Fallout Nuka World DLC trailer and information are online

This is what gaming consumers want.

Yup. A front page post on r/fallout/ right now is that screenshot of the skeleton on the rollercoaster with its hands still held up as if it's going down the coaster.

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Where do you even begin:
  • If the nukes killed this guy instantly, they would have been in range to destroy the theme park or at least sear off all of the fancy paint and decorations you see, setting the entire thing on fire
  • If the coaster crashing is what killed this guy, he obviously wouldn't be in that position, first, and second, see point one, as if the nuke caused it to derail, the nuke would have had to be in close enough proximity to probably erase the entire theme park
  • If he didn't die instantly and the coaster derailed from perhaps seismic shocks from the nukes, why would he stay on the coaster? Who wouldn't run off to a shelter or panic?
  • It's been >200 years and despite his flesh rotting cleanly off, there's apparently enough connective tissue to keep his arms held up in rigor mortis despite being in an open-weather environment
  • It's been >200 years and not a single raider or survivor has rifled through this guy's clothes for anything that can be salvaged, or has done so with such delicateness that the skeleton hasn't been disturbed from his original position
But no, here come the apologists. "A raider found the skeleton and propped him up that way as a joke." "It's Bethesda's dark humor." There's a comment in that thread even talking about how Bethesda is great for this kind of environmental storytelling (it's not the satirical one; keep looking). But this isn't environmental storytelling in the fucking slightest. Compared to this, I get more immersion and urgency out of a piece of graffiti in Dead Money pointing to a signal transmitter (because it brings to mind prior test subjects who were struggling desperately to survive and left a quick note for themselves). The skeleton on a rollercoaster? The only thing it brings to mind is sadness over dead franchises.
 
But no, here come the apologists. "A raider found the skeleton and propped him up that way as a joke." .
The problem with that explanation is that it's required to make sense of like 99% of Bethesda's "environmental storytelling" skeletons in the game. So basically you have to assume every raider in the Commonwealth is doing this...or I guess one really, really enthusiastic and well-traveled comedian-raider.
 
It's just surreal to me that after this gets released, we're back to the long, quiet lull of wondering if anything worth a damn will come in the future. Until then, yeah. Still playing New Vegas. And hoping the new Deus Ex won't be a terrible, hollowed out self-parody.

I'm past the point of wondering if anything worth a damn will come out of Bethesda in the future. The answer's pretty obvious, I think.
 
  • How would a water pistol make for an ideal weapon in a post-apocalyptic world? Unless everyone has been mutated into water-soluble beings, bringing a water pistol to a gun fight would be suicide. But Bethesda needs gimmicks lest their fandom complain about the game being less 'memorable'.
To be fair to Bethesda on this one, I think I may have made a snap judgement.

Perhaps the Water Gun doesn't do any damage and is just a cool gimmick you can use to wind up settlers. That wouldn't be too bad.
  • Mutant gorillas...:confused: I guess Bethesda was listening to requests for Harambe to be included into Fallout 4 for some reason...
I don't think the Gorillas are going to be a harambe reference. Bethesda has a somewhat shitty sense of humor, and including a mutant version of a recently famous gorilla wouldn't be part of it.

I think its just because they figured they were making a Safari Zone, and there first thought was "Mutie Zoo Animals", and since Gorillas are the only things they have assets for, they just took that route.

  • Why the hell are the Hubologists back?! They were supposed to be a joke in Fallout 2 and they all were meant to die out in Fallout 2 regardless of what you did for them, so why did Bethesda bring them back?! Are they that creatively stifled humour-wise that they had to resort to taking jokes from the older Fallout titles? (The probable answer is yes)
IIRC, some guy on Reddit mentioned that they were led by the Great Grandchild of Dick Hubbel, the pre-war leader of the Hubologists. I'm amazed Bethesda are willing to say "Dick" in one of there games. I thought they were too pussy to use rude words.
Where do you even begin:
  • If the nukes killed this guy instantly, they would have been in range to destroy the theme park or at least sear off all of the fancy paint and decorations you see, setting the entire thing on fire
  • If the coaster crashing is what killed this guy, he obviously wouldn't be in that position, first, and second, see point one, as if the nuke caused it to derail, the nuke would have had to be in close enough proximity to probably erase the entire theme park
  • If he didn't die instantly and the coaster derailed from perhaps seismic shocks from the nukes, why would he stay on the coaster? Who wouldn't run off to a shelter or panic?
  • It's been >200 years and despite his flesh rotting cleanly off, there's apparently enough connective tissue to keep his arms held up in rigor mortis despite being in an open-weather environment
  • It's been >200 years and not a single raider or survivor has rifled through this guy's clothes for anything that can be salvaged, or has done so with such delicateness that the skeleton hasn't been disturbed from his original position
But no, here come the apologists. "A raider found the skeleton and propped him up that way as a joke." "It's Bethesda's dark humor." There's a comment in that thread even talking about how Bethesda is great for this kind of environmental storytelling (it's not the satirical one; keep looking). But this isn't environmental storytelling in the fucking slightest. Compared to this, I get more immersion and urgency out of a piece of graffiti in Dead Money pointing to a signal transmitter (because it brings to mind prior test subjects who were struggling desperately to survive and left a quick note for themselves). The skeleton on a rollercoaster? The only thing it brings to mind is sadness over dead franchises.
"Bu' der kewl skeletons show us wah people were doin' when the bombs dropped"

