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Discussion in 'NMA News and Information' started by The Dutch Ghost, Aug 15, 2016.
If Bethesda's Prices were measured by quality, they'd probably have to pay us to play there games.
Rivers of quantum
Quantum being test marketed in a limited location the week the bombs dropped
AM I THE ONLY PERSON TO GIVE A SHIT ABOUT CONTINUITY AROUND HERE?
Just found something
Is that Ghoul wearing Clown Makeup?, My question here is How, after 210 years is it still wearing that?, Like seriously. Surely some of it would have come off while drinking, or eating, or anything. What about Rainwater? How does it stay like that for so f*cking long?
I care about continuity, but the Nuka Cola Quantum lore comes from Fallout 3, so I don't care about that, since to me 3 is non-canon anyway.
Sorry for double posting, but this shit is too retarded to ignore.
A Theme Park has Military Grade Security?, Jesus fucking christ Bethesda.
A gun that literally shoots water?, That's a fucking water pistol, not a weapon. Jesus Christ.
Oh great, so you lead the group of Raiders. Becoming leader of a faction after a couple of days bullshit again?
Hubologists - A faction intended primarily as a joke, are back. Interpret that any way you want.
Oh and guess what, Bethesda just couldn't leave West Coast Lore alone.
Mutant Gorillas?, How the fuck do they keep there population stable for so long. If there Zoo Animals, unless they are immortal they shouldn't have lasted 200 years, and even then I'd be doubtful that they'd have an adequate food supply.
So a character from a nonsensical quest in Fallout 3 is back. Oh boy, I hope we get another fetch quest with a shitty moral code applied to it.
Actually I think the analogy is perfect. Theme parks are NOT fun, they promote the illusion of fun when in reality you're spending 100 bucks to wait in line all day for a ride that is probably going lead to more discomfort than enjoyment.
What theme parks do you go to? And lines aren't the theme parks fault... The rides themselves are fun. And even so... Bethesda's games don't even have the illusion of fun. They're flat out boring even without the lines.
Oh god. It keeps getting worse.
What possible, logical reason would a theme park need militarily level security?
So they have an excuse to implement Nuka Cola Power Armor Obviously
You see, that's (one of the) problem(s) with Bethesda, rather than implementing items to benefit the world, they create a dungeon with rewards and monsters, and then use the plot to excuse it.
Rather than with Interplay, BIS and Obsidian where you ended up with consistent worlds, with hand-placed items to reflect the world, you end up with shitty excuses as to why they placed stuff where they placed it.
Well not the only one here. But you'd be hard pressed to find any fans that give any real shits about continuity on other fansites....
Ghouls look like old mutated beggars, I know I should be used to it by now but they look so ridiculous.
The two Six Flags locations in my area, Disney World and Universal and the majority of the time spent at these places is spent standing in line. The illusion of fun in Fallout 4 comes from what the game has been marketed as: A post nuclear role playing game. It's not really any of that. I think we both agree the game itself is awful.
I called it. They brought back the Nuka Cola obsessed lady from Fallout 3. Guaranteed infinite fetch quests right there. Fallout has become such a stupid, childish franchise now. What a joke.
None of this matters anyway, I've just been playing Fallout: New Vegas - the last actual Fallout RPG to ever be made most likely. Bethesda can sit in their developer meetings loving the smell of their own farts all they want and occasionally give their idiotic fanboys a whiff with more Nuka World Workshop DLC for $10 while they brag about Fallout 4 being a "Game of the Year quality game", the series is finished for the actual Fallout fans.
Games have gotten to the point that consumers would rather pre-order No Man's Sky based on a single E3 trailer and marketing hype and throw their money at Bethesda for more paid mod Workshop DLC than create demand for well-written, immersive entertainment that caters to more than just the lowest common denominator.
Someone needs to tell the big studios that just because something is popular doesn't mean it has to be made as stupid and cheesy as humanly possible. Fallout has been transformed into a cartoon caricature of its former self.
It's just surreal to me that after this gets released, we're back to the long, quiet lull of wondering if anything worth a damn will come in the future. Until then, yeah. Still playing New Vegas. And hoping the new Deus Ex won't be a terrible, hollowed out self-parody.
