Oh, about locations, it would also be cool if FIXT would restore Scrapheap or Burrows to the game.One thing that would be cool to add to Fallout after the engine conversion would be "new" locations.
Oh, about locations, it would also be cool if FIXT would restore Scrapheap or Burrows to the game.One thing that would be cool to add to Fallout after the engine conversion would be "new" locations.
Already planned.One thing that would be cool to add to Fallout after the engine conversion would be "new" locations. Instead of being teleported to the Rad Scorpion Cave outside of Shady Sands maybe it could be a separate location that you have to travel to. And the same with that mutant in that cave outside of The Hub aswell as that farm outside of The Hub which is taken over by raiders.
Scrapheap yes and already planned as a sort of Easter egg, Burrows NOOOOOOOOOOOOOOOOOOOOOOO.Oh, about locations, it would also be cool if FIXT would restore Scrapheap or Burrows to the game.
The Burrows was almost obviously undeveloped, it got scrapped shortly.
As for the Burrow, this location was written by an early designer associated with the project. While it was well written, I felt that its content was not appropriate to our Fallout universe, mainly based on its style and feel in the game and not on its artistic merit. So I did not approve its addition to the game, and that Glow holodisk is all that remains of any reference to that area. - Tim Cain
Burrows: I always felt it didn't fit in with the rest of the game. It was a finely designed area, and would have helped the Glow, but it just didn't seem Fallout-like. - Chris Taylor
Sweet! And I approve of Scrapheap!Already planned.One thing that would be cool to add to Fallout after the engine conversion would be "new" locations. Instead of being teleported to the Rad Scorpion Cave outside of Shady Sands maybe it could be a separate location that you have to travel to. And the same with that mutant in that cave outside of The Hub aswell as that farm outside of The Hub which is taken over by raiders.
This mod looks great! I'm getting ready for my first playthrough of Fallout once you release the new version. I just have one question about the Purist version: does this include any rebalancing? I'd like to play the game bug-free, but I'd like it to be as close to the original game (imbalances and all) as possible without going through the "custom" install. For example, I peeked through the changelog and saw that some consumables had changed stats to make them useful. It might sound silly, but I'd prefer them to not be useful for my first game. Thanks!
The version will increase, but more on that at the bottom of this post. That being said, it's going to have a number of issues that the last version didn't. The engine conversion is still in progress. But that's okay; it's a step in the right direction.So tomorrow Sduibek is going to release FIXT 7.2 and it's going to have the Fallout 1 to 2 engine conversion? Amazing.
@Sduibek
Congrats on new release!
Make sure and grab the lattest F1 sfall before releasing tomorrow. Im updating it every day with fixes and tweaks. Link is here
And I asked Crafty to look into your two issues with encounter text message and 9 line dialog limit. Hopefully he'll be able to come up with something.
Hey there, and welcome to the forums.
Taking into consideration what you said and if this is your very first time playing Fallout, it might be better to not use Fixt. I know that sounds strange coming from me since I made it, but personally I think playing a game for the first time makes sense to play the normal version if things like balance or purism are a concern.
I'd suggest installing TeamX 1.2.1 semi-official patch, 1.3.5 unofficial patch, and Mash's hi-res patch. And maybe sfall1.Thanks for the response! Since there isn't a "bugfix only" version, do you have any recommendations as to which patches to install before I begin? I was thinking of just installing the "FULLY INTEGRATED PATCHES" that you list in your main post.
Basically, as long as there's a purist, bugfix only version, I'm good. I'm a bit hesitant about the switch to the new engine, but we'll see how it goes. This patch hasn't disappointed so far.
Basically, as long as there's a purist, bugfix only version, I'm good. I'm a bit hesitant about the switch to the new engine, but we'll see how it goes. This patch hasn't disappointed so far.
From what I understand the purist version adds/tweaks some things on top of the bug fixes (not that that's a bad thing!). I'd still love to see "purer purist" version though
If you guys (and anyone else who wants to) start providing me a list of specifically and exactly what Fixt contains or provides in Fixes Only mode that's too much for hardcore purists, I'll certainly consider removing it from Fixes Only.
From what I can recall, all such feedback to date has been honored.