 100.5% sure I did, but I'm reinstalling now and double checking. I do custom-only, and go for most of the optional changes like that, so I don't see why I'm having this issue. No clues yknow?

edit: yeah I just uninstalled/reinstalled and nothing. I made sure the option was clicked and so I've got no clue.
 
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Maybe you two could collaborate so that work doesn't end up duplicated?

I'm curious, why not use transifex.com to manage the translations? It's WAY better and less complicated than do this through github, ppl go there, translate what they want, the end. No complications at all.
 
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