Fallout: New Vegas quest troubleshooting (spoilers)

Yeah, I saw the edit. I kinda figured since my "tips" were besides the method you ended up using, I might as well leave them there.

I would disagree with people who keep suggesting that "When you get to Novac" is some kind of turning point for the game. It's really not. Novac itself has nothing to it, and the only quests REQUIRE killing. You don't necessarily have to be the one "pulling the trigger", but it's entirely your doing when (and not if) they're carried out. The one exception to the rule is a very involved quest that's a combination of "fetching", diplomacy, and stealth; but even then it's largely a "dungeon crawl", so avoiding any killing there would be very difficult.

However, New Vegas (the actual city) IS where I'd say the game takes a major turn. Assuming you either didn't install the DLC or simply plan to avoid them, the game really opens up once you get to New Vegas. Suddenly you're no longer bombarded with dozens of quests- you're OVERWHELMED by myriads of them! And the variety of them is sprawling. Like I said before, a good deal are still "fetch quests", and both those that are and aren't still entail immersing yourself in further "dungeon crawls", but the quests themselves are still really enjoyable, creative, and diverse.

I was also gonna bring up robots, too. Since you said you won't be using ANY weapons, I'd gather that "killing" robots would still count... but what about disabling them? There's a really nifty Perk that allows you to sneak up on robots and shut them down, and then where there're turrets there's usually a terminal you can hack to disable them, too. Both involve a reasonable Science Skill (50% both qualifies for the Perk and can get you by for the rest of its uses; mostly hacking).
 
From what I understand, shutting down robots with the Robotics Expert perk does not count as a kill. So I'm good there, definitely taking that perk.
 
@FearMonkey
You have a strange attitude, towards non-violent walkthrough.

It's not like that, no one can die,
In Fallout 1 during peaceful you can destroy radscorpion cave by dynamite.
In Fallout 2 u can use turrets and Granite sqad to kill Horrigan.

And in Fallout: New Vegas u should use turrets to kill as many as you can.
You can just watch Ghost Town Gunfight etc.
One day I also did non-violent game, but that was so boring... just run from monsters, talk to guy, speech chceck, end of quests, next quest, again run from monsters etc. (I quickly abandoned stealth boys, running is really better.)
I did maybe 30% game and fast finished main quest.

The only quest where I had problem was one in Mojave Outpost, about killing ants. One of the impossible.
Next is in Nellis, also about ants. Even if you use signal to kill ants, it's still count to your kills (bug?).
And that's all, all quests, which equired killing. ;) (Maybe there is more, maybe...)

Wheel of Fortune is also a hard, because it's recquire a lot of science, to run every turret. When I first time come to Searchlight, I had too low lvl, only 1 time during all peaceful walkthrough.
Three-Card Bounty is tricky one. Driver Nephi - snipers, Violet - 2 lvl of Animal Friend, Cook-Cook - 2 lvl of animal Friend, fiends gonna kill brahmin, then Cook-Cook rage, and gonna get killed by his friends.
This quest best shows how great is F:NV, it's a total rpg, final rpg etc. It will take many years before you get something similar. F:NV is bigger, with more options than Fallout 1, Fallout 2 and Fallout 3 together. And saying, that F:NV has bad non-violent walkthrough is heresy.

(Also, there is total irony during doing Primm. When you escape with Beagle, he said something really funny about kicking in ass Powder Gangers, why in realilty, all of them live. Huh... And u can appoint sheriff, when every powder gangers still harass town! Madness. )
 
f1_shadysands.jpg

Plant here, and boom. You will got xp from every alive scorpion + 300 xp.
 
Languorous_Maiar said:
It's not like that, no one can die,
In Fallout 1 during peaceful you can destroy radscorpion cave by dynamite.
In Fallout 2 u can use turrets and Granite sqad to kill Horrigan.

I'm not sure what you're trying to say here, but it sounds like what you're talking about is just like if I were to let my companions kill for me. Even though companion kills don't show up on my stats, that doesn't mean I wasn't responsible for them.

A full pacifist playthrough is where nobody dies directly or indirectly through my actions.
 
A full pacifist playthrough is where nobody dies directly or indirectly through my actions.

You will not find this in any Fallout...
pacifist playthrough in Fallout are considered as I written. And about companions, it's obvious about not using them.
And even though everyone thinks as they wants, there is no possibility for full pacifist playthrough, again, in any Fallout. :P
IN Fallout 1 you will case many mutants deaths... in Fallout 2 and 3, many Enclave guys, in F:NV, NCR/Caesar soldiers.
 
Languorous_Maiar said:
You will not find this in any Fallout...
pacifist playthrough in Fallout are considered as I written. And about companions, it's obvious about not using them.
And even though everyone thinks as they wants, there is no possibility for full pacifist playthrough, again, in any Fallout. :P
IN Fallout 1 you will case many mutants deaths... in Fallout 2 and 3, many Enclave guys, in F:NV, NCR/Caesar soldiers.

Uh...no, in Fallout 1 and 2 you can finish it without killing anybody. And people have already beaten New Vegas without killing anybody.

