SnapSlav
NMA's local DotA fanatic
Yeah, I saw the edit. I kinda figured since my "tips" were besides the method you ended up using, I might as well leave them there.
I would disagree with people who keep suggesting that "When you get to Novac" is some kind of turning point for the game. It's really not. Novac itself has nothing to it, and the only quests REQUIRE killing. You don't necessarily have to be the one "pulling the trigger", but it's entirely your doing when (and not if) they're carried out. The one exception to the rule is a very involved quest that's a combination of "fetching", diplomacy, and stealth; but even then it's largely a "dungeon crawl", so avoiding any killing there would be very difficult.
However, New Vegas (the actual city) IS where I'd say the game takes a major turn. Assuming you either didn't install the DLC or simply plan to avoid them, the game really opens up once you get to New Vegas. Suddenly you're no longer bombarded with dozens of quests- you're OVERWHELMED by myriads of them! And the variety of them is sprawling. Like I said before, a good deal are still "fetch quests", and both those that are and aren't still entail immersing yourself in further "dungeon crawls", but the quests themselves are still really enjoyable, creative, and diverse.
I was also gonna bring up robots, too. Since you said you won't be using ANY weapons, I'd gather that "killing" robots would still count... but what about disabling them? There's a really nifty Perk that allows you to sneak up on robots and shut them down, and then where there're turrets there's usually a terminal you can hack to disable them, too. Both involve a reasonable Science Skill (50% both qualifies for the Perk and can get you by for the rest of its uses; mostly hacking).
I would disagree with people who keep suggesting that "When you get to Novac" is some kind of turning point for the game. It's really not. Novac itself has nothing to it, and the only quests REQUIRE killing. You don't necessarily have to be the one "pulling the trigger", but it's entirely your doing when (and not if) they're carried out. The one exception to the rule is a very involved quest that's a combination of "fetching", diplomacy, and stealth; but even then it's largely a "dungeon crawl", so avoiding any killing there would be very difficult.
However, New Vegas (the actual city) IS where I'd say the game takes a major turn. Assuming you either didn't install the DLC or simply plan to avoid them, the game really opens up once you get to New Vegas. Suddenly you're no longer bombarded with dozens of quests- you're OVERWHELMED by myriads of them! And the variety of them is sprawling. Like I said before, a good deal are still "fetch quests", and both those that are and aren't still entail immersing yourself in further "dungeon crawls", but the quests themselves are still really enjoyable, creative, and diverse.
I was also gonna bring up robots, too. Since you said you won't be using ANY weapons, I'd gather that "killing" robots would still count... but what about disabling them? There's a really nifty Perk that allows you to sneak up on robots and shut them down, and then where there're turrets there's usually a terminal you can hack to disable them, too. Both involve a reasonable Science Skill (50% both qualifies for the Perk and can get you by for the rest of its uses; mostly hacking).