-Every Bethesda fanboy ever, ignorant that there was once a time when Fallout was more about the post-war settlements then everything being stagnated from the point in which the bombs dropped.
 
There isn't much left to say that hasn't been said. The well has gone dry and Bethesda are creatively bankrupt. This has to be the worst DLC lineup they have ever released.
 
I'm quite mad that they're bringing Hubology back, it was a shitty joke from the worst part of Fallout 2, probably would've been better to ignore it.

What makes Hubology weird, that from my knowledge, it was a satire on Scientology before everyone tried to satirize Scientology (I don't know much from 90's anti-scientology culture).
 
What makes Hubology weird, that from my knowledge, it was a satire on Scientology before everyone tried to satirize Scientology (I don't know much from 90's anti-scientology culture).

It was ahead of the times. Hell it introduced me to Scientology...well I was 12 so..
 
It was ahead of the times. Hell it introduced me to Scientology...well I was 12 so..

So I guess that the joke works better now...
It surprises me how much F2 has aged nicely.

But yeah, they seem to be a neat little idea from one part of Fallout 2, not exactly a major player in the whole franchise.
It seems rather strange they are returning... in a theme park DLC in Fallout 4 by Bethesda no less.

I will give Beth credit, they sure do know how to surprise me.

Then again saying that, it makes perfect sense.
Fallout 4 attracts the sort of people who haven't played Fallout 2, so it's best to cut off that part of the fanbase as they guessed Fallout 2 players wouldn't play Fallout 4 DLC.

I guess they were wrong.
 
I'm quite mad that they're bringing Hubology back, it was a shitty joke from the worst part of Fallout 2, probably would've been better to ignore it.
Well now we know what is going to be the worst part of Nuka World! This is just getting better and better. Oh did I say better I mean worse!:puppy-dog:
 
Ok, I've got more pretty pictures. Text is in German, but its pretty much obvious what all the words mean, so I ain't going to bother trying to translate.
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A Nuka Cola Flag?, this thing speaks for itself.
YcjTZp9.jpg

Wait, does this Wack-A-Mole machine use the exact same logo and name of the Donkey Kong Style game?, Jesus christ Bethesda, at least be creative.
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Assaultrons. At a Theme Park.

A type of Robot designed for military use should not be at a f*cking theme park.
EobEcBk.png

Please don't tell me this fires bombs with Nuka Cola in them.
 
Maybe I should just cut my losses and sell F4 now before I get the chance to purge my mind of positive thoughts forever.
Then again... I do want to give it a formal review to bury the series of Fallout videos I have going on currently on my YT channel.

Also... 1000th post special right there.
 
ubJn7Pp.jpg

Well, at least they tried to explain why you become the leader of Gage's Raiders.

All though if Gage's motive in making you leader is to make you a bigger target then him, why make him outright admit to it, why not handle it like the Fallout 2 Sherriff Quest where he makes you think your the sherriff, but then revokes your title as soon as you piss off a group of bandits, and hints that he just made you it so you'd get rid of a rival without the shit hitting him.
 
Wow they missed their chance to make it fire actual Nuka Cola bottles since they already did teddy bears, they haven't made any skeleton launchers yet have they?

I just what them to do a shit shooter.
At least that way Bethesda will leave a mark.
 
This piece of dlc screams of bethesda's self-awareness. You are a new boss of three raider gangs at once in a shortest amount of time possible. Why did they never assimilated into one being already under one command? I don't know.
All though if Gage's motive in making you leader is to make you a bigger target then him, why make him outright admit to it, why not handle it like the Fallout 2 Sherriff Quest where he makes you think your the sherriff, but then revokes your title as soon as you piss off a group of bandits, and hints that he just made you it so you'd get rid of a rival without the shit hitting him.
Probably because he can be your new companion.
 
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