They were expecting a solid product with polish and competent game design. That is not what they received, everyone understands the simplicity of stat points and it affecting your aiming, the only issue is that in action games such as these it only serves to make the experience frustrating if the points still don't lead to satisfactory encounters.
The combat is atrocious. The cover system is broken and is as responsive as a dead horse's dick .The gunplay itself is unsatisfactory, it feels floaty and the power effect is diminutive, there is no weapon in the game that delivers a satisfying punch.
Your alternative is stealth, and that is so simplistic and elementary that it's barely any fun. Oh, and let's not forget how easy it is to cheese boss battles with a pistol and Chain Shot.
There's not much you can say for it that isn't negative or simply "it's adequate" , this is just a poor combination of Deus Ex and Mass Effect, and Obsidian should probably learn how to use their development time wisely or they'll consistently push out broken products. They'll just be another Troika, except this time around the bugs aren't worth suffering.
The combat is atrocious. The cover system is broken and is as responsive as a dead horse's dick .The gunplay itself is unsatisfactory, it feels floaty and the power effect is diminutive, there is no weapon in the game that delivers a satisfying punch.
Your alternative is stealth, and that is so simplistic and elementary that it's barely any fun. Oh, and let's not forget how easy it is to cheese boss battles with a pistol and Chain Shot.
There's not much you can say for it that isn't negative or simply "it's adequate" , this is just a poor combination of Deus Ex and Mass Effect, and Obsidian should probably learn how to use their development time wisely or they'll consistently push out broken products. They'll just be another Troika, except this time around the bugs aren't worth suffering.