Fallout Tycoon 2

Hey, great job on the intro movie- I can't believed I missed it when you first posted. One suggestion though- is there anyway to add the black film 'noise' like in the other Fallout intros to make it seem less clean? - Maybe there's a name for it that I don't know about.
 
Calculon, 2 more possibilities for resources that you might need depending on what you are going to have the players be able to build. Tin for the making of bronze, and coal for the making of steel as a required resource for the making of a lot of stuff, aka cars, car parts etc. etc. Steel would be needed by a lot of items as iron by it self is not strong enough.


Cheers Thorgrimm
 
How about adding

Brahmin
Manure
Jet

(brahmin crap is used to make jet. you can also make it so it improves crops or something.)
 
You forgot about Nuka Cola!!? And you say your a fallout fan??? Just kiddin' but seriously, put Nuka Cola in that biatch!...

....

There, I put my two cents in... *sound of coins hitting floor
 
Revolver said:
Hey, great job on the intro movie- I can't believed I missed it when you first posted. One suggestion though- is there anyway to add the black film 'noise' like in the other Fallout intros to make it seem less clean? - Maybe there's a name for it that I don't know about.

I use soundfordge to edit sound files, and I can't find a option to add "old record" quality to the song, so I guess I'll have to find another sound program to do that. I will add spots and moving verticle lines to the picture to give the old projector film effect.

Thorgrimm said:
Calculon, 2 more possibilities for resources that you might need depending on what you are going to have the players be able to build. Tin for the making of bronze, and coal for the making of steel as a required resource for the making of a lot of stuff, aka cars, car parts etc. etc. Steel would be needed by a lot of items as iron by it self is not strong enough.

I will add steel. As for the tin and bronze, I already have copper, which can be used with tin to produce steel. The tin and steel won't have very meny uses other than car production, but what the hell, I'll add them too. That brings the total to 72

Kaczor said:
I added resources to VDHP's FT: R section :-)

Thanks. :) I'll send you the updated list as soon as I am done making the symbols for each resource.

Specialist said:
How about adding

Brahmin
Manure
Jet

(brahmin crap is used to make jet. you can also make it so it improves crops or something.)

The brahmin won't actually be traded, but they will be kept on cattle ranches. I already have beef as a resource, so that coveres the brahmin, and I will add manure and jet. I don't understand why I forgot to add jet.....I was going to add it from the very beginning....

The Jet and Manure brings the total to 74.

Syphon said:
You forgot about Nuka Cola!!? And you say your a fallout fan??? Just kiddin' but seriously, put Nuka Cola in that biatch!...

WHAT?!?! How the hell did I miss Nuka Cola? I'll put that in right away..... (Well, when I get home, as I am using a school computer to post this at the moment :) ) The Boneyard is the main exporter of Nuka Cola


That brings the total to 75. Thats a lot of types of resources. lol, I still have to make a tree for all of this showing what requires what to make. :)


Thanks for the suggestions guys, your a BIG help! :)
 
I seem to have forgotten the Fallout Tycoon: Rebirth Website URL. Can you please post the current site your using. And I have some questions, if you dont mind:

QUESTION #1: How will Combat/War be handled in the game?

QUESTION #2: If Combat/War is a activity available in the game, how will one be able to create armies and such.

QUESTION #3: Will the player be in total control or more of a kind of Micro-management, like seen in Master of Orion III?
 
Calculon wrote

I will add steel. As for the tin and bronze, I already have copper, which can be used with tin to produce steel. The tin and steel won't have very meny uses other than car production,

Sorry to bust your bubble dude, :wink: but coal and iron are used to make steel. Copper and tin are used to make bronze. :) Metallurgy 101 :lol:. As for the uses, gee what about plows, Guns, car parts, computers, I beams for building construction, you get the gist, more things use steel than i think you realise.


