\text\english\game/pipboy.msgSduibek said:Where do we edit the text for Archives (movie) entries in Pipboy? I can't find them.
{502}{}{Intro} should be "Overseer Briefing" and 512 - 515 are the F2 Dream sequences.
\text\english\game/pipboy.msgSduibek said:Where do we edit the text for Archives (movie) entries in Pipboy? I can't find them.
Sduibek said:What do we think of changing location size circles like Fallout 2 does? For example the Vaults would probably be Small (because it is a tiny cave entrance or shack, receptively), smaller towns would be Medium circle size, etc.
That's what she said?.Pixote. said:Sduibek said:What do we think of changing location size circles like Fallout 2 does? For example the Vaults would probably be Small (because it is a tiny cave entrance or shack, receptively), smaller towns would be Medium circle size, etc.
I like it...one size fits all, just isn't as effective visually IMO.
Sduibek said:Just FYI for my fellow modders, school starts the 2nd week of September for me and I'm taking 18 credits, so I may not be able to work very fast on this.
.Pixote. said:Some things are more important than school...
Heh, fair enoughArdent said:.Pixote. said:Some things are more important than school...
I would even venture to say that many
If you want to that would be great!Jackalgunner said:Hey guys, is there a wiki page for this? If not I can start one up in the same format that Sduibek did for the FIXT mod.
Sduibek said:If you want to that would be great!Jackalgunner said:Hey guys, is there a wiki page for this? If not I can start one up in the same format that Sduibek did for the FIXT mod.
Which button?SorgFall said:..that button will not be included in the conversion, right?
Oh. Yeah I plan on doing without it unless someone else wants to code it for me.NovaRain said:I think he means the "Tell me about" button.
Even for MR and doing stuff with maps? That sucks.Pixote. said:I wish I had the time, but my work hours has more or less killed off my Fallout modding days. ...for a while anyway.
Can you tell me about Night person code in gltschardev.ssl?Ardent said:@Sduibek - We restored the Night Person trait for Mutants Rising. It's a conjunction of a sfall .ini file and some code in the player's script. I could pass you the code to spare you the hassle of doing it from scratch, unless you're planning on hacking the .exe file and digging out the appropriate code from somewhere.
Send me a PM if you're interested.