Darn it, sorry for the double posts but my original post can not contain more embedded videos
*****
Star Trek Elite Force
Sadly this series already sort of died after the excellent Elite Force 1 as I can't say Ritual Entertainment's sequel was that good. It looked better but maps were smaller, storyline felt less interesting, and I hated those damn
Enterprise references throughout the game.
We get it!
Enterprise was airing on television at the time but except for a handful of episodes that series sucked and to this day I wish it was decanonized/made non official as its crap.
Back to the subject, I was really into
Star Trek Voyager at the time and Elite Force 1 allowed me to wander through the ships and see the unknown Delta Quadrant up close. Here was this wild unmapped region, full of exotic species, strange wonders, and horrible dangers such as the dreaded Borg Collective that called this quadrant its home.
And now we are facing something that can actually kick the Borg's ass! (this was before the Collective was so horribly defanged)
Poor poor Voyager, it could have been so much better
In comparison Elite Force 2 felt much more by the numbers even if it did offer some choices to make the storyline go slightly different.
I wasn't really that interested in going back to the Alpha Quadrant and facing the 'classic species' such as the Klingons and Romulans again who had been so played out to death over the years in the television shows, comics, and books. Not when there was still so much of the exotic Delta Quadrant we had not seen before.
Star Trek Bridge Commander
That I am not into space flight games is not completely true as I did enjoy titles such as Wing Commander Prophecy, Freelancer, and several of the Star Trek ship simulators such as Starfleet Academy.
But my most favorite of them is Bridge Commander which I much more enjoyed than Klingon Academy even if that games is in general considered superior by some fans.
The controls of the ships felt right, the cameras gave us a good overview of battles in general (with the rare exception sometimes), battles played out as you imagine them to be like.
But the game also felt very Star Trek such as the looks and visuals of the ship designs (though of course more advanced fan made models exist) and the beautiful backgrounds that would make you wish you could actually travel to them.
I think the biggest problem at the time must have been the character models which even then already looked ridiculously simple.
It even had this exciting story involving exploration, politics, combat, and mystery regarding who was destroying stars.
Totally Games already had plans for an expansion pack and a sequel with some of the ideas being able to fly the more fighter handling Defiant class.
* sigh * sadly that was never meant to be as Activision felt that Viacom/CBS was mishandling the Star Trek franchise because of the bad ratings of
Enterprise and the waning fan interest.
I felt that along with Interplay and Microprose that the development teams hired by Activision handled the Star Trek games the best. (DSN The Fallen by Reflexive was good too)
On a side note, I really wish that Star Trek Invasion had been updated and brought to the PC as well as I still would like to play that game.