OK. Can somebody please tell me what is this innovation in the dialogue system?? I'm really hoping for better dialogue, but the whole "skills affects dialog options" was there in FO3 already. One example was that town managed by a bunch of grown up kids. When the muties were coming you could [Science] Activate the robots. [Firearms] Teach the kids how to use a gun. [Explosives] Set a trap.
If I remember correctly the stealth boy drives people insane. I don't know a bout the "blue" though!
Lingwei said:Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use.
Schizophrenic huh? I guess that means there won't be any negotiating or dialogue with them like there was with all the non schizophrenic supermutants that we encountered before.
If I remember correctly the stealth boy drives people insane. I don't know a bout the "blue" though!