Fallout Tycoon 2

Discussion in 'Fallout General Modding' started by calculon000, Feb 12, 2004.

  1. Zaij

    Zaij Vault Senior Citizen
    Orderite

    Feb 10, 2004
    Have you thought about how big this game will be? so far youve used 10.74Mb on just the city selection, music and descriptions. At the rate you're going you'll be at 700mb before you know it :P

    Just a note, the mouse moves a little too fast. Is that the games fault or mine?

    I like everything you've done so far! Once again, keep up the good work!
     
  2. Thorgrimm

    Thorgrimm A Smooth-Skin

    617
    Dec 16, 2003
    @Specialist, my opinion is that if it continues to be as good as it is so far size is no matter to me. Look at that crappy first Fallout Tycoon, it is small, hell i can't even play more than 5 minutes before it crashes to desktop.


    Cheers Thorgrimm
     
  3. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    A lot of that size is the music and the world map. The world map is 4.3 megs, and the two songs that are in the game right now are 6.56 megs in total. The rest of the game shouldn't take THAT much more size. The songs I'm going to put in it and all the tile graphics should balloon it up to 20 megs. 40 megs at the most.

    EDIT: I don't know about you, but the city selection part takes up 11.5 megs on my computer.
     
  4. Thorgrimm

    Thorgrimm A Smooth-Skin

    617
    Dec 16, 2003
    Calculon wrote

    Calculon that is also the size on mine too.


    Cheers Thorgrimm
     
  5. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    Oh! I know why its a different size for specialist:

    I published the swf flash file for the game, but I gave you the exe version. The game will be in the exe version, as it avoids a lot of issues. (If you don't have the right font, the words look different and crappy in the swf version)
     
  6. Mialdor900

    Mialdor900 First time out of the vault

    66
    Sep 13, 2003
    May I critique your intro exe? Please, I'm not anal, I just want to help. First, I suggest moving the word 'Tycoon:' up to the line with 'Fallout,' so it's more like: Fallout Tycoon:... Rebirth than: Fallout... Tycoon: Rebirth. Also, during that bit about the weapons, it says 'Keep you weapon with you.' I think you meant keep your weapon with you.
    Also, you may want to add some of those classic squigly lines, you know, like where a hair or something got stuck on the projector lense? Or maybe one of those moving lines that run vertically, where, like, the film roll got creased or something? And at the end, the music scratches and you see where the film slips off the wheel? You've probably seen it in cartoons. And in the FO2 intro, come to think of it. Juzza sugjeshun.[/i]
     
  7. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    Thanks for the tips. I don't mind people correcting my spelling, its abysmal. I usually paste my post into MS word before I post it.

    “Hooqued in funix worked fur my, new E spill cat C.U.N.T.”!
     
  8. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
  9. Thorgrimm

    Thorgrimm A Smooth-Skin

    617
    Dec 16, 2003
    Keep up the good building work, and your tutorial really helped. Thanks dude!


    Cheers Thorgrimm
     
  10. RedFez

    RedFez First time out of the vault

    13
    Dec 20, 2003
  11. Revolver

    Revolver Look, Ma! Two Heads!

    338
    Nov 8, 2003
    Wow, I never noticed that the two maps together would mess up the locations so badly... Maybe its the shifting fault lines? :)

    Anyway, your game is looking pretty good
     
  12. Mo2

    Mo2 First time out of the vault

    4
    Feb 14, 2004
    Hey, man.... the map looks just great! I don't know if the cities are in the right place (well, they look like they're in the right place...), but it's a great work.....
    the buildings are very beautiful too.....XD

    But i have a question(sorry if someone had already made it): how will the people look like? you'll get the sprites from FO and FO2 and shrink them?

    anyway, your game's lookin' just great! Hope it gets better and better and get over that first fallout tycoon (i never made it work XP)

    (sorry for the english..... if there's something wrong with it)
     
  13. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    Yeah, I am going to shrink the sprites from FO2 and use them in the game. :lol:

    There's nothing wrong with your english, but for some reason the original Fallout Tycoon did run on my win xp.
     
