Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

theobjectlesson said:
A known issue? Well, that's kind of a relief for me. Lately technology has been against me...
Sorry I bugged you about a known issue, I tried to read all the posts about FIXT but there are just so many! Once again, great work!
Thanks! :)

Geez look at me saying "known issue" like I'm a customer service rep or something. ::hangs self::
 
Hey so I have a question for you guys. Which of these do you prefer:

"You see: Ian.
"He is wearing: Leather Jacket."

or

"You see: Ian. He is wearing: Leather Jacket."

I can't decide if I like it better on the same line or a new line, for the armor code I implemented.
 
Yeah, that's kind of what I've been leaning toward. This way if you examine them with Awareness, their armor and HP & gun info can all be read without scrolling up.
 
I found a bug, I don't know if it's related to FIXit though:


When I speak to Laura about the children and she tells me to follow her to the door she'll open the Vault Dweller keeps teleporting back to the center of the map, unable to do anything else except keep getting teleported back to the entrace of the cathedral.
 
lucas. said:
I found a bug, I don't know if it's related to FIXit though:


When I speak to Laura about the children and she tells me to follow her to the door she'll open the Vault Dweller keeps teleporting back to the center of the map, unable to do anything else except keep getting teleported back to the entrace of the cathedral.
Oh wow, that's not good. I haven't seen this before but it doesn't surprise me; Laura's script is huge and really badly organized.

If you are able to, a save game would be great. If not that's okay too. You will find them in the DATA/SAVEGAME folder and can just put it in a zip file or something, and there's many file upload sites on the web, or you can send it directly to falloutfixt@gmail.com

Thanks!
 
I'm downloading your patch right now, i want to re-play Fallout 1 and as soon as i finish it, Fallout 2, as a single great story.

Congratulations for your hard work ;)
 
ThegreatBenDoyle said:
Going to play this soon, does it have the option ro continue after beating the game?

Yes. That is what the "End game mod" does. I'm waiting on the next version (I know that will be a long time).
 
Dude101 said:
ThegreatBenDoyle said:
Going to play this soon, does it have the option ro continue after beating the game?

Yes. That is what the "End game mod" does. I'm waiting on the next version (I know that will be a long time).
Hey good to see you in this thread again!

Yeah the Endgame Mod (not made by me) is included, although apparently I fucked it up so that it doesn't work for some people. But see, that's why I'm calling it Alpha because that way I don't look like a douche if shit is bugged or crashes :mrgreen: :wink:
 
@DapperCthulhu: Wow! Awesome, thank you very much. You and endocore and a few others is what I like to see, big posts with lots of feedback :)

The animation shortening is something I've been frustrated by in the past as well. I think it's doable, but might take a long time. Anyway I'll look into it, that's a good idea.
 
Mh...there're a couple of serious bugs:

-In Adytum after you brought weapons to the Blades, if you accept to help them in fighting against the Regulators the screen turns black.

-If you take the Holodisk to the Master and you convince him that the Mutants are sterile, he says you to leave and then you should be able to run away...instead the dialogue starts again in an unlimited loop and the only way to finish it is to kiill the master.

I finished Fallout 1 at least 5 times, so trust me i know what i'm saying.
 
Mh...there're a couple of serious bugs:

-In Adytum after you brought weapons to the Blades, if you accept to help them in fighting against the Regulators the screen turns black.

-If you take the Holodisk to the Master and you convince him that the Mutants are sterile, he says you to leave and then you should be able to run away...instead the dialogue starts again in an unlimited loop and the only way to finish it is to kiill the master.

-It was probably already reported by an other user, but you can't push your companions away (as in F2) if they stop you in front of a door/passage.

-In Necropolis if you kill all mutants as required by Seth, he doesn't recognizes that you completed the quest.

-In the Military base,after killing the Lieutenant, the countdown for the base destruction doesn't start. It's necessary to destroy the base with the "diplomatic way" starting the countdown with the computers.

-During the end sequence the narattor tells that the Khang raiders are still alive and pillage the wastelands (although i killed them all in their base).
 
My fault, i just noticed that this isn't the right thread. Already posted in the right one, with additional bugs.
 
Ddrenai said:
Mh...there're a couple of serious bugs:

-In Adytum after you brought weapons to the Blades, if you accept to help them in fighting against the Regulators the screen turns black.

-If you take the Holodisk to the Master and you convince him that the Mutants are sterile, he says you to leave and then you should be able to run away...instead the dialogue starts again in an unlimited loop and the only way to finish it is to kiill the master.

-It was probably already reported by an other user, but you can't push your companions away (as in F2) if they stop you in front of a door/passage.

-In Necropolis if you kill all mutants as required by Seth, he doesn't recognizes that you completed the quest.

-In the Military base,after killing the Lieutenant, the countdown for the base destruction doesn't start. It's necessary to destroy the base with the "diplomatic way" starting the countdown with the computers.

-During the end sequence the narattor tells that the Khang raiders are still alive and pillage the wastelands (although i killed them all in their base).
Thanks for the reports!

I like what you said in your other post:
Ddrenai said:
I finished Fallout 1 at least 5 times, so trust me i know what i'm saying.
:)
 
Ah yes, i avoided to repeat that phrase here because 2 minutes after i wrote it i said to myself: "Mh...you sound like a jerk if you talk like this".

Anyway i appreciate your work a lot , we're all waiting for the next update ;)
 
Alpha 5 will include a new tool for the scrambled color issues and a troubleshooting FAQ/Guide
 
Ddrenai said:
-If you take the Holodisk to the Master and you convince him that the Mutants are sterile, he says you to leave and then you should be able to run away...instead the dialogue starts again in an unlimited loop and the only way to finish it is to kiill the master.

The same thing happened to me! Real annoying since I was wearing just robes and played a sneaky/talky character with really low health. The Master just kept blowing me to bits!
 
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