Per said:
But the thing is, when you say this you sound like a Beatles fan who could never be convinced that another artist could perform even on the same level as the Beatles, because he defines goodness by how close something is to the Beatles, and nothing can ever out-Beatles the Beatles.
I'm judging it the way everyone else judges it, as a melange of those other mediums. There's not going to be a reality of gaming as art until developers realize interactivity itself can be transformed into art. But when you see developers such as David Cage with their heads up their assholes creating an animated choose-your-own-adventure with numerous QTEs to 'emulate reality', all you can really think is that no one gets it.
If everyone's expectation is that gaming as an art form is somehow related to its ability to impact the gamer emotionally through methods already undertaken by other mediums, then I don't see the whole medium as anything other than an enormous rip-off act.
Films can affect people with moving pictures, look at silent pictures such as Nosferatu, it creates a feeling of terror without sound, without elaborate colorful imagery, hell, without the acting abilities of theater, but through visual movement and subtlety of image it creates something extraordinarily unique. Compare this to literature which turns a form of communication into a conveyance of subconscious ideas and emotions. Entirely different.
Has gaming really done that? I don't think so, interactivity hasn't really factored into a game's ability to be a powerful experience. The closest I can really think of is something like Ico where your herding of Yorda eventually creates a strong bond between the player and this character, unfortunately, it doesn't go anywhere beyond that, and gaming has to break that obstacle in order to become artistic.
But then it seems that most games that attempt to actually bring interactivity to the forefront as art aren't really games. You can see this in a lot of arthouse indie games such as 'The Graveyard', they were trying to utilize interactivity creatively to create some sort of artistic effect, but ultimately it's an incredibly shallow thing that can't actually be called a game.
Also your analogy is kind of pointless, you're comparing something within a medium to something else within the same medium, not medium versus medium, a better comparison would have been The Beatles vs. Joyce or something. I do admit replicate was the wrong choice of words, I should have rather said "imitated the effect of", something that all those mediums have in common.
And this is a binary view of art than I don't think is very useful. To my mind, even the games produced by the industry have art and craft in them; they couldn't not have. And maybe it's dismal and all shit now, but most of everything is shit. Most of "literature, visual arts, film, or even music" is not good either.
There's a difference though, those other industries are open to the idea of art, they're open to people like David Lynch occasionally walking in and making something entirely obtuse and unusual. The same goes for literature, music, whatever. There is a bunch of shit, true, but really, the fact is that there IS art, and even bad art is still art. The thing with gaming is that it just doesn't seem to be art at all, especially since it hasn't been able to embrace the idea of interactivity as art yet in some form other than mashing together a collection of odd tidbits from other mediums.
You might say then, that the gaming industry is open to the idea of people like David Cage or Peter Molyneux, but these people can't really be considered artists as much as they are celebrities, gaming is entirely a PR machine, if you're forced to turn to independent products then there's little to no hope that gaming will ever elevate itself beyond simple for fun games. Art comes out of mainstream film, literature and etc. all the time, but when you see the state of the gaming industry and the hostile climate towards innovation and unusual experimentation brought on by the various publishers and companies above the development studious, it's a bit depressing to realize that there's not going to be much elbow room for anyone actually trying to expand gaming as an art.
I'm not saying it isn't possible, it is, but no one is getting it done right. So ultimately as far as it has progressed it can only be compared to other mediums, and as such it has not done nearly as well, especially in its frank emulation of those mediums.
There's certainly a craft in the concept of game development, but that's like a carpenter working on a stool.
I can write some stupid spiel about Stephen Dedalus and his funny little questions in
Portrait and how it seems subjectively that anything could be art, but that would be avoiding the point and devolve the argument into unnecessary nuance, ultimately you have to compare, and if there is no real comparison, then you have to say "they just haven't done it right yet".