Nahh I plan on doing it, I'm just being whiny
I'll probably end up doing AI.txt and worldmap.txt myself which is fine, I'm good at the excessive-amount-of-copy-paste type projects.
What I could really use help with is anything involving Sfall:
Since there are members of this forum very skilled and familiar with coding Sfall, it's kind of stupid for me to struggle learning it from scratch when you guys can do it with relative ease:
- Making sure all Perks, Traits match identically with their Fallout 1 conterparts, removing/modifying/adding as applicable.
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Making sure all internal calculations are identical to Fallout 1: Damage, Derived Statistics, Skills, etc. We may need to tap people like Per for this information, I'm not sure.
- Implementing simple code needed such as limiting Level to 21 and Skill% to 200.
- Making sure it's ready to implement player-made code such as YAAM, all of Nirran's plugins, Jim's changes, etc. FIXT is supposed to be the ultimate Fallout1 mod so it needs to be able to incorporate as much fan-made Fallout 2 Sfall code as possible -- that way I can include all the fixes and other cool stuff you guys have made using Sfall.
- Any other changes "under the hood" to make the Fallout 2 experience mathematically identical to the Fallout 1 experience.
Also any of these you guys are able to do, I would be grateful:
http://www.nma-fallout.com/forum/viewtopic.php?p=975556#975556