Stanislao Moulinsky said:
SnapSlav said:
The end of the game can be completed by having 100% Speech, but for the rest of the game, if you sincerely want to kill nothing, and win your victories through words, you're going to be avoiding 80% of the game, if not more. (Generic enemies littering the environment count, and in DLCs, they make up the BULK of your day-to-day labors...)
I think you are too pessimistic. At least half of the quest in the main game can be completed peacefully or without having to fight personally (and I'm not talking of letting your companions do the dirty work for you).
No, I'm really not. But I AM including the DLCs (which are part of the game, as far as I'm concerned), and you literally CANNOT beat Dead Money without killing anyone/anything. The need to use companions will involve them killing things. You also CANNOT beat Lonesome Road for the same reason. You can ignore the final battle, but you can't complete the DLC until everyone but you (or your allies) is dead. Those DLCs are a sizable chunk of the game. Also, I took into account that if a quest EVER involves some mandatory (or highly likely "accidental") violence, that means crossing out the ENTIRE QUEST. For example, fetch quests that involve going into ghoul-infested "dungeons". There aren't enough Stealth Boys to do all of these in the game, so that means another chunk of them are "impossible". I'm simply being practical, not pessimistic.
FearMonkey said:
I agree. However, Obsidian wouldn't have put a mission like Ghost Town Gunfight in a game they constantly say can be beaten without killing anybody. They know the type of people who play like that [...] Which was bad game design IMO simply because Obsidian kept saying "you can beat the game without killing anything". I shouldn't have to avoid 80% of the game in order to do this.
Again, I don't think you can fault OBSIDIAN over this. Maybe if you played FO3, you'd understand how amazing NV is, considering what they had to work with. Remember, Obsidian was trying to make a "Do anything you want, beat the game any WAY you want" title, using a "Sandbox FPS" Engine. Bethesda also had very stringent time constraints on Obsidian (and considering how they ruthlessly gutted Interplay, despite the fact that Interplay totally complied with their contract, that shows you how uncompromising them are), so Obsidian had very little leeway to work with. I'm not saying that they should be given a free pass and that we should love them and everything they give us just because they're Obsidian, or just because they were effectively Bethesda's forced labor. I'm simply stating that they took a shitty engine, and they made an amazing game out of it, and that deserves serious praise! Yes, it's not NEARLY as flexible as the original games, but sadly that's just something that cannot be helped. I wish I could walk up to guards that I intend to slaughter and get them all drunk beforehand, but the Oblivion Engine doesn't allow for that. Don't try playing New Vegas like it's FO2, because you can't.
FearMonkey said:
[Agility] affects Sneak which I use to avoid encounters so I don't have to kill anybody.
[Perception] affects Lockpick which I use to get loot so I don't need to rely on Luck to get money.
The "Official Strategy Guide" says that Speech is affected by Charisma. Is the guide wrong? :
:
Every stat governs one or several associated skills, this is true. However, their impact is of MINIMAL importance, and I was using your intentions to play the game diplomatically and 100% non-violently as the basis for my recommendations. If you're playing without ANY DLCs, then you will be challenged to get most of your skills in the 80-100% range, however with the DLCs added, you're practically guaranteed everything can be raised to 100% with minimal effort. Even if you're in the former category, playing a non-violent diplomat means you won't be putting excessive points into Energy Weapons, Melee, and Unarmed, so it's not like you NEED all of your skills maxed, anyway.
Lockpick IS affected by PE, however in practicality, this is moot, because Lockpick only takes into account every 25% of the skill. from 26% to 49% you get EXACTLY ZERO boost to your lockpicking applications. You'll be spending points and taking Lockpick up to 75-100% regardless of your PE. Similar with Sneak, Survival, Science, and so on. When I said that CH doesn't affect Speech, I mean that when you make a Speech Check, it ignores CH and focuses strictly on your Speech, so that's all that matters.
FearMonkey said:
Not true. I talked to Ringo without activating the quest and he gave me a Caravan deck. The door unlocks after doing the training with Sunny Smiles.
Ah, alright. I could've sworn that the door to his "hideout" remained locked until you spoke to Trudy about him, at which point you'd have already activated the Ghost Town Gunfight quest... But then again, it's been a couple months since I played the game.
FearMonkey said:
Already past it. Hmmmmmm...not sure I want to start over. I'll have to think about it.
Quite simply, if you're around the Mojave Outpost or Nipton, you're effectively at the BEGINNING of the game. So believe it or not, you lose very very little by restarting right now. Also, if you still have 4 LK / 9 CH / 9 AG, I HIGHLY HIGHLY HIGHLY SUGGEST YOU RESTART!!!! Believe me, stats like that simply won't do you any good in this game... =|