The simulation the Prisoner experiences at the beginning has some issues, I wanted to play through it before moving on to the main game, but the whole quest there doesn't seem to work.
I joined The Fools and she sent me to the Crypts hideout to "gather intel", but the object that seems to be the most obvious thing that would contain intel can't be accessed - the refrigerator. It's locked, and you can unlock it, but if you try to open it the text box says it's still locked. I was using sneak and lockpick at the same time so I wasn't noticed, but it still didn't work. So when that happened, I just initiated combat and The Fools jumped in and helped me kill all the Crypts, one of which had broken combat bark strings (they would spam a million times a second to the point where it slowed down the game), Rock, I think his name was. Then when combat was over, Baka had no update acknowledging that the Crypts were dealt with and they could go take over the power generator now, she was still asking if it was time to go fight them. On top of all this, when I decided to leave the simulation, the items in my inventory came with me to the main game, which didn't happen in the Van Buren tech demo in Tibbets.
One last confusing thing was that all of the prisoner's Lil' Pips were in ODYSSEUS' interrogation room, are those supposed to be there if you want to speedrun Act 1?
Regardless Hexer, I'm happy you and your team have come this far, and I'm looking forward to further updates of Fallout Yesterday.