You have to skip portions of the game, but you can do it.

http://strategywiki.org/wiki/Fallout/Walkthrough#Pacifist
 
SnapSlav said:
I would disagree with people who keep suggesting that "When you get to Novac" is some kind of turning point for the game. It's really not. Novac itself has nothing to it, and the only quests REQUIRE killing.

Near/after Novac there are Camp Forlorn Hope, Nelson, the Repconn Headquarters, Camp Golf and Boulder City (and after that you are a stone throw from New Vegas), all of them with no-deaths/non-violent quests to do.

FearMonkey said:
Uh...no, in Fallout 1 and 2 you can finish it without killing anybody. And people have already beaten New Vegas without killing anybody.

The end of FO2 is similar to Ghost Town Gunfight, though, in that you can beat it without fighting yourself (or exploiting your companions) but there's still fighting and deaths involved. Not to mention all the people that died when the Vault Dweller/Chosen One blew the Church/Oil Rig. So, yeah, saying that you can be a true pacifist in any FO isn't entirely correct.
 
Stanislao Moulinsky said:
SnapSlav said:
I would disagree with people who keep suggesting that "When you get to Novac" is some kind of turning point for the game. It's really not. Novac itself has nothing to it, and the only quests REQUIRE killing.

Near/after Novac there are Camp Forlorn Hope, Nelson, the Repconn Headquarters, Camp Golf and Boulder City (and after that you are a stone throw from New Vegas), all of them with no-deaths/non-violent quests to do.

FearMonkey said:
Uh...no, in Fallout 1 and 2 you can finish it without killing anybody. And people have already beaten New Vegas without killing anybody.

The end of FO2 is similar to Ghost Town Gunfight, though, in that you can beat it without fighting yourself (or exploiting your companions) but there's still fighting and deaths involved. Not to mention all the people that died when the Vault Dweller/Chosen One blew the Church/Oil Rig. So, yeah, saying that you can be a true pacifist in any FO isn't entirely correct.


That was kinda my thoughts on the whole thing, but I may try this some time. I may do a "kill only as a last resort" type thing instead . :)

I may have to re-install New Vegas to do that though because the console version feels so inadequate without mods.
 
Stanislao Moulinsky said:
The end of FO2 is similar to Ghost Town Gunfight, though, in that you can beat it without fighting yourself (or exploiting your companions) but there's still fighting and deaths involved. Not to mention all the people that died when the Vault Dweller/Chosen One blew the Church/Oil Rig. So, yeah, saying that you can be a true pacifist in any FO isn't entirely correct.

It's been a while since I "finished" Fallout 2, but I'm pretty sure the non-violent solution is to turn off the reactor and then get that last guy to suicide right? :confused:
 
Maybe you are mixing FO1 with FO2. In FO1 you can make the Master commit suicide, while in FO2 you face Frank Horrigann and there's no other option than to kill him, one way or another.
 
Stanislao Moulinsky said:
Maybe you are mixing FO1 with FO2. In FO1 you can make the Master commit suicide, while in FO2 you face Frank Horrigann and there's no other option than to kill him, one way or another.

Hmmmm, maybe I just used the turrets to defeat him and that's what was considered the non-violent way to do it? I don't remember. I'll have to play through it again. :p
 
A full pacifist playthrough is where nobody dies directly or indirectly through my actions.

maybe I just used the turrets to defeat him and that's what was considered the non-violent way to do it?

Pure hypocrisy. :D

And while we talking about full pacifist, what about full berserker in F:NV? Don't talk to anybody, just shoot on sight. :twisted:

Fallout: NV is more "pacifist", because u don't need to destroy some bases with people inside.
 
Languorous_Maiar said:
A full pacifist playthrough is where nobody dies directly or indirectly through my actions.

maybe I just used the turrets to defeat him and that's what was considered the non-violent way to do it?

Pure hypocrisy. :D

No. Because defeating him didn't kill him. I remember talking to him and then he self-destructed at the end. At least that's what I remember happening. *shrug*

Now I really want to play FO2 again. This is driving me nuts. :p

EDIT: Also, what's probably confusing me is the last time I played it I did a speed run and that requires killing a lot of stuff. So...dunno. I could be wrong I guess.
 
Even if he "self-destructed", he still died by yours direcly actions. And remember about 1 thousand people in Oil Rig, who were killed as a result of your...

640px-Mushroom_oil_rig.jpg


Battle for Hoover Dam is always going to happen, even if you character is alive or not. But not kab00m in Oil Rig or Cathedral.
 
Yeah, other people are saying the things I was thinkin for a while... I really didn't wanna nag, but I DID feel as if you're vouching for a double-standard, FearMonkey. It's not horrible, I just kinda hoped you'd acknowledge it.

At the end of Fallout 2, you talk to a DYING Horrigan who threatens you one last time (it can be argued that it was a hollow threat, that he didn't do anything at all, other than try to instill panic and fear in the Chosen One before they left) after you've SEVERED his torso from his lower body. So, even if he really did trigger the Rig's self-destruct "to commit suicide", he would still have been killed either directly, or mostly-directly, by the Chosen One.

