Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Explosives crash is a known issue; working on a fix already.

When Stapleton blows up, don't the cops attack you though? Unless you're running off the map when before the explosives detonate, but then that would trigger the explosives crash...

1. Could I please have your system info? Operating system, hardware, etc.

2. Also what is the exact folder you're running Fallout FIXT from? (for example C:\Games\Fallout)

3. Are you logged in as a user with Administrator privileges?

4. Lastly, update your DirectX and see if that makes a difference: http://www.microsoft.com/en-us/download/details.aspx?id=35
 
I already have the latest direct x runtimes, and all the latest drivers for my system. My system info here: http://www.overclock.net/lists/display/view/id/1854049

Also you can kill Mrs. stapleton by reverse pickpocketing dynamite on her, getting far away from her and going into sneak mode and she'll explode and the hub police won't chase you.

I'm also running Fallout from a second hard drive which I named :h and installed steam on it. h/steam/steamapps/common/Fallout

And I'm logged in as an administrator.
 
coldroll said:
I get random crashes when traveling on the world map the most.
Have you updated to hi-res v4.0.2? (available from Files section here)

I am not sure what's causing those crashes, very strange.
 
Working on the installer now. Damn, making the installation modular and customizable is a lot of work :(

There's a "bug fixes only" selection now though, I'm just busy linking up everything so that selecting it will actually do something ;)
 
I've already updated to that to weird. Could it be from not running the fallout fixt bat. I noticed that today and my game hasn't crashed so far.
 
coldroll said:
I've already updated to that to weird. Could it be from not running the fallout fixt bat. I noticed that today and my game hasn't crashed so far.
Wait, it crashes if you open FalloutW.exe directly, but doesn't seem to crash running Fallout FIXT.bat? Do that some more and see if it never crashes as long as you are using the batch file.

Honestly the only thing the batch file does differently is run the Screen Refresh tool in the background. So maybe do that manually and see if that's somehow preventing crashes.
shrug.gif


You can see for yourself, here's the code of Fallout FIXT.bat:
Code:
@ECHO OFF
ECHO OFF
START /MIN fo1_screen_refresh.exe
rem	set DEBUGACTIVE=LOG
rem	delete the "rem    " from the above line to enable debug logging.
FalloutW.exe
TASKKILL /IM fo1_screen_refresh.exe /F /T
CLS
EXIT
 
coldroll said:
Never mind I just crashed again! I've also had crashing on my PC too.
Maybe try a clean install of Fallout and then FIXT alpha 5.3 .. I'm not really sure what to tell you :(

Hopefully the next release will fix it, but the exe I gave you should have worked.
 
Weird it doesn't seem to be doing it anymore it seems to only happen during the beginning of the game and disappears later. I had the same problem last year on my old PC as well.
 
Hopefully I'll have the installer "finished" within a couple days, so that people can start testing it.
 
On the documentation side of things, next release will have some fun stuff available :)

- Fallout Bible
- Fallout 1 Vision Statement
- Fallout 1 Official Survival Guide
 
Looking awesome; thank you for your efforts Sduibek! I am just now starting to get into modding as well (going to do some modding to Fallout Tactics); there is just an awesome "special" feeling that comes with taking something that means so much to you (for example Fallout 1/2 and for me also Tactics) and making it even better...almost like "nurturing a child" of sorts, difficult to explain.
 
phillon said:
Looking awesome; thank you for your efforts Sduibek! I am just now starting to get into modding as well (going to do some modding to Fallout Tactics); there is just an awesome "special" feeling that comes with taking something that means so much to you (for example Fallout 1/2 and for me also Tactics) and making it even better...almost like "nurturing a child" of sorts, difficult to explain.
Thanks :)

And I think I might know what you mean.... it's really cool to be making something that people really like, and it feels pretty great to be doing something no one's done before (megamod project for first Fallout)
 
coldroll said:
Weird it doesn't seem to be doing it anymore it seems to only happen during the beginning of the game and disappears later. I had the same problem last year on my old PC as well.
Well i you figure out any more details that might help me get to the bottom of it, please do let me know :)

gattocake said:
Why does it give you an extra 10mm pistol?
Players who start with certain amounts in Small Guns will start with an extra pistol.
 
List of files in the installer is organized by folder and alphabetized now, so that should make future additions/changes to files a lot easier to manage.

For the curious, there's ~4500 files in the installer at this time.

It's going to be a battle getting this done by the 31st but I'm doing my best. Ambitious productions take lots of time :shock:
 
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