Cheers Thorgrimm
 
Thorgrimm said:
Calculon wrote

I will add steel. As for the tin and bronze, I already have copper, which can be used with tin to produce steel. The tin and steel won't have very meny uses other than car production,

Sorry to bust your bubble dude, :wink: but coal and iron are used to make steel. Copper and tin are used to make bronze. :) Metallurgy 101 :lol:. As for the uses, gee what about plows, Guns, car parts, computers, I beams for building construction, you get the gist, more things use steel than i think you realise.


Cheers Thorgrimm

Wtf was I thinking?, lol. I meant bronze, not steel. lol, I took Chem AP, I should know this. Ill have to add coal, steel and tin to the list. My next post will be an updated list.
 
Ok, here's the updated list:

Basic Food/water
1. Water
2. Corn
3. Cabbage
4. Wheat
5. Seafood
6. Iguana meat
7. Potatoes

Luxury Food/Water:
8. Pure Water
9. Pre-war Liquor
10. Beer
11. Gamma Beer
12. Tomatoes
13. Beef
14. Lettuce
15. Mutated Fruit
16. Vodka
17. Fish
18. Nuka Cola

Plants:
19. Barley
20. Herbs
21. Cotton
22. Logs

Medical:
23. Stimpaks
24. Super Stimpaks
25. Basic Medical Supplies
26. Advanced Medical Supplies

Minerals:
27. Silicon
28. Iron
29. Gold
30. Uranium
31. Copper
32. Aluminum
33. Saltpeter
34. Tin
35. Steel
36. Coal
37. Bronze

Weapons:
38. Basic Handguns
39. Handguns
40. Energy Handguns
41. SMG’s
42. Assault Rifles
43. Heavy Guns
44. Energy Guns

Ammo:
45. Bullets
46. Rifle Rounds
47. Heavy Munitions
48. Small Fusion Cell
49. Micro Fusion Cell

Armor:
50. Leather Jackets
51. Leather Armor
52. Metal Armor
53. Combat Aromor
54. Power Armor

Technology:
55. Computer Parts
56. Computers
57. Pipboys
58. Pharmaceuticals
59. Biochemicals
60. Machinery
61. Chemicals
62. Tools
63. Car parts
64. Cars

Misc. commodities
65. Cloth
66. Clothing
67. Leather
68. Gunpowder
69. Oil
70. Gasoline
71. Lumber
72. Paper
73. Books
74. Supplies
75. Jet
76. Manure

As for Syphon's questions:

Syphon said:
I seem to have forgotten the Fallout Tycoon: Rebirth Website URL. Can you please post the current site your using. And I have some questions, if you dont mind:

The FTR page is at VDHP: http://vdhp.nma-fallout.com/index_eng.php?sec=fty2_eng&id=about. Kaczor has added a lot of stuff to it lately.

Syphon also said:
QUESTION #1: How will Combat/War be handled in the game?

Nothing about this part of the game is set in stone, or has been given much though yet, but basically I was thinking that you build a police station or barracks, or some other building that trains troops, for defence. The might even be a multiplayer aspect to the game where multiple people can play on the same world and raid each other, but that is VERY undeveloped, and I'm talking with the creators of Fallout Tycoon about doing it through php, but it may or may not come into fruition. In single player, you won't be able to attack other towns, but the troops will be for defence against raiders and animals such as radscorpions. Also, I'm think about adding a feature where a town will try to invade you if you piss it off enough.

Syphon even said:
QUESTION #2: If Combat/War is a activity available in the game, how will one be able to create armies and such.

Build appropriate production building, train troops at the cost of certain resources, move the troops around like an RTS. There will be different kinds of troops, like medic, rocketier, minigunner, GI, ect.

Syphon still said:
QUESTION #3: Will the player be in total control or more of a kind of Micro-management, like seen in Master of Orion III?

I have to play the Orion 3 demo so see what its like. You'll be able to order you troops around, but the game will focus on the simcity aspect.
 
