i have the same problem with the raideres map. any solution?When i go to Raiders location im getting black screen other locations all work, im playin 1.10b version and the polish transtlation of the mod game is very hard
The main reason why I still haven't completed the add-on is that it turns out some kind of nonsense.
In my head, everything is more or less clear. Ideas - a whole bunch. The images are overwhelming. But in the implementation it all looks like zilch.
Partly due to the fact that Fallout for such a concept turned out to be too "cramped", in every sense. For example, due to the lack of ghoul sprites (there are only three of them), the lack of terrain tiles, etc.
San Diego deserves a separate game at the FNV level. (Give this to Tim Cain, please) I'm bursting with excitement when I imagine The Dayglow like this. What potential is eluding realization!
But I will still try, gritting my teeth, to finish this material. Not much is left there.
This poor person needs to find some sprite artists to help with the project.Partly due to the fact that Fallout for such a concept turned out to be too "cramped", in every sense. For example, due to the lack of ghoul sprites (there are only three of them), the lack of terrain tiles, etc.
Red888guns did a lot of work on Fallout: Sonora, but he might be too wrapped up in that new project from New Blood Interactive to work on Sonora now.This poor person needs to find some sprite artists to help with the project.
Didn't check, but... try to take the scripts from sfall 4.3.x and rename them.Did any of You manage to succesfully enable Control Combat Mode
Everyone wants to, but it's work that's done in their spare time.We really need this translation m8
Could you send links to such animation packs or email BlackDesigner personally?Red888guns did a lot of work on Fallout: Sonora, but he might be too wrapped up in that new project from New Blood Interactive to work on Sonora now.
I could have sworn that someone on here had made more ghoul sprites and that they ended up in the Megamod or something. Not sure if BlackDesigner has been to this part of NMA, but he should take a look at some of the work on here.
Didn't check, but... try to take the scripts from sfall 4.3.x and rename them.
Or use sfall 4.3.x
got it sorted out with Mr.Stalin on gitflic turns out Foxx release of 1.10b was screwed a bit, Foxx used sfall.ini config along ddraw.ini sfall.ini was overlapping ddraw.ini and prevented the usage of sfall-mods.ini at the same time, so all mods related to item pickup, party control, party perks, was not working.
I got the missing files from sfall5 5.0.2.1 release somewhere from the web.. ( don't remember where exactly), long story short i got it working)
I've checked the changelog with Foxx's release 1.10c is foxx release it only upgrades sfall5 I've already done so with 1.10b and upped sfall5 to 5.0.2.1, 5.0.2.2. wasn't released back then yet, and by saying that 1.10c is foxx release only i mean official nevada band site still hosts 1.10b as their release. Foxx released 1.10c and listed only two things in changelog, one of them beeing sfall uptade. that means no script updates by developers were made.You need to upgrade to version 1.10c and sfall 5.0.2.2.
I'll take the time to make a mod version for Fallout 2.
That's not so. This is the official release from the mod developers. It can be found on the mod's website, without sfall and the installer.1.10c
Many people find the mod version convenient, for example, if you have steam, less weight (for an emulator), and other reasons.the mod version for fo2 can be thought of when actual translation comes out.
Can ghouls wear armor? I thought they were too frail.I always would have liked to have seen Ghoul sprites of Ghouls in Fallout 1 and 2 wearing leather armor, metal armor, and combat armor.