God, I'm so tired of Bethesda doing this. You literally go do a couple fetch quests and suddenly, you're the God Emperor of whatever faction you did the favors for.
Do you know who did this correctly? Obsidian. If you played your faction cards 8/10 ways, you could never join the Kings. But if you played them a certain way -- or if you used your one favor from the King -- you could join and be made a true King.
And that's it. You're just a King. You might have a leather jacket King's outfit, but that's it. You don't run the Kings. You're not even close to being in a leadership role, in fact. Pacer can still rag on your ass. But after a lot of effort, at least you can still be part of the faction. It felt meaningful that way, especially because it was so easy to miss by blowing your favor on something else. I had an entire playthrough, even, based around someone wanting to become a King. I miss the days when you'd meet a faction and weren't safe to assume you'd be running it after the first quest.
If Bethesda made New Vegas you would be leader of the Legion, NCR, and Lucky 38/House, Brotherhood of Steel, Kings, Khans, and everyone else all at the same time within the first 5-10 hours of the game right after meeting each faction for the first time. Caesar would be like "Hey I just met you, why don't you take charge of my entire faction!" etc. etc.
And I don't even want to think about Bethesda's lobotomized quest design. Imagine if New Vegas had lazy quests like Fallout 4 and a bunch of procedurally generated garbage and crafting as the main feature.
But that's where we are at with videogames. This is what gaming consumers want. The Bethesda fanboys have been dumbed down just like their games. With each iteration the games get dumber and the fanboys just gobble it up and beg for more paid mod DLC. If you showed these people a dramatic E3 trailer for Aliens: Colonial Marines 2 with no other information they'd be lining up to pre-order for upwards of $100.
fixed because that's what happened to me with those Fighter guys in Skyrim.
That's what happened to me with every faction in Skyrim, and also Fallout 4.
Fallout 4 is just a direct extension of Bethesda's design philosophy with Skyrim.
I just singled out the Fighter Guys in Skyrim because you find the diary of the leader and he goes on about how great buds you two are even though you most likely had 1 conversation with him.
And then he'd spend the rest of the game telling you how there's another Legion camp that needs your help.
Wow... Bethesda really is creatively dry at this point. Either that or they're not even trying at this point. Let me list out my thoughts on these pictures:
Why would a theme park need military grade security especially during pre-War times when war was on the horizon? Suddenly the US Military is willing to give away T-51b power armor just for theme park security instead of handling the massive riots and societal collapse established in actual lore...
How would a water pistol make for an ideal weapon in a post-apocalyptic world? Unless everyone has been mutated into water-soluble beings, bringing a water pistol to a gun fight would be suicide. But Bethesda needs gimmicks lest their fandom complain about the game being less 'memorable'.
And of course the Sole Survivor becomes leader of the factions after a few short quests. Why don't I feel any pleasure from calling it? I guess this confirms that notion that the entire Commonwealth is just a playground for the Sole Survivor to play in; one day they want to play Wasteland hero and on the next day, they decide to be 'evil' raiders. I guess Bethesda has got to ensure that the player can maintain their power fantasies.
Why the hell are the Hubologists back?! They were supposed to be a joke in Fallout 2 and they all were meant to die out in Fallout 2 regardless of what you did for them, so why did Bethesda bring them back?! Are they that creatively stifled humour-wise that they had to resort to taking jokes from the older Fallout titles? (The probable answer is yes)
Mutant gorillas... I guess Bethesda was listening to requests for Harambe to be included into Fallout 4 for some reason...
So Sierra from Fallout 3's Capital Wasteland could somehow walk all the way to Nuka World in her drugged up condition? All for a pointless cameo to remind players that Bethesda made FO3? What a joke...
I guess all we can do now is accept that the Fallout series is well and truly dead (though it probably died once Fallout 4 came out or when Bethesda acquired the franchise). From the ways that modern gamers ask for more of this shit while being too afraid of constructive criticism that they bash any critic (or 'haters' as they would say), I suspect that this downward spiral will not be ending any time soon.
At least we got New Vegas from all this (that was made by actual competent developers that have history and experience with the Fallout franchise).
Its okay, you are doing the lords work JO. My God, after the disappointment of Fart Harbor it looks like Nuka World will not disappoint me at all with how awful its going to be. YIPPEE!