Fallout Nuka World DLC trailer and information are online

It's hardly that powerful.

Personally, I think the whole idea is quite fitting for the Fallout setting. Capitalism gone wild is an integral part of the series- and what screams Capitalism more then Coca-Cola?
Was it? Or only since Bethesda decided that pre-war america was such a huge thing to highlight in the series? Point is, when you look at Fallout 1 and Fallout 2, how much of a role had the pre-war world of Fallout in the setting really? I would argue it was only miniscule, like the background, I don't think it was ever meant to be a focal point of the series. I also liked that most of the history in Fallout, was really just a mystery, ruins for the player to explore, if he so wished. But what made Fallout interesting for me, was the interaction with the NPCs and some of the factions. I would prefer a character like Lynette, the Khans or the NPCs in Navarro over 10 Nuka Cola explore-another-thing-of-the-past! scenarios.
 
I´m sorry, but I really don´t get how this is bad writing. They explained it in a way that follows the lore and adds new stuff to it for a 'fun' premise (This is basically a creatively bankrupt idea for a DLC, imo). Is there shit to rag on? Sure, but I fail to see how this is one of them.
Of course, I never played the DLC (or F4) so I have no idea on how it is presented, but from what I read, it seems fine.
Yea I really don't care one way or the other about this new DLC because for me the bottom line is that there is no way this DLC makes me want to reinstall the game either way. 1 DLC isn't saving what was otherwise my most disappointing game of all time. I have a feeling they will shoehorn in all these silly recurring characters with future Fallouts. Liberty Prime and Sierra will make appearances in Fallout: Antarctica somehow.

The consensus seems to be that its better than the rest of Fallout 4, but then again what isn't?

There's too many other games that are actually good and have good writing out right now. Deus Ex is coming out, there's a new Civilization, there's all those indie RPGs like Underrail and Age of Decadence, and so many others. Why would I want to reinstall Fallout 4 just to remind myself what bad dialogue wheels and writing look like and to be made High King of the Raiders in the first 2 minutes so I can make them play with zany, wacky goldberg machines I crafted in what is allegedly an RPG?
 
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It's like someone gave you a turd with sugar sprinkles. Sure the sprinkles might be good, but it still is a turd.
 
Coke has MIT degreed chemists working for it. Food chemistry is a vibrant and talented industry, and it would be even more so in this world.


Coca-Cola had ties to the CIA in real world. They, along with the United Fruit Company, orchestrated the overthrows of numerous Central American countries for not cooperating with corporate interests. And, like I said, coke is the most omnipresent symbol of capitalism on the planet. It really is a great piece of unintended writing.
At least you're acknowledging the possibility of it being unintended though it does seem like you're filling in the blanks here for Bethesda though by bringing up Coca-Cola's deeds, no offense intended.

I still think there are ways to play out the story of Nuka World without bringing in the military thing. Maybe have a military listening station that was decently stocked or (if they want to go with the paranoia-filled world and keep the mad science thing), make Nuka World into a death-trap ala Sierra Madre where scientists (from any other scientific organisation) ran their own mad experiments in secret (though not to the point where people died regularly but enough to produce chemicals Nuka Cola wound up using in their drinks). There are ways to make a story here without resorting to the rather goofy "military contracts Nuka Cola to make nukes for them and Nuka Cola being so good at it simply because they are great chemists".

Food chemistry is still different than nuclear science, so it's iffy for me to believe that food chemists can suddenly become mad nuclear scientists since I doubt the sciences between the two schools intersect frequently (If you think it's alright, you'll get no grievances from me contrary to my tone. I doubt you'd change my minds here and I doubt I'll change your mind so we'll agree to disagree here).
 
Like I said you defiantly had a right to voice this opion and so you're more than welcome too. You're right you should't have to go to mods but some are truley great especially for FNV or FO3. I don't thin its a case of mods will fix but some mods will literally give you a completely new game.

We can hopefully the official fallouts improve but tbh i Don't really care hte modding comminty cna literally give you the game you crave. They can give you a completely new experiance and some of the writing is very good. I would sugest if you don't like the way fallout is too change it. Go play some mods donate that will really help out and really encourage them to finish there mods that are very very impressive

Its not good that mods are more impressive than the base game in some cases but we really should be susporting these hard working authers more than the big companys

Mods couldn't do it for Skyrim for me. I doubt they can for Fallout 4 which is a way more boring game (again for me). Has more modding restrictions and it is just nonsensical in many parts not to mention it just throws out at me whatever the devs thought it was cool.

Also it was mentioned that in this Nuka World DLC there is an invincible/invulnerable power armor that is attached to the bumper cars electric grid and we need to use the squirt gun to throw water at it so we can deal damage? This is what a (I assume) boss battle comes to? What is this, some jRPG where the boss keeps getting invulnerable until you use a specific switch/item/ability/elemental damage on it? :facepalm:


Bethesda's Boss Battle:
  • Use a toy squirt gun to throw water at the boss so you can deal damage
Any decent RPG developers:
  • Use your repair and/or science skill to disable the power supply before the battle
  • Use your repair and/or science to detect the weak spot and/or disable/weaken the Power Armor
  • Use your speech skill to convince/bluff/intimidate the boss to give up
  • Use EMP weaponry to deal damage over the electric "shield"
  • Use your weapon or explosive skill to shoot or explode or something else the cable connecting the Power Armor to the electric grid
  • I don't know, I am not a decent RPG developer, but... Maybe use your intelligence to move away from the bumper car place... If the Power Armor leaves it will not have the grid and will be vulnerable?
 
