Sduibek said:Hmm good point.
Although I insist that increase skill costs is made optional. The skill checks in Fallout are stupid so having increased costs doesn't make sense.
That's easy enough to do anyway with sfall, so don't really object on that point.
So what changes in Sfall need to be made, then? Most of what I said in the previous posts still applies since I'm pretty sure fallout 2 added a bunch of new perks and changed derived stats.
Don't think it changed derived stats (at least, just went through the wiki and couldn't find anything). Perks... Flower Child's addiction stuff can be done through modifying proto data with sfall scripts... withdrawal rate I'm not sure how you'd do that. Animal friend would be tough. I'm pretty sure hostility gets triggered through local vars, so that takes sfall out of the picture. You'd have to go through every single animal script.
Other than that shouldn't be too hard.