Fallout 1 mod FO1 to FO2 conversion, for real

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Sduibek said:
Where do we edit the text for Archives (movie) entries in Pipboy? I can't find them.
\text\english\game/pipboy.msg

{502}{}{Intro} should be "Overseer Briefing" and 512 - 515 are the F2 Dream sequences.
 
Sduibek said:
What do we think of changing location size circles like Fallout 2 does? For example the Vaults would probably be Small (because it is a tiny cave entrance or shack, receptively), smaller towns would be Medium circle size, etc.

I like it...one size fits all, just isn't as effective visually IMO.
 
.Pixote. said:
Sduibek said:
What do we think of changing location size circles like Fallout 2 does? For example the Vaults would probably be Small (because it is a tiny cave entrance or shack, receptively), smaller towns would be Medium circle size, etc.

I like it...one size fits all, just isn't as effective visually IMO.
That's what she said?
 
Just FYI for my fellow modders, school starts the 2nd week of September for me and I'm taking 18 credits, so I may not be able to work very fast on this. Feel free to cruise through the Current Issues post and grab any you're comfortable working on.

Any help even small is appreciated :)
 
Sduibek said:
Just FYI for my fellow modders, school starts the 2nd week of September for me and I'm taking 18 credits, so I may not be able to work very fast on this.

Some things are more important than school... :P
 
What about drugs? Somebody here said only one dose counts in Fallout 2 but I don't remember that being the case.
 
Hey guys, is there a wiki page for this? If not I can start one up in the same format that Sduibek did for the FIXT mod.
 
Jackalgunner said:
Hey guys, is there a wiki page for this? If not I can start one up in the same format that Sduibek did for the FIXT mod.
If you want to that would be great!
 
Sduibek said:
Jackalgunner said:
Hey guys, is there a wiki page for this? If not I can start one up in the same format that Sduibek did for the FIXT mod.
If you want to that would be great!

Well, I made a pretty ugly thread, but it gets the job done.

Here's the thread:

http://falloutmods.wikia.com/wiki/Fallout_1_Total_Conversion_Mod
I'll try to update it whenever I can.

Should probably add a credits, huh?
Can someone give me a list of everyone involved with this?
 
NovaRain said:
I think he means the "Tell me about" button.
Oh. Yeah I plan on doing without it unless someone else wants to code it for me.

Speaking of which is anyone working on this project currently?
 
I wish I had the time, but my work hours has more or less killed off my Fallout modding days. :( ...for a while anyway. :wink:
 
.Pixote. said:
I wish I had the time, but my work hours has more or less killed off my Fallout modding days. :( ...for a while anyway. :wink:
Even for MR and doing stuff with maps? That sucks :(
 
What about SNDLIST.LST?

What about the math? Are equations used in leveling up different than Fallout 1? (like how HP is calculated) If so, can we modify them so they are the same?

Is it possible to change back like to Fallout where above 100% doesn't require increased skill points to raise?
 
Ardent said:
@Sduibek - We restored the Night Person trait for Mutants Rising. It's a conjunction of a sfall .ini file and some code in the player's script. I could pass you the code to spare you the hassle of doing it from scratch, unless you're planning on hacking the .exe file and digging out the appropriate code from somewhere.

Send me a PM if you're interested.
Can you tell me about Night person code in gltschardev.ssl?
 
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