At least you're acknowledging the possibility of it being unintended though it does seem like you're filling in the blanks here for Bethesda though by bringing up Coca-Cola's deeds, no offense intended.
It's started long before when Nuca Cola started being compared with Coca-Cola, tbh. So it's someone else to blame...
 
All this is making me think that every corporation in the East Coast of Bethesda's Fallout games is all about evil 'lulz' and being cartoonishly diabolical for no apparent reason.
To their credit, it's aknowledged somewhere in holotapes that there's war outside, so for Nuca Cola it is legit behavior.
 
All this is making me think that every corporation in the East Coast of Bethesda's Fallout games is all about evil 'lulz' and being cartoonishly diabolical for no apparent reason.

And I really hate that, selfish or amoral is one thing but now all major corporations are slowly tied into US secret weapons research and development/war effort.

As other posters here already mentioned, Fallout 3 and 4 focuses so much on the Pre War world and barely establishes anything Post War world, other than a handful of settlements and some NPCs that have goals that have nothing to do with going through Pre War locations.

The appeal of Fallout 1 and 2 is that the old world was this big mystery, we barely knew anything of what it was like other than increasing militarism and tensions due to a resource crisis and a final great war that wiped out what was left of organized society/civilization.
There were only sporadic sources of information and of course encounters with some of the worst remnants of the old world such as the Master and his Super Mutants and the vats from which they originated, and the Enclave who gave us a peek at the mentality of the leadership and the well off before the war.

I know a mystery can never be kept forever (then there should not be more Fallout games for example) but it can be revealed more and more in good involving way and just plain bluntly.

We get it now, almost everyone above middle class citizens was in general evil.
 
Are we not going to talk about how the Dlc is just fetch lists?

In the opening thirty minutes I've been told to;

Find 9 secret cappys

Find and talk to the top bosses in Nuka World

Find Nuka Medallions

Find and capture flags in every park and hand them into a raider gang.

Find 35 (!!!) Star Cores

Its just busywork and padding for days and days.
 
Looks like Bethesda QA/QC strikes again!

They just released a new 2.3 GB patch, 1.7, for PC and XBone to "fix bugs" and prep the game for Nuka World. It seems, though, that for a bunch of people the patch uninstalls the Vault Tec Workshop DLC and forces you to purchase it again, even if you bought the Season Pass. Which means that anyone who had previously installed the DLC and played with it enabled can't load their saves.

https://community.bethesda.net/community/fallout/fallout-4/fallout-4-discussion/content?filterID=contentstatus[published]~objecttype~objecttype[thread]

Bethesda, of course has responded with the usual "We're looking into it and will let you know real soon!" line. IOW, maybe they'll start looking into it sometime Monday.
 
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Are we not going to talk about how the Dlc is just fetch lists?

In the opening thirty minutes I've been told to;

Find 9 secret cappys

Find and talk to the top bosses in Nuka World

Find Nuka Medallions

Find and capture flags in every park and hand them into a raider gang.

Find 35 (!!!) Star Cores

Its just busywork and padding for days and days.
Offline-MMO.
 
Coke has MIT degreed chemists working for it. Food chemistry is a vibrant and talented industry, and it would be even more so in this world.

Yes, but they're not nuclear scientists. Even accounting for Quantum and Quartz, all they need to factor in is how they can balance the isotope to make the drink glow and not kill their clientele.

Coca-Cola had ties to the CIA in real world. They, along with the United Fruit Company, orchestrated the overthrows of numerous Central American countries for not cooperating with corporate interests. And, like I said, coke is the most omnipresent symbol of capitalism on the planet. It really is a great piece of unintended writing.

Aye, but the story isn't about the Nuka Cola brand throwing its weight around to benefit their governmental buddies, it's about a company that has no qualifications in nuclear physics developing nuclear armaments for the military who in return provide them with their most valuable weapon against a current enemy they know has infiltrated their society to parade around for sponsorship purposes.

I agree that Coca Cola is the most recognizable brand of capitalism in the world, but the story presented to us isn't about capitalism, it's a disjointed series of explanations for the things we see in the park inexpertly strung together to provide a half-hearted justification.
 
Offline-MMO.
At this point they may as well just make it a real MMO. Put Shitbryo out to pasture for good, grab the Elder Scrolls Online engine and just go to town. Forget about trying to make any kind of story (which would actually be something of a relief) and center the entire thing around taking Radiant NPC quests to grind levels and scavenge weapons and junk to build your Rube Goldberg contraptions and settlements, and then lead PvP raids against other players' settlements.

Beth's new fans would be absolutely ecstatic.
 
Ties to CIA is the same as building nuclear weapons. Don't you guys know anything about politics >(!
 
Awww, man, you guys. I just came across the most pitiful thing. :'(

In kiddie land that magician ghoul in the trailer is taunting you as you go though his crazy fun house of death (Cliche). You get to a point where it's supposed to mirror room maze - except it's all clear glass.And then the ghoul goes on the intercom and says, "apologies for the mirrors, they don't reflect as well after all this time. hehehe"

An NPC just tried to apologize for the engine not being able to handle mirrors.

Sad.
 
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