Thanks for answering my questions and I cant wait 'til its available for play. I wish I could contribute some how.
 
Weapons:
38. Basic Handguns
39. Handguns
40. Energy Handguns
41. SMG’s
42. Assault Rifles
43. Heavy Guns
44. Energy Guns

No melee/unarmed?

Misc. commodities
...
73. Books
74. Supplies
75. Jet

Should books be in technology?

What do you mean by supplies? What would be in that that isn't listed elsewhere in this list?

I suggest you replace jet with "drugs" or "recreational drugs", then you can have buffout, psycho and the others in that group.

Perhaps 12gauge should be added to the ammo list, I dunno how common the diff shotguns will be in the game.
 
RedFez said:
No melee/unarmed?

I'll add a Melee weapon resource.

RedFez said:
Should books be in technology?

I don't know if you looked at the old list or something, but books are under the Misc. category on the updated list I posted.

RedFez said:
What do you mean by supplies? What would be in that that isn't listed elsewhere in this list?

It represents stuff like rope, shovels, and all the misc items that are too misc to be given thier own resource to represent them each.

RedFez said:
I suggest you replace jet with "drugs" or "recreational drugs", then you can have buffout, psycho and the others in that group.

Buffout, Psycho, and the like fall under the "Pharmaceuticals", which can be sold by themselves or used to make medical supplies.

RedFez said:
Perhaps 12gauge should be added to the ammo list, I dunno how common the diff shotguns will be in the game.

I will add a shotgun weapon type and the ammo for it.
 
OK, here is the resource list version 3:



Basic Food/water
1. Water
2. Corn
3. Cabbage
4. Wheat
5. Seafood
6. Iguana meat
7. Potatoes

Luxury Food/Water:
8. Pure Water
9. Pre-war Liquor
10. Beer
11. Gamma Beer
12. Tomatoes
13. Beef
14. Lettuce
15. Mutated Fruit
16. Vodka
17. Fish
18. Nuka Cola

Plants:
19. Barley
20. Herbs
21. Cotton
22. Logs

Medical:
23. Stimpaks
24. Super Stimpaks
25. Basic Medical Supplies
26. Advanced Medical Supplies

Minerals:
27. Silicon
28. Iron
29. Gold
30. Uranium
31. Copper
32. Aluminum
33. Saltpeter
34. Tin
35. Steel
36. Coal
37. Bronze

Weapons:
38. Basic Handguns
39. Handguns
40. Energy Handguns
41. SMG’s
42. Assault Rifles
43. Heavy Guns
44. Energy Guns
45. Melee
46. Shotguns

Ammo:
47. Bullets
48. Rifle Rounds
49. Heavy Munitions
50. Small Fusion Cell
51. Micro Fusion Cell
52. Shotgun shells

Armor:
53. Leather Jackets
54. Leather Armor
55. Metal Armor
56. Combat Armor
57. Power Armor

Technology:
58. Computer Parts
59. Computers
60. Pipboys
61. Pharmaceuticals
62. Biochemicals
63. Machinery
64. Chemicals
65. Tools
66. Car parts
67. Cars

Misc. commodities
68. Cloth
69. Clothing
70. Leather
71. Gunpowder
72. Oil
73. Gasoline
74. Lumber
75. Paper
76. Books
77. Supplies
78. Jet
79. Manure

Sorry for not updateing in a while, but school has kept me busy during the last week.
 
As soon as I am done the resource symbols for the resources, I'm going to make some new tile graphics and post them in the gallery.

:P
 
Cool

i like on how you will be able to see people, are you able to see cars if you get high tech enough, also can gangs appear, drugdealer, and perhaps moffia? if there is gang fights that you would have to break up?. from what you have right now in downloads looks pretty good.!!!!
 
Yeah, I also want to know actual status :-)

Please post news at VDHP about it.

PS: I translated almost all info about FT: R to Polish.
 
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