What is this site? It's asking to install a toolbar to download the file. That's ridiculous.Jordan said:Sduibek said:If you could elaborate here please. I tried getting the scripts into proper "Fallout 2 format" with both TeamX int2ssl and Noid's decompile/compile exes, both neither of those methods works. int2ssl does nothing useful in that case, Noid does the proper work but removes all comments (which is not okay). What did you use?
I used a preprocessor for your. 961 compiled script.
Here's a link to the archive.
http://narod.ru/disk/59679176001.1827905611ec8e948eecd7c8756ddd43/FalloutFIXTScriptSource.7z.html
The archive source scripts.
To compile the script click compile.bat
EDIT: Nevermind, after the fifth try it went through. Odd. Thank you
@Master92: Lookin' good! Some day it would be cool to get the Deathclaw cave, Vipers, Irwin's Farm etc on the world map as locations. One of the many cool things about using Fallout 2 engine
I believe this can be done through sfall. If not, a code edit to the exe also fixes it. But then I guess that would break the CRC check from Sfall. Do you see yet why I really hate CRC checks? sighDarek said:Also, I took the liberty to borrow your blank.mve to get around the dream movies, hope that's OK. Hopefully there will be a proper way to fix it though.
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It's awesome to see the work you guys are all doing on this