  14. andrew

    andrew First time out of the vault

    6
    Feb 20, 2004
    cool stuff keep up the good work!
     
  15. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    Ok, so I have just finished the list of resources that will be in the game. There are 66 in all.

    Basic Food/water
    1. Water
    2. Corn
    3. Cabbage
    4. Wheat
    5. Seafood
    6. Iguana meat
    7. Potatoes

    Luxury Food/Water:
    8. Pure Water
    9. Pre-war Liquor
    10. Beer
    11. Gamma Beer
    12. Tomatoes
    13. Beef
    14. Lettuce
    15. Mutated Fruit
    16. Vodka
    17. Fish

    Plants:
    18. Barley
    19. Herbs
    20. Cotton
    21. Logs

    Medical:
    22. Stimpaks
    23. Super Stimpaks
    24. Basic Medical Supplies
    25. Advanced Medical Supplies

    Minerals:
    26. Silicon
    27. Iron
    28. Gold
    29. Uranium
    30. Copper
    31. Aluminum
    32. Saltpeter


    Weapons:
    33. Basic Handguns
    34. Handguns
    35. Energy Handguns
    36. SMG’s
    37. Assault Rifles
    38. Heavy Guns
    39. Energy Guns

    Ammo:
    40. Bullets
    41. Rifle Rounds
    42. Heavy Munitions
    43. Small Fusion Cell
    44. Micro Fusion Cell

    Armor:
    45. Leather Jackets
    46. Leather Armor
    47. Metal Armor
    48. Combat Aromor
    49. Power Armor

    Technology:
    50. Computer Parts
    51. Computers
    52. Pipboys
    53. Pharmaceuticals
    54. Biochemicals
    55. Machinery
    56. Chemicals
    57. Tools

    Misc. commodities
    58. Cloth
    59. Clothing
    60. Leather
    61. Gunpowder
    62. Oil
    63. Gasoline
    64. Lumber
    65. Paper
    66. Books

    So tell me what you guys think.
     
  16. Mo2

    Mo2 First time out of the vault

    4
    Feb 14, 2004
    well, i think that it's ok....
    you could put vehicles, like cars, trucks and stuff, y'know, for faster and safer transport...... but that would need research, coz most of the pre-war cars are less than junk boxes with wheels and they need full repair...... like the car in FO2..... that's just a idea....

    but all the other stuff is ok.... it's a great idea to divide food in "luxury" and "basic"...the luxury gives more satisfaction, right?
     
  17. Thorgrimm

    Thorgrimm A Smooth-Skin

    617
    Dec 16, 2003
    Calculon00 is the iguana meat going to be Bob's "special" iguana meat from Junktown? :wink:
    And if it is does Junktown have "mysterious" population losses?

    Cheers Thorgrimm
     
  18. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    lol, no, I don't think ill be putting the "select cuts" in the game. :twisted:
    As for the cars, yeah I was going to put car on here, and also car parts, but I forgot. k, ill add these in the technology section:

    Cars
    Car parts

    Bringing the total number of resources to 68. Also, the user will have to build a garage to manufacture cars. The prodauction will be like that for a lot of things.
     
  19. Thorgrimm

    Thorgrimm A Smooth-Skin

    617
    Dec 16, 2003
    I would also recommend hemp as a plant, And not for smokin :wink: but because it is a very strong natural fiber, that for hundreds of years it was used to make rope and other binding materials. And since they are climbing back up from the stone ages they would need rope for many things.


    Cheers Thorgrimm
     
  20. calculon000

    calculon000 Sonny, I Watched the Vault Bein' Built!

    Feb 10, 2004
    That’s actually a good idea. Actually, I already have "herbs", and if it weren't for the illegal aspect of pot today, people would probably just consider it a herb, so i think ill just include pot in the herb resource.

    Ill make a new resource, "supplies" though, to represent the rope and other miscellaneous items.

    That brings the total to 69. (Hehehe)