Hi gustarballs1983, sorry for the late reply. I don't visit forums often as the game's development and real life suck out most of my time during a day. I remember us talking about this before but there were some technical issues. I would be happy to provide you with the source videos so you can prepare them for the game engine but I would still like to keep the old videos around as a graceful fallback in case people don't have the necessary codecs (This was the issue we had last time, I think). I'll let you know once I upload the source videos.
Not exactly... You made the videos in MPEG4- specification "10" also known as AVC or the h.264 codec, that, long time ago was only partially supported by sfall, and now it's support has been cut. (for a good reason though). until the end of year 2027 all applications or devices capable of decoding h.264 codec need to pay a royalty fee to some scummy organization, that regulates all video laws on the planet. anyways Sfall supports natively MPEG4 specification "2". MPEG4 specification 2 supports only 3 codecs: DiviX Xvid and 3viX, of which "sfall supports only the Xvid". Xvid due to beeing hacker codec requires no royalty fee for usage, like DiviX or 3viX do. hence wy this was chosen.
Also h.264 is generally a hardware acellerated codec, so if someone does *not* have a gpu that supports AVC hardware acceleration (as was the case back ~2016 when you released the initial verson of the mod) they would be screwed, despite having the codecs installed in their systems, the wideo would not play.
Xvid on the other hand works from the get go, you just need the codecs, and does not support hardware acceleration, which limits the possible resolution of the video, depending on the cpu power. hence why I lean towards 720p.
And yes... the .MVE files are not to be ommiten!! they are actually mandatory to be present, and generally should be of the same length as the upscaled video, or no video would play at all!!
nevermind..
Please tell me which application did you use to convert to .MVE? as i intend to work on both upscaling and fixing the quality ( deinterlacing, reverting compression artifacts, recovering details and antialiasing if nessecary) on both the 720p upscale *and* a new input for the .MVE conversion. Just please tell me what tools did you use to convert to .MVE and if it was ABel's tool please say how did you prepare the input video? wich program, wich color scheme, etc.
I have little experience in .MVE conversion, as the only way i could convert by ABel's tool, was when setting the color scheme to RGB.5.5.5. in VirtualDub, other color schemes in that tool just did not work. Abel tool then passes a color downgrade, after which the quality of the video goes drastically down the drain. So i need to know a better way of converting to .MVE *if* the .MVE videos are to be fixed-up.
however the videos that are in the game now, don't look shiny either, one big pixelated and interlaced mess. I'm willing to work on that, and at least for the 720p version improove the quality, as for .MVE I'll fix the avi's/mp4's ( whatever you prefer) in 640x480, so that you could convert them to .mve yourself, and hopefully there'll be a noticable improovement.
as for passing me the files, PM me when you are ready, I'll give you a temporary up to 24 hrs write access to my ftp server, You'll be provided with a temporary username and password, which you'll use to upload your files. Don't forget to 7zip those files with a password too, i don't want other people with read only permissions to sneakpeak at those. Please don't mess with other files there, and don't upload other files than the ones I requested. thank you in advance. the server has a limited storage space but there's still around 400GB left free, so i think you'll manage to upload your stuff.
The Brotherhood broken vent is in the guard room on Level 1. It's that big one between the hospital and barracks.
There might be a problem, since in the last public version of mod the wall graphics is changed in hospital and guards post to some zerg from starcraft layout, there are no vents there..
To fix the BOS PA you need talk to Jerry after you find the poisoner. This starts the quest that will ultimately give you the ability to repair the BOS PA too. However, because that quest is tied to an unfinished location, Mesa Verde, you'll have to wait for a bit because in the "gameplay vs Mesa Verde" poll, gameplay won as a priority to work on. APA crafting wasn't implemented, just that special encounter, but it will be sorted out too these days.
Ok I'll wait till it's done, was just asking.
Ok got to go now.. miss "Kali Briggs" steped down on the keyboard and demands attention.. , the main suppressor of all of my projects progress..
EDIT: as for books don't waste your time on that it's been already handled by our forum member DeKRuS..
DeKRuS's Fo2MechanicsReworkMiniMod, or something like that it's called...
anyways his stuff is on github, so google it and adapt.
Among other features it's got books mechanics mod, not only does it allow to change the amout of skills you get by reading, you can set the maximum allowed books to be used, and/or books skillpoint cap, also super cool feature, party npcs can learn from books as well..
divided between options 1 book per reader, 1 book per squad learning, optionally you can set dumbasses such as robots and anilmals to get the bonus too ( or not ).
Plus tons of other optional changes