alpha 5 released!
Version alpha 5 released. Bug Reports wiki page and OP of main FIXT thread updated.
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CHANGE LOG:
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Alpha 5 changes:
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TEXT/DIALOG CHANGES:
- More fixes to grammar, punctuation and spelling as usual
- Removed duplicate text entry 981 from Abel and 110 from Mitch
- Removed duplicate entry in FLSUPMUT.MSG
- Some fixes, tweaks and additions to Stupid (Intelligence <= 3) dialog options with Lori (Brotherhood of Steel)
- Stat boost messages from Lori fixed (had a mismatch on Intelligence, and "___ increased 1 point" messages added)
- New dialog options made from scratch with Lori for relations (see below)
- Added notification messages for the remaining skillpoint increase scripts
- Tandi's "Thanks for saving me" verbiage once you've saved her only plays once. After that is generic "Hello again, how can I help you?"
- Added some more floats for Tycho for when the player betrays Junktown
- Dogmeat now interacts properly with Stupid characters.
- Dogmeat's hover descriptions are now correct
- Various routing changes and fixes to The Master, to make the end of conversations flow better, be more applicable to context and avoid the repeat-dialog issue
- All instances of "Cane" corrected to "Kane"
- "irradiated" now used instead of "radiated"
- Superstim description grammar fix
- Hotel Manager ghoul no longer just says "Error"
- Avellone and his thugs no longer just say "Error"
- Added more entries to floats for Hotel's hostile zombie packs and increased chance-to-display
- Gizmo now gives a float message asking who you are if you haven't talked to him before
- Tweaks to Gizmo's dialog routings and options
- No more "Error" from Casino slot machines
- Fixed lots more Vance dialog bugs. He now has proper and appropriate messages for Stupid characters and people he hasn't met before (Vance's dialog tree has been significantly modified to be more realistic and glitch-free)
- There's now an option to back out from setting timers if you changed your mind about blowing up the base after hacking into the computer
- Fixed Gizmo dialog option's reversed empathy flags
- Alert status (silent or normal) and countdown times in the Military Base computer now match their descriptions
- Stupid players have a few new dialog options for Avellone
- Added some dialog options and descriptions to Khans. (Part of an ongoing project to expand and improve upon the Khans)
SCRIPT/GAMEPLAY CHANGES:
- Improved the Children of Cathedral healers' code for radiation and poison treatment
- Improved code for detecting and curing poison for all healers
- Intelligence required for healing, poison and radiation treatment from Lori reduced to 4
- Stupid characters can now get healing, poison and radiation treatment from Lori
- Player can now have 'intimate relations' with Lori and Tandi (Lori is Charisma-or-Speech check, Tandi's check is same as before but easier if player is female)
- Tycho now gives 10 skillpoints to Outdoorsman instead of 5
- Player now gets 3 skillpoints from each "phase" of watching Thomas, instead of 1
- Beating Zax at chess is slightly easier and checks modified. Requires Intelligence of 10, Luck of at least 7, if those are met there's a 33% chance of winning
- Code for Tycho attacking the player if player murders Junktown citizens improved. In some cases he still might behave improperly, but at this point it's an engine bug
- Dogmeat now interacts properly with Stupid characters.
- The Master no longer re-initiates dialog saying "You think you can destroy me? Destroy? Me!" regardless of how dialog ended. This means he will now suicide properly
- Removed the last of the annoying HP increases for critters introduced in previous FIXT versions (this included rats, scorpions, manti, peasants, children and guards)
- After teleported by Izo out of Gizmo's office, game no longer crashes if character is holding a weapon or Sneak enabled
- Junktown Casino guards' cooloff between weapon checks is now longer, only pings if the player is close or they can see you
- Weapon drop mod disabled for Gizmo
- No more crashes from Casino slot machines
- Killian's wares are now combined and moved to his inventory whenever talking to him, thus if bartering via button or dialog you'll always see all his stuff. Players new to Fallout didn't understand why he only sold Desert Eagles, and needing to access the shelves to get his other inventory isn't documented anywhere
- For the fix above, after dialog all the original item types go back to their respective shelves but leaves a couple items on him (stims, ammo, Desert Eagle) and puts everything else off-screen
- If Killian dies, some of his items go into his safe instead of staying in his inventory
- Can no longer talk to Watershed ghoul prisoner repeatedly for infinite experience
- Karma received from Watershed ghoul prisoner immediately (before it didn't until he walked completely off the map)
- All scripts originally using Critter_Action changed back to Critter_Action from critter_p_proc (this was causing scripts not to trigger)
- After killing Lieutenant, countdown for the base destruction triggers for 500 ticks. (It's no longer required to destroy the base "diplomatically" using bomb interaction)
- Radiation at The Glow reduced overall, but now also scales based on game difficulty
- Animal Friend now works for all: dog types, rat types, scorpion types
- Slideshow for Raiders trigger fixed (# of critters in Global Variable didn't match number on map)
BEHIND-THE-SCENES CHANGES:
- Removed a bunch of files from the installer that were no longer needed
- Installer also deletes unneeded files on completion, allowing cleanup for upgrading users
- Installer no longer warns player when folder already exists
- Added a few more music files that should help with the Glow/Cathedral/Master's Lair crashes
- Removed duplicate and old instances of readme files
- Other minor improvements to installer
- Fixed wrong Default AI Packet and Extra Gender in certain Protos (mostly Vault Dwellers)
- Additional weapon drop mod checks added to avoid debug log errors
- Corrected wrong critter ID at offset 0x2: PROs 269, 270, 271
INCLUDED MODS CHANGES:
- Newest version of Sfall (ddraw) now included [1.18e]
- Newest version of High Resolution patch (f1_res) now included [3.0.6]
- Default ddraw.ini settings changed for increased performance and compatibility
- Default f1_res.ini settings changed for increased performance and compatibility
- w7ddrawpatcher no longer included, as some anti-virus get a false positive from it
- Two tools included in "Scrambled Colors Fixes" folder; use these if getting the crazy psychedelic colors while playing
RUNTIME CHANGES:
- Fallout FIXT.bat replaces 32-bit/64-bit batch files
- Cathedral Fix runs once, at time of install only
- Desktop and Start Menu shortcuts now function properly
- Default fallout.cfg settings template changed for compatibility and to avoid crashes
DOCUMENTATION CHANGES:
- Updated the information that displays during install: reminder of install path, backup advice, rundown of tips and how to get started
- Added a "Troubleshooting Fallout FIXT" text file, as well as "fixing color display issues" text file in the "Scrambled Colors Fixes" folder
- Quick Reference Card now included
- Change Log for Fallout FIXT now included
- Imbedded Change Log texts removed from installer, for those concerned about spoilers. Did similar with OP of FIXT thread on NMA for the same reason
- Note about Push command being in dialog versus UI added to "Troubleshooting Fallout FIXT" text file
- Entry added to "Troubleshooting Fallout FIXT" text file about AP ammo being sucky
ADDENDUM:
- Probably other fixes/changes I forgot to write down.
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