It's real late here, I've been up for around 23 hours and I want to go to bed but I thought I'd just add this before I forget, forgive me if some of it doesn't make sense or I've gone over what's been said before or it's just plain daft, but:
Video gaming is still a relatively new media, and as such it's still finding it's feet, pushing boundaries to see what it can and can't do. I gave Pathologic a shot, but found it difficult to get into due to the translation (although at the same time it made it more interesting), but I did read through that guys 3 piece in depth review to know enough it seems like a real work of art. A game I have played, however, that seems like a piece of art with philosophical undertones (ones that really resonated with me too, pertaining to faith [there's a particularly nice graph (the whole interview is nice actually) on
here]) is Dreamfall.
At the time, it looked pretty damn nice visually, had some excellent music and I found a fair bit of the dialogue to be top notch. I sorta haven't played it since because I don't want to ruin my memories of it (yeah, the game had a bit of an effect on me), so I may be looking at it without as critical an eye I should be but bare with me. So the game has these nice visuals, good music and dialogue and some pretty nice philosophy in it but what it failed in was pretty simple; gameplay. It was more of an interactive story than a game, and yet without putting myself in the position of the games protagonists I sincerely doubt the story would've had as much effect on me as if it had been a book or a movie or whatnot.
And this is where I think the distinction between the game world and other media lie, in the way you can experience it. Through playing the game, I wasn't merely reading and understanding abstract philosophical concepts, nor watching some philosophical concept being played out through film, I experienced them through the game. It's not that there's bad/simple philosophy in games, it's just that it needs to be transfigured into an experiential format. This is what developers should be aiming for. Judging from what I read in that Pathologic review, if it had been done with better graphics, better translations and maybe a few mild improvements it could stand as one of the pinnacles of experiencing (because this is what we are doing with the games) games as art. I think if Dreamfall had better gameplay, it could also make that claim.
Fuck, to tell you the truth I've forgotten what this entire thread is about apart from remembering some vague notions that people are arguing about philosophy in games doomed to being crap. I might have even been using art and philosophy interchangeably, I dunno, I'll edit all this shit in the morning or something, or maybe even just let it stand here as a testament to weary posting if it seems to be crap.
Also Rybicki Maneuver sounds like a chess play.
G'night.[/url]