True true, spoilers is bad. Thank you!
Good luck with that I guess. Personally i'd rather you concentrated on making the game more entertaining, better balanced, more logical, or more diverse. Purists could always play the original unpatched version - Can't get purer than that!If you guys (and anyone else who wants to) start providing me a list of specifically and exactly what Fixt contains or provides in Fixes Only mode that's too much for hardcore purists, I'll certainly consider removing it from Fixes Only.
From what I can recall, all such feedback to date has been honored.
Good luck with that I guess. Personally i'd rather you concentrated on making the game more entertaining, better balanced, more logical, or more diverse. Purists could always play the original unpatched version - Can't get purer than that!If you guys (and anyone else who wants to) start providing me a list of specifically and exactly what Fixt contains or provides in Fixes Only mode that's too much for hardcore purists, I'll certainly consider removing it from Fixes Only.
From what I can recall, all such feedback to date has been honored.
Looking forward to 9.0 beta. Maybe i'll finally finish a game. Thanks for all you've done with FIXT.
Hopefully this will be my last set of questions before I play! I found the TeamX patches, the No Children Fix, Nimrod’s Dialog Fixes, and the hires patch. I don’t think that I have the right files for the Cathedral/Military Base/Glow crashes, and I’m not sure how to change the FreeSpace variable. Any chance you could help me with these? Also, is there a particular patch order I should follow (it’s the gog.com version)? Thanks again, and congrats on the upcoming release!
Got another weird one. I'm playing a stupid character and I'm trying to destroy the Mariposa Military Base.
That force field in front of the vats door will NOT go away. I reactivated the Mr. Handy and it ran to the door and exploded. That didn't dissipate it. I dropped dynamite in front of it and I get a message saying the blast dissipates it but it doesn't. I tried using Repair on the door and got the message that it's either irreparable or functioning normally.
Is there any way to take down the force fields beyond wasting more time blasting force fields to get out and going back to buy Mentats and coming aaaaaaaaallllllll the way back just to use the radio-computer trick?
Yeah but then it takes up 1 of the 7 perk slots. Crafty could possibly do this with Sfall.This might seem a little "unpurist", but I would really like it if the Friend or Foe perk is given by default at gamestart (or remove this perk but have the effect active? No idea right now if that would be possible). It's jusz retarded that I need a perk to see who from all the 10 bad guys is Ian. Good that they changed this in Fo2.
Yeah, that seemed to work for some reason, it took a second after the explosion for the field to drop but that one seems to be down for good.Try this: use internet programmer magic.
Done! Crafty just fixed it, no perk, but all the effect. Here. From now on the newest Crafty's sfalls are always in my signature.Originally Posted by Lexx
This might seem a little "unpurist", but I would really like it if the Friend or Foe perk is given by default at gamestart (or remove this perk but have the effect active? No idea right now if that would be possible). It's jusz retarded that I need a perk to see who from all the 10 bad guys is Ian. Good that they changed this in Fo2.
Yeah but then it takes up 1 of the 7 perk slots. Crafty could possibly do this with Sfall.
Zug Zug was not smart. Zug Zug used books for wiping and knew punching, throwing, and grunting. So his options were a bit limited, though I didn't know I could blow up said computer. Still, everything seems to have worked out and now that Zug Zug has punched everything in Fallout to death his story is over.@Theomniadept Thank you that info is all very helpful! I didn't realize Stupid games resulted in inability to destroy the vats, I'll look into what happened. It sounds like the combination of INT requirements to computer options and the item/skill checks being broken. I thought I implemented the item unlocking it properly but maybe not. I apologize that you encountered so many issues.
EDIT: @Theomniadept Also the next version will include fix for the card using on the computer
But I checked, and using Science should work. Maybe you just didn't try enough times???
Another option is you can actually use explosives to blow up the computer, OR, read the holodisk the Lieutenant has on him.
Many options available
Done! Crafty just fixed it, no perk, but all the effect. Here. From now on the newest Crafty's sfalls are always in my signature.Originally Posted by Lexx
This might seem a little "unpurist", but I would really like it if the Friend or Foe perk is given by default at gamestart (or remove this perk but have the effect active? No idea right now if that would be possible). It's jusz retarded that I need a perk to see who from all the 10 bad guys is Ian. Good that they changed this in Fo2.
Yeah but then it takes up 1 of the 7 perk slots. Crafty could possibly do this with Sfall.
Done! Crafty just fixed it, no perk, but all the effect. Here. From now on the newest Crafty's sfalls are always in my signature.