The Master could LITERALLY have been "killed" by the 3 extremes of Combat, Stealth, and Speech, in which the latter 2 don't involve any form of fighting. By contrast, a battle with Horrigan cannot be avoided, however, there ARE still choices between Combat, Stealth, and Speech. Convincing Sgt Granite and his team to fight Horrigan is considered the "Speech" route; Using the Counter Insurgency to set the Turrets against Horrigan is considered the "Stealth" approach; and of course, going all Rambo against all 3 of them is considered the (ballsy) "Combat" approach. (I have a fondness for doing all three; Convince Granite, activate Counter Insurgency, then join the fray and waste Horrigan's ass! ^.^) But regardless of your choices, you're actively participating in killing someone.

I'm pretty sure ever since you left Primm you could no longer say you're playing a pacifist who's approaching the conflict of the Mojave non-violently. By gearing up Beagle and freeing him, you aided him in killing several of the Escaped Convicts. Justifying that they weren't your doing because he wasn't your companion really felt like you were being a hypocrite. Sure, there are conflicts out in the wastes (in a lore, not gameplay sense) where people are killing each other, and you have nothing to do with any of that. But this wasn't a case of townspeople/hostages fighting back against their oppressors without any of your involvement. You WERE involved, and you had a hand in people's deaths. You weren't being a pacifist.

Mind you, I don't really think that's a bad thing in the slightest. I just think you should call a spade a spade. I personally play somewhere along the lines as other people have suggested; where combat is usually a last resort. I will do my best to talk my way out of every scenario, including attempts on my own (character's) life! I normally play a sniper, with deadly proficient skills, but I don't go out of my way to hunt big game while I wander from place to place. With this in mind, I consider my play style to be that of a fully-fledged "diplomat", and I can't see how there's any contradiction. I prefer words over violence, but when push comes to shove, I shove back. That's just how I feel Fallout "ought" to be played, especially for players who insist on total pacifism. This is the wasteland, and you're fighting for your life; you can't just be a flower child and preach love and happiness to everyone- that'll just get yourself killed.
 
SnapSlav said:
I'm pretty sure ever since you left Primm you could no longer say you're playing a pacifist who's approaching the conflict of the Mojave non-violently. By gearing up Beagle and freeing him, you aided him in killing several of the Escaped Convicts. Justifying that they weren't your doing because he wasn't your companion really felt like you were being a hypocrite. Sure, there are conflicts out in the wastes (in a lore, not gameplay sense) where people are killing each other, and you have nothing to do with any of that. But this wasn't a case of townspeople/hostages fighting back against their oppressors without any of your involvement. You WERE involved, and you had a hand in people's deaths. You weren't being a pacifist.

Well, the only other option would've been to get the information from Beagle without rescuing him (which I could do with a speech check) and then escape and move on to Nipton without restoring law to Primm. But that would leave a quest in my log unfinished and I don't want that either.

And speaking of quests that I have to leave unfinished in my log: I Fought The Law is one of those that starts with just a bunch of fetch quests by Eddie and then I either have to help Eddie defend the NCRCF or help the NCR take over the prison. Either way, people are gonna die so I have no choice but to leave that quest undone.

This is really annoying. >_<

EDIT: And if either Beagle survives or dies and I do find a replacement Sheriff, then all those convicts in the hotel die from the new Sheriff. So yet another Catch 22. Obsidian really didn't think a lot of this through did they? :|

EDIT^2: Yeah, I give up. This is going to be my "technical pacifist" playthrough. i.e. I don't directly kill anyone, but if people die as a result of my actions, so be it. I'll save my "true pacifist" playthrough (if it's even possible) on a future playthrough.

I'm very disappointed. :|
 
You can let Eddie and his crooks fight the NCR, pick up an Uniform from one of the dead Troopers and walk away. Then comeback later. Or let the NCR handle everything and just come back later.
 
FearMonkey said:
I'm very disappointed. :|

Here, follow these fucking rules:

- Play as a pacifist who's just against violence in general
- Try to find a peaceful solution whenever possible
- Don't get yourself involved in situations that you know will involve violence
- Don't use violence unless necessary for self-defense in extreme situations
- Try to run away from threats rather than fighting if possible
- If necessary to use violence to defend yourself, never aim to kill
- Don't carry weapons unless they're non-lethal
- If you find out a quest that you've already started is going to involve violence, don't finish it
- Try not to get yourself involved in the kinds of sketchy quests that might involve violence in the first place (e.g. working for escaped convicts, working for gangs, working for a military with the exception of providing relief for refugees and stuff)


Also you're really ruining the game by metagaming. Just create a character then try to get inside the head of that character and do what they would do.

Protip: Many pacifists in the real world don't have a problem with self-defense if it's necessary. I'd suspect that pacifists in a post-apocalyptic wasteland would be even more lenient about things like that.

Edit: Also remember, not every quest can be completed by every character. It's literally impossible to complete every quest in the game in one playthrough.
 
Back
Top