Fallout 1 mod FO1 to FO2 conversion, for real

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:) i dont have delphi 7 compiler ,but i rewrite your patcher.exe in C++ language,and i found the offsets ,it here:

//cn:0x2E3AC en:0x2EE7C
//cn:0x2E44C en:0x2EE1C
//cn:0x2e280 en:0x2ED5C
#define ButtonDestinationsOffset 0x2E3AC
#define ButtonsCountOffset 0x2E44C
#define ElevatorImageOffset 0x2e280

:mrgreen: i recompiled it and it works fine on my version
:mrgreen: thank you for your source code.
 
Hi sonil

You could start mod on the Chinese version?

You have added in pather.exe offsets?

Enable PipBoy 495DC1 0861C1 1 0x75 →[EB]
REmove City Limit 4BE06B 0AE46B 1 0x74 →(EB)
Male Start AppEarance 5102D4 0FB8D4 6 hmwarr
Female Start AppEarance 5102DC 0FB8DC 6 hfprim
Male Default AppEarance 5102C4 0FB8C4 6 hmjmps
Female Default AppEarance 5102CC 0FB8CC 6 hfjmps
Starting Map 5292B8 1148B8 12 artemple.map
DAT Name 5123B8 0FD9B8 13 patch%03d.dat
Mod Name (Main Menu) 51E8B0 109EB0 19 FALLOUT II %D. %02D
Fallout2.cFg 5127F0 0FDDF0 11 Fallout2.cfg
Start Year 4A206C 09246C 2 C108 [7108]
Start Month 4A2082 092482 1 06 [0B]
Start Day 4A2056 092456 1 18 [04]
Disable Movies 44DDE0 03E1E0 1 53(C3)
No Dream 4A240F 09280F 3 0F8594(E99500)
4A2414 092814 1 00(90)
4A24B7 0928B7 1 75(EB)

Start city X 4BB8B8 0ABCB8 1 AD[2103]
Y 4BB8BD 0ABCBD 1 7A[32]

Dead city X 4BB640 0ABA40 1 AD[2103]
Y 4BB645 0ABA45 1 7A[32]


World Viewport X 52DC1C 11921C 2 0000[3702]
World Viewport Y 52DC20 119220 2 0000
 
Chinese version aside, how do I install this thing (in English)? I go to the first site, and get what looks like an error message in Russian. Could you host a copy anywhere else please?
 
I read somewhere that Chris Avellone said many resources from F1 were left in and reused in F2. (I think it was the mapper manual.) He said it was taken out due to space considerations, but could be added back in by someone patient enough to do so. How much was left in and what was not? Obviously movies, talking heads, and sound files were left out. What else makes F1 maps incompatible with F2?
 
Morticia

What else makes F1 maps incompatible with F2?

The maps are fully compatible. Differ only decorations and walls, which were in f1 in the town of shady shands. In f2 in their place other frm. I added decorations and wall in TILES.LST and walls.lst. And redraw the maps, SHADYE.MAP and SHADYW.MAP. The difference is only in the stairwells in the maps.
In F1 ladder processed through scripts.
 
So, if we add those F1 map files, (other than Shady Sands, V13, V15) and had a worldmap large enough to fit them into, then we could see them in F2?

Map scripts would need to be redone, so not to call old characters and talking heads that don't exist in F2?

Sorry I am ignorant of so much, just trying to understand what might be possible.
 
Adding the locations in is really quite easy. Just need to replace some art in some cases. Will need to remove all scripts attached to any critters and add new ones (or just remove the existing critters). However, the other thing to keep in mind, to make it really work in F2, s to ensure that the locations have been properly "aged" 80 years.
 
Morticia

So, if we add those F1 map files, (other than Shady Sands, V13, V15) and had a worldmap large enough to fit them into, then we could see them in F2?

Yes.

Sorry I am ignorant of so much, just trying to understand what might be possible.

All that you say it is possible to do.

You want combined maps f1 and f2?
 
You can't combine the maps directly, as the maps are at different scales. If you shrank the F1 map by about 50%, added lots of ocean, filled in a bit of coastline, adjusted the positions of a few cities, and modified the terrain types of some squares, it would mostly match. However, the artwork styles are completely different, so it would look incongruous. It might be easier to find a good artist to redraw one of the maps from scratch. I prefer the F1 style, having much more variation and detail.
 
IIRC Corpse was working on such a map years ago, with FO1 maps and new ones all added in.

Unfortunitly he's too anal about having sixty bajillion guns with realworld sounds for each one.

TBH Im suprises that so far noone has simply re-made the maps themselves for FO2.

Junktown would be easiest, 95% or more of it simply could have changed in the 80years since.

Shady sands is allready in of course, ditto V15, would just need to re-ad the 'back' door to it that the player used in FO1 (unless thats what the squatters shack entrence that was unusable was)

V13 allready in it.

The Cathedral would be easy, big ass crater.

Military base allready used as well.

The Hub/LA would be a bit of a challenge, you'd have to rebuild the towns AND add more onto them while making changes here and there to the pre-existing parts (cause some buildings would have burnt down or been replaced in the time since, infact a lot might have been replaced due to the prosperity they've had). LA, you'd have to rebuild AND update quite a bit.

BOS bunker interior would be easy, wouldnt have changed too much. Surface would have to have a town on it, a main town area, then outlying farms (because it would both make sense and add to their prefernce to be isolated to allow farmers that want to be left alone to settle there in return for protection and being well supplied in return for the food they provide, prehaps a small scale manufacturing center of various types as well. One for ammo, both re-using brass as well as making new brass and rounds+powder, and another for making weapons, plus it would allow the senior scribers to concentrate on the hi-tech stuff while the junior ones gain experince making lowertech and weaker weapons to flood the market with in return for lotsa gold and supplies for the BOS)

Necropolis would be a pain cause it has so many buildings, and would also have to be updated to have some limited industry, plus the vault repaired a bit. Prehaps a building or two in a 'smooth skin' district with regular human merchants and what not.
 
Vistralan--Jordan provided an alternative mirror:

Jordan said:
Lexx

Hmm I can't download one of the versions. I only get a 0kb big file.

Russian version
English version
German version


Amazing mod! Is it possible to get video and heads back or is this still being worked on? I tried extracting the data from my Fallout 1 master.dat (as you showed in your sample 1.bat) and putting it in the data folder, but it did not work.
 
iopi

Amazing mod! Is it possible to get video and heads back or is this still being worked on? I tried extracting the data from my Fallout 1 master.dat (as you showed in your sample 1.bat) and putting it in the data folder, but it did not work.

I am now working on this. There is some problems, I now